if (movement_state.watch_face_changed) {
if (movement_state.settings.bit.button_should_sound) {
// low note for nonzero case, high note for return to watch_face 0
- watch_buzzer_play_note(movement_state.next_face_idx ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50);
+ watch_buzzer_play_note_with_volume(movement_state.next_face_idx ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50, WATCH_BUZZER_VOLUME_SOFT);
}
wf->resign(watch_face_contexts[movement_state.current_face_idx]);
movement_state.current_face_idx = movement_state.next_face_idx;