void beats_face_setup(movement_settings_t *settings, void ** context_ptr) {
(void) settings;
(void) context_ptr;
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(beats_face_state_t));
+ }
}
void beats_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
- (void) context;
+ beats_face_state_t *state = (beats_face_state_t *)context;
+ state->next_subsecond_update = 0;
+ state->last_centibeat_displayed = 0;
movement_request_tick_frequency(BEAT_REFRESH_FREQUENCY);
}
bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
- (void) context;
+ beats_face_state_t *state = (beats_face_state_t *)context;
+ if (event.event_type == EVENT_TICK && event.subsecond != state->next_subsecond_update) {
+ return true; // math is hard, don't do it if we don't have to.
+ }
char buf[16];
uint32_t centibeats;
case EVENT_TICK:
date_time = watch_rtc_get_date_time();
centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
+ if (centibeats == state->last_centibeat_displayed) {
+ // we missed this update, try again next subsecond
+ state->next_subsecond_update = (event.subsecond + 1) % BEAT_REFRESH_FREQUENCY;
+ } else {
+ state->next_subsecond_update = (event.subsecond + 1 + (BEAT_REFRESH_FREQUENCY * 2 / 3)) % BEAT_REFRESH_FREQUENCY;
+ state->last_centibeat_displayed = centibeats;
+ }
sprintf(buf, "bt %6ld", centibeats);
watch_display_string(buf, 0);
#include "movement.h"
+typedef struct {
+ int8_t next_subsecond_update;
+ uint32_t last_centibeat_displayed;
+} beats_face_state_t;
+
uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset);
void beats_face_setup(movement_settings_t *settings, void ** context_ptr);
void beats_face_activate(movement_settings_t *settings, void *context);