--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2024 Patrick McGuire
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include "simple_calculator_face.h"
+
+void simple_calculator_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
+ (void) settings;
+ (void) watch_face_index;
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(simple_calculator_state_t));
+ memset(*context_ptr, 0, sizeof(simple_calculator_state_t));
+ }
+}
+
+void simple_calculator_face_activate(movement_settings_t *settings, void *context) {
+ (void) settings;
+ simple_calculator_state_t *state = (simple_calculator_state_t *)context;
+ state->placeholder = PLACEHOLDER_ONES;
+ state->mode = MODE_ENTERING_FIRST_NUM;
+ movement_request_tick_frequency(4);
+}
+
+static void increment_placeholder(calculator_number_t *number, calculator_placeholder_t placeholder) {
+ uint8_t *digits[] = {
+ &number->hundredths,
+ &number->tenths,
+ &number->ones,
+ &number->tens,
+ &number->hundreds,
+ &number->thousands
+ };
+ *digits[placeholder] = (*digits[placeholder] + 1) % 10;
+}
+
+static float convert_to_float(calculator_number_t number) {
+ float result = 0.0;
+
+ // Add the whole number portion
+ result += number.thousands * 1000.0f;
+ result += number.hundreds * 100.0f;
+ result += number.tens * 10.0f;
+ result += number.ones * 1.0f;
+
+ // Add the fractional portion
+ result += number.tenths * 0.1f;
+ result += number.hundredths * 0.01f;
+
+ // Round to nearest hundredth
+ result = roundf(result * 100) / 100;
+ return result;
+}
+
+static char* update_display_number(calculator_number_t *number, char *display_string, uint8_t which_num) {
+ char sign = ' ';
+ if (number->negative) sign = '-';
+ sprintf(display_string, "CA%d%c%d%d%d%d%d%d",
+ which_num,
+ sign,
+ number->thousands,
+ number->hundreds,
+ number->tens,
+ number->ones,
+ number->tenths,
+ number->hundredths);
+
+ return display_string;
+}
+
+static void set_operation(simple_calculator_state_t *state) {
+ switch (state->operation) {
+ case 0:
+ watch_display_string(" Add", 0);
+ break;
+ case 1:
+ watch_display_string(" sub", 0);
+ break;
+ case 2:
+ watch_display_string(" n&ul", 0);
+ break;
+ case 3:
+ watch_display_string(" div", 0);
+ break;
+ case 4:
+ watch_display_string(" root", 0);
+ break;
+ case 5:
+ watch_display_string(" pow", 0);
+ break;
+ }
+}
+
+static void cycle_operation(simple_calculator_state_t *state) {
+ state->operation = (state->operation + 1) % OPERATIONS_COUNT; // Assuming there are 6 operations
+ printf("Current operation: %d\n", state->operation); // For debugging
+}
+
+
+static calculator_number_t convert_to_string(float number) {
+ calculator_number_t result;
+
+ // Handle negative numbers
+ bool is_negative = (number < 0);
+ if (is_negative) {
+ number = -number;
+ result.negative = true;
+ }
+
+ int int_part = (int)number;
+ float decimal_part_float = ((number - int_part) * 100); // two decimal places
+ printf("decimal_part_float = %f\n", decimal_part_float); //For debugging
+ int decimal_part = round(decimal_part_float);
+ printf("decimal_part = %d\n", decimal_part); //For debugging
+
+ result.thousands = int_part / 1000 % 10;
+ result.hundreds = int_part / 100 % 10;
+ result.tens = int_part / 10 % 10;
+ result.ones = int_part % 10;
+
+ result.tenths = decimal_part / 10 % 10;
+ result.hundredths = decimal_part % 10;
+
+ return result;
+}
+
+static void reset_to_zero(calculator_number_t *number) {
+ number->negative = false;
+ number->hundredths = 0;
+ number->tenths = 0;
+ number->ones = 0;
+ number->tens = 0;
+ number->hundreds = 0;
+ number->thousands = 0;
+}
+
+static void set_number(calculator_number_t *number, calculator_placeholder_t placeholder, char *display_string, char *temp_display_string, movement_event_t event, uint8_t which_num) {
+ uint8_t display_index;
+ // Update display string with current number
+ update_display_number(number, display_string, which_num);
+
+ // Copy the updated display string to a temporary buffer
+ strcpy(temp_display_string, display_string);
+
+ // Determine the display index based on the placeholder
+ display_index = 9 - placeholder;
+
+ // Blink selected placeholder
+ // Check if `event.subsecond` is even
+ if (event.subsecond % 2 == 0) {
+ // Replace the character at the index corresponding to the current placeholder with a space
+ temp_display_string[display_index] = ' ';
+ }
+
+ // Display the (possibly modified) string
+ watch_display_string(temp_display_string, 0);
+}
+
+static void view_results(simple_calculator_state_t *state, char *display_string) {
+ float first_num_float, second_num_float, result_float = 0.0f; // For arithmetic operations
+ // Convert the numbers to float
+ first_num_float = convert_to_float(state->first_num);
+ if (state->first_num.negative) first_num_float = first_num_float * -1;
+ printf("first_num_float = %f\n", first_num_float); // For debugging // For debugging
+ second_num_float = convert_to_float(state->second_num);
+ if (state->second_num.negative) second_num_float = second_num_float * -1;
+ printf("second_num_float = %f\n", second_num_float); // For debugging
+
+ // Perform the calculation based on the selected operation
+ switch (state->operation) {
+ case OP_ADD:
+ result_float = first_num_float + second_num_float;
+ break;
+ case OP_SUB:
+ result_float = first_num_float - second_num_float;
+ break;
+ case OP_MULT:
+ result_float = first_num_float * second_num_float;
+ break;
+ case OP_DIV:
+ if (second_num_float != 0) {
+ result_float = first_num_float / second_num_float;
+ } else {
+ state->mode = MODE_ERROR;
+ return;
+ }
+ break;
+ case OP_ROOT:
+ if (first_num_float >= 0) {
+ result_float = sqrtf(first_num_float);
+ } else {
+ state->mode = MODE_ERROR;
+ return;
+ }
+ break;
+ case OP_POWER:
+ result_float = powf(first_num_float, second_num_float); // Power operation
+ break;
+ default:
+ result_float = 0.0f;
+ break;
+ }
+
+ if (result_float > 9999.99 || result_float < -9999.99) {
+ state->mode = MODE_ERROR;
+ return;
+ }
+
+ result_float = roundf(result_float * 100.0f) / 100.0f; // Might not be needed
+ printf("result as float = %f\n", result_float); // For debugging
+
+ // Convert the float result to a string
+ state->result = convert_to_string(result_float);
+
+ // Update the display with the result
+ update_display_number(&state->result, display_string, 3);
+ watch_display_string(display_string, 0);
+}
+
+static void reset_from_error(simple_calculator_state_t *state) {
+ reset_to_zero(&state->first_num);
+ reset_to_zero(&state->second_num);
+ state->mode = MODE_ENTERING_FIRST_NUM;
+}
+bool simple_calculator_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
+ simple_calculator_state_t *state = (simple_calculator_state_t *)context;
+ char display_string[10];
+ char temp_display_string[10]; // Temporary buffer for blinking effect
+
+ switch (event.event_type) {
+ case EVENT_ACTIVATE:
+ break;
+
+ case EVENT_TICK:
+ switch (state->mode) {
+ case MODE_ENTERING_FIRST_NUM:
+ set_number(&state->first_num,
+ state->placeholder,
+ display_string,
+ temp_display_string,
+ event,
+ 1);
+ break;
+
+ case MODE_CHOOSING:
+ set_operation(state);
+ break;
+
+ case MODE_ENTERING_SECOND_NUM:
+ // If doing a square root calculation, skip to results
+ if (state->operation == 4) {
+ state->mode = MODE_VIEW_RESULTS;
+ // otherwise, set the second number
+ } else {
+ set_number(&state->second_num,
+ state->placeholder,
+ display_string,
+ temp_display_string,
+ event,
+ 2);
+ }
+ break;
+
+ case MODE_VIEW_RESULTS:
+ view_results(state, display_string);
+ break;
+ case MODE_ERROR:
+ watch_display_string("CA Error ", 0);
+ break;
+ }
+ break;
+
+ case EVENT_LIGHT_BUTTON_DOWN:
+ break;
+
+ case EVENT_LIGHT_BUTTON_UP:
+ switch (state->mode) {
+ case MODE_ENTERING_FIRST_NUM:
+ case MODE_ENTERING_SECOND_NUM:
+ // Move to the next placeholder when the light button is pressed
+ state->placeholder = (state->placeholder + 1) % MAX_PLACEHOLDERS; // Loop back to the start after PLACEHOLDER_THOUSANDS
+ break;
+ case MODE_CHOOSING:
+ cycle_operation(state);
+ break;
+ case MODE_ERROR:
+ reset_from_error(state);
+ break;
+ case MODE_VIEW_RESULTS:
+ break;
+ }
+ break;
+
+ case EVENT_LIGHT_LONG_PRESS:
+ switch (state->mode) {
+ case MODE_ENTERING_FIRST_NUM:
+ // toggle negative on state->first_num
+ state->first_num.negative = !state->first_num.negative;
+ break;
+ case MODE_ENTERING_SECOND_NUM:
+ // toggle negative on state->second_num
+ state->first_num.negative = !state->first_num.negative;
+ break;
+ case MODE_ERROR:
+ reset_from_error(state);
+ break;
+ case MODE_CHOOSING:
+ case MODE_VIEW_RESULTS:
+ break;
+ }
+ break;
+
+ case EVENT_ALARM_BUTTON_UP:
+ switch (state->mode) {
+ case MODE_ENTERING_FIRST_NUM:
+ // Increment the digit in the current placeholder
+ increment_placeholder(&state->first_num, state->placeholder);
+ update_display_number(&state->first_num, display_string, 1);
+ break;
+ case MODE_CHOOSING:
+ // Confirm and select the current operation
+ printf("Selected operation: %d\n", state->operation); // For debugging
+ state->mode = MODE_ENTERING_SECOND_NUM;
+ break;
+ case MODE_ENTERING_SECOND_NUM:
+ // Increment the digit in the current placeholder
+ increment_placeholder(&state->second_num, state->placeholder);
+ update_display_number(&state->second_num, display_string, 2);
+ break;
+ case MODE_ERROR:
+ reset_from_error(state);
+ break;
+ case MODE_VIEW_RESULTS:
+ break;
+ }
+ break;
+
+ case EVENT_ALARM_LONG_PRESS:
+ switch (state->mode) {
+ case MODE_ENTERING_FIRST_NUM:
+ reset_to_zero(&state->first_num);
+ break;
+ case MODE_ENTERING_SECOND_NUM:
+ reset_to_zero(&state->second_num);
+ break;
+ case MODE_ERROR:
+ reset_from_error(state);
+ break;
+ case MODE_CHOOSING:
+ case MODE_VIEW_RESULTS:
+ break;
+ }
+ break;
+
+ case EVENT_MODE_BUTTON_DOWN:
+ break;
+
+ case EVENT_MODE_BUTTON_UP:
+ if (state->mode == MODE_ERROR) {
+ reset_from_error(state);
+ } else {
+ state->placeholder = PLACEHOLDER_ONES;
+ state->mode = (state->mode + 1) % 4;
+ if (state->mode == MODE_ENTERING_FIRST_NUM) {
+ state->first_num = state->result;
+ reset_to_zero(&state->second_num);
+ }
+ printf("Current mode: %d\n", state->mode); // For debugging
+ }
+ break;
+
+ case EVENT_MODE_LONG_PRESS:
+ movement_move_to_next_face();
+ break;
+
+ case EVENT_TIMEOUT:
+ movement_request_tick_frequency(1);
+ movement_move_to_face(0);
+ break;
+
+ default:
+ return movement_default_loop_handler(event, settings);
+ }
+
+ return true;
+}
+
+void simple_calculator_face_resign(movement_settings_t *settings, void *context) {
+ (void) settings;
+ (void) context;
+ movement_request_tick_frequency(1);
+}
+
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2024 Patrick McGuire
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef SIMPLE_CALCULATOR_FACE_H_
+#define SIMPLE_CALCULATOR_FACE_H_
+
+#include "movement.h"
+
+/*
+ * Simple Calculator
+ *
+ * How to use:
+ *
+ * Flow:
+ * Enter first number -> Select operator -> Enter second number -> View Results
+ *
+ * How to read the display:
+ * - "CA" is displayed at the top to tell you that you're in the CAlculator
+ * - The top-right digit (1, 2, or 3) lets you know whether you're entering the
+ * first number (1), entering the second number (2), or viewing the results (3).
+ * - To the right of the top-right digit will show the number's sign. If the
+ * number is negative, a "-" will be displayed, otherwise it is empty.
+ * - The 4 large digits to the left are whole numbers and the 2 smaller digits
+ * on the right are the tenths and hundredths decimal places.
+ *
+ * Entering the first number:
+ * - Press ALARM to increment the selected (blinking) digit
+ * - Press LIGHT to move to the next placeholder
+ * - LONG PRESS the LIGHT button to toggle the number's sign to make it
+ * negative
+ * - LONG PRESS the ALARM button to reset the number to 0
+ * - Press MODE to proceed to selecting the operator
+ *
+ * Selecting the operator:
+ * - Press the LIGHT button to cycle through available operators. They are:
+ * + Add
+ * - Subtract
+ * * Multiply
+ * / Divide
+ * sqrtf() Square root
+ * powf() Power (exponent calculation)
+ * - Press MODE or ALARM to proceed to entering the second number
+ *
+ * Entering the second number:
+ * - Everything is the same as setting the first number except that pressing
+ * MODE here will proceed to viewing the results
+ *
+ * Viewing the results:
+ * - Pressing MODE will start a new calculation with the result as the first
+ * number. (LONG PRESS ALARM to reset the value to 0)
+ *
+ * Errors:
+ * - An error will be triggered if the result is not able to be displayed, that
+ * is, if the value is greater than 9,999.99 or less than -9,999.99.
+ * - An error will also be triggered if an impossible operation is selected,
+ * for instance trying to divide by 0 or get the square root of a negative
+ * number.
+ * - Exit error mode and start over with any button press.
+ *
+ */
+
+#define OPERATIONS_COUNT 6
+#define MAX_PLACEHOLDERS 6
+
+typedef struct {
+ bool negative;
+ uint8_t hundredths;
+ uint8_t tenths;
+ uint8_t ones;
+ uint8_t tens;
+ uint8_t hundreds;
+ uint8_t thousands;
+} calculator_number_t;
+
+typedef enum {
+ PLACEHOLDER_HUNDREDTHS,
+ PLACEHOLDER_TENTHS,
+ PLACEHOLDER_ONES,
+ PLACEHOLDER_TENS,
+ PLACEHOLDER_HUNDREDS,
+ PLACEHOLDER_THOUSANDS
+} calculator_placeholder_t;
+
+typedef enum {
+ OP_ADD,
+ OP_SUB,
+ OP_MULT,
+ OP_DIV,
+ OP_ROOT,
+ OP_POWER,
+} calculator_operation_t;
+
+typedef enum {
+ MODE_ENTERING_FIRST_NUM,
+ MODE_CHOOSING,
+ MODE_ENTERING_SECOND_NUM,
+ MODE_VIEW_RESULTS,
+ MODE_ERROR
+} calculator_mode_t;
+
+typedef struct {
+ calculator_number_t first_num;
+ calculator_number_t second_num;
+ calculator_number_t result;
+ calculator_operation_t operation;
+ calculator_mode_t mode;
+ calculator_placeholder_t placeholder;
+} simple_calculator_state_t;
+
+void simple_calculator_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
+void simple_calculator_face_activate(movement_settings_t *settings, void *context);
+bool simple_calculator_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
+void simple_calculator_face_resign(movement_settings_t *settings, void *context);
+
+#define simple_calculator_face ((const watch_face_t){ \
+ simple_calculator_face_setup, \
+ simple_calculator_face_activate, \
+ simple_calculator_face_loop, \
+ simple_calculator_face_resign, \
+ NULL, \
+})
+
+#endif // SIMPLE_CALCULATOR_FACE_H_
+