--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2023 Wesley Aptekar-Cassels
+ * Copyright (c) 2025 Vaipex
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include "simple_coin_flip_face.h"
+
+void simple_coin_flip_face_setup(uint8_t watch_face_index, void ** context_ptr) {
+ (void) watch_face_index;
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(simple_coin_flip_face_state_t));
+ memset(*context_ptr, 0, sizeof(simple_coin_flip_face_state_t));
+ }
+}
+
+void simple_coin_flip_face_activate(void *context) {
+ simple_coin_flip_face_state_t *state = (simple_coin_flip_face_state_t *)context;
+}
+
+static uint32_t get_random(uint32_t max) {
+ #if __EMSCRIPTEN__
+ return rand() % max;
+ #else
+ return arc4random_uniform(max);
+ #endif
+
+}
+
+void draw_start_face() {
+ watch_clear_display();
+ if (watch_get_lcd_type() == WATCH_LCD_TYPE_CLASSIC) {
+ watch_display_text(WATCH_POSITION_BOTTOM, " Flip");
+ } else {
+ watch_display_text(WATCH_POSITION_BOTTOM, "Flip");
+ }
+}
+
+void set_pixels(int pixels[3][4][2], int j_len) {
+ for(int loopruns = 0; loopruns<2; loopruns++) {
+ for(int i = 0; i<3; i++) {
+ watch_clear_display();
+ for(int j = 0; j<j_len; j++){
+ watch_set_pixel(pixels[i][j][0], pixels[i][j][1]);
+ }
+ delay_ms(150);
+ }
+ }
+}
+
+void load_animation() {
+ if (watch_get_lcd_type() == WATCH_LCD_TYPE_CLASSIC) {
+ int j_len = 2;
+ int pixels[3][4][2] = {
+ {
+ {0, 3},
+ {0, 6}
+ },
+ {
+ {1, 3},
+ {1, 5}
+ },
+ {
+ {2, 2},
+ {2, 4}
+ }
+ };
+ set_pixels(pixels, j_len);
+ } else{
+ int j_len = 4;
+ int pixels[3][4][2] = {
+ {
+ {2, 22},
+ {2, 15},
+ {1, 2},
+ {1, 4}
+ },
+ {
+ {0, 16},
+ {0, 15},
+ {0, 1},
+ {0, 3}
+ },
+ {
+ {3, 16},
+ {3, 14},
+ {3, 1},
+ {3, 3}
+ }
+ };
+ set_pixels(pixels, j_len);
+ }
+}
+
+static void _blink_face_update_lcd(simple_coin_flip_face_state_t *state) {
+ watch_clear_display();
+ load_animation();
+ watch_clear_display();
+ int r = get_random(2);
+ if(r){
+ watch_display_text(WATCH_POSITION_BOTTOM, "Heads");
+ }else{
+ if (watch_get_lcd_type() == WATCH_LCD_TYPE_CLASSIC) {
+ watch_display_text(WATCH_POSITION_BOTTOM, " Tails");
+ }else {
+ watch_display_text(WATCH_POSITION_BOTTOM, "Tails");
+ }
+ }
+}
+
+bool simple_coin_flip_face_loop(movement_event_t event, void *context) {
+ simple_coin_flip_face_state_t *state = (simple_coin_flip_face_state_t *)context;
+
+ switch (event.event_type) {
+ case EVENT_ACTIVATE:
+ draw_start_face();
+ break;
+ case EVENT_TICK:
+ if(!state->is_start_face && !state->active){
+ if(state->inactivity_ticks >= 15){
+ state->is_start_face = false;
+ state->inactivity_ticks = 0;
+ draw_start_face();
+ }else{
+ state->inactivity_ticks++;
+ }
+ } else {
+ state->inactivity_ticks = 0;
+ }
+ break;
+ //execute same action for light and alarm button
+ case EVENT_LIGHT_BUTTON_UP:
+ case EVENT_ALARM_BUTTON_UP:
+ if (!state->active) {
+ state->active = true;
+ _blink_face_update_lcd(state);
+ state->active = false;
+ state->is_start_face = false;
+ state->inactivity_ticks = 0;
+ }
+ break;
+ case EVENT_TIMEOUT:
+ movement_move_to_face(0);
+ break;
+ case EVENT_LOW_ENERGY_UPDATE:
+ break;
+ default:
+ return movement_default_loop_handler(event);
+ }
+
+ return true;
+}
+
+void simple_coin_flip_face_resign(void *context) {
+ (void) context;
+}
+
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2023 Wesley Aptekar-Cassels
+ * Copyright (c) 2025 Vaipex
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#pragma once
+
+#include "movement.h"
+
+/*
+ * A extremely simple coin flip face updated from Wesley Aptekar-Cassels version.
+ *
+ * Press ALARM or LIGHT to flip a coin, after a short animation it will display
+ * "Heads" or "Tails". Press ALARM or LIGHT to flip again.
+ *
+ * This is for people who want a simpler UI than probability_face or
+ * randonaut_face. While those have more features, this one is more immediately
+ * obvious - useful, for instance, if you are using a coin flip to agree on
+ * something with someone, and want the operation to be clear to someone who
+ * has not had anything explained to them.
+ */
+
+typedef struct {
+ bool active;
+ bool is_start_face;
+ uint8_t inactivity_ticks;
+} simple_coin_flip_face_state_t;
+
+void simple_coin_flip_face_setup(uint8_t watch_face_index, void ** context_ptr);
+void simple_coin_flip_face_activate(void *context);
+bool simple_coin_flip_face_loop(movement_event_t event, void *context);
+void simple_coin_flip_face_resign(void *context);
+
+#define simple_coin_flip_face ((const watch_face_t){ \
+ simple_coin_flip_face_setup, \
+ simple_coin_flip_face_activate, \
+ simple_coin_flip_face_loop, \
+ simple_coin_flip_face_resign, \
+ NULL, \
+})