+++ /dev/null
-/*
- * MIT License
- *
- * Copyright (c) 2022 Andreas Nebinger, building on Wesley Ellis’ countdown_face.c
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include <stdlib.h>
-#include <string.h>
-#include "timer_face.h"
-#include "watch.h"
-#include "watch_utility.h"
-
-static const uint32_t _default_timer_values[] = {0x000200, 0x000500, 0x000A00, 0x001400, 0x002D02}; // default timers: 2 min, 5 min, 10 min, 20 min, 2 h 45 min
-
-// sound sequence for a single beeping sequence
-static const int8_t _sound_seq_beep[] = {BUZZER_NOTE_C8, 3, BUZZER_NOTE_REST, 3, -2, 2, BUZZER_NOTE_C8, 5, BUZZER_NOTE_REST, 25, 0};
-static const int8_t _sound_seq_start[] = {BUZZER_NOTE_C8, 2, 0};
-
-static uint8_t _beeps_to_play; // temporary counter for ring signals playing
-
-static void _signal_callback() {
- if (_beeps_to_play) {
- _beeps_to_play--;
- watch_buzzer_play_sequence((int8_t *)_sound_seq_beep, _signal_callback);
- }
-}
-
-static void _start(timer_state_t *state, bool with_beep) {
- if (state->timers[state->current_timer].value == 0) return;
- watch_date_time_t now = watch_rtc_get_date_time();
- state->now_ts = watch_utility_date_time_to_unix_time(now, movement_get_current_timezone_offset());
- if (state->mode == pausing)
- state->target_ts = state->now_ts + state->paused_left;
- else
- state->target_ts = watch_utility_offset_timestamp(state->now_ts,
- state->timers[state->current_timer].unit.hours,
- state->timers[state->current_timer].unit.minutes,
- state->timers[state->current_timer].unit.seconds);
- watch_date_time_t target_dt = watch_utility_date_time_from_unix_time(state->target_ts, movement_get_current_timezone_offset());
- state->mode = running;
- movement_schedule_background_task_for_face(state->watch_face_index, target_dt);
- watch_set_indicator(WATCH_INDICATOR_BELL);
- if (with_beep) watch_buzzer_play_sequence((int8_t *)_sound_seq_start, NULL);
-}
-
-static void _draw(timer_state_t *state, uint8_t subsecond) {
- char buf[14];
- uint32_t delta;
- div_t result;
- uint8_t h, min, sec;
-
- switch (state->mode) {
- case pausing:
- if (state->pausing_seconds % 2)
- watch_clear_indicator(WATCH_INDICATOR_BELL);
- else
- watch_set_indicator(WATCH_INDICATOR_BELL);
- if (state->pausing_seconds != 1)
- // not 1st iteration (or 256th): do not write anything
- return;
- // fall through
- case running:
- delta = state->target_ts - state->now_ts;
- result = div(delta, 60);
- sec = result.rem;
- result = div(result.quot, 60);
- min = result.rem;
- h = result.quot;
- sprintf(buf, " %02u%02u%02u", h, min, sec);
- break;
- case setting:
- if (state->settings_state == 1) {
- // ask it the current timer shall be erased
- sprintf(buf, " CLEAR%c", state->erase_timer_flag ? 'y' : 'n');
- watch_clear_colon();
- } else if (state->settings_state == 5) {
- sprintf(buf, " LOOP%c", state->timers[state->current_timer].unit.repeat ? 'y' : 'n');
- watch_clear_colon();
- } else {
- sprintf(buf, " %02u%02u%02u", state->timers[state->current_timer].unit.hours,
- state->timers[state->current_timer].unit.minutes,
- state->timers[state->current_timer].unit.seconds);
- watch_set_colon();
- }
- break;
- case waiting:
- sprintf(buf, " %02u%02u%02u", state->timers[state->current_timer].unit.hours,
- state->timers[state->current_timer].unit.minutes,
- state->timers[state->current_timer].unit.seconds);
- break;
- }
- buf[0] = 49 + state->current_timer;
- if (state->mode == setting && subsecond % 2) {
- // blink the current settings value
- if (state->settings_state == 0) buf[0] = ' ';
- else if (state->settings_state == 1 || state->settings_state == 5) buf[6] = ' ';
- else buf[(state->settings_state - 1) * 2 - 1] = buf[(state->settings_state - 1) * 2] = ' ';
- }
- watch_display_string(buf, 3);
- // set lap indicator when we have a looping timer
- if (state->timers[state->current_timer].unit.repeat) watch_set_indicator(WATCH_INDICATOR_LAP);
- else watch_clear_indicator(WATCH_INDICATOR_LAP);
-}
-
-static void _reset(timer_state_t *state) {
- state->mode = waiting;
- movement_cancel_background_task_for_face(state->watch_face_index);
- watch_clear_indicator(WATCH_INDICATOR_BELL);
-}
-
-static void _set_next_valid_timer(timer_state_t *state) {
- if ((state->timers[state->current_timer].value & 0xFFFFFF) == 0) {
- uint8_t i = state->current_timer;
- do {
- i = (i + 1) % TIMER_SLOTS;
- } while ((state->timers[i].value & 0xFFFFFF) == 0 && i != state->current_timer);
- state->current_timer = i;
- }
-}
-
-static void _resume_setting(timer_state_t *state) {
- state->settings_state = 0;
- state->mode = waiting;
- movement_request_tick_frequency(1);
- _set_next_valid_timer(state);
-}
-
-static void _settings_increment(timer_state_t *state) {
- switch(state->settings_state) {
- case 0:
- state->current_timer = (state->current_timer + 1) % TIMER_SLOTS;
- break;
- case 1:
- state->erase_timer_flag ^= 1;
- break;
- case 2:
- state->timers[state->current_timer].unit.hours = (state->timers[state->current_timer].unit.hours + 1) % 24;
- break;
- case 3:
- state->timers[state->current_timer].unit.minutes = (state->timers[state->current_timer].unit.minutes + 1) % 60;
- break;
- case 4:
- state->timers[state->current_timer].unit.seconds = (state->timers[state->current_timer].unit.seconds + 1) % 60;
- break;
- case 5:
- state->timers[state->current_timer].unit.repeat ^= 1;
- break;
- default:
- // should never happen
- break;
- }
- return;
-}
-
-static void _abort_quick_cycle(timer_state_t *state) {
- if (state->quick_cycle) {
- state->quick_cycle = false;
- movement_request_tick_frequency(4);
- }
-}
-
-static inline bool _check_for_signal() {
- if (_beeps_to_play) {
- _beeps_to_play = 0;
- return true;
- }
- return false;
-}
-
-void timer_face_setup(uint8_t watch_face_index, void ** context_ptr) {
-
- if (*context_ptr == NULL) {
- *context_ptr = malloc(sizeof(timer_state_t));
- timer_state_t *state = (timer_state_t *)*context_ptr;
- memset(*context_ptr, 0, sizeof(timer_state_t));
- state->watch_face_index = watch_face_index;
- for (uint8_t i = 0; i < sizeof(_default_timer_values) / sizeof(uint32_t); i++) {
- state->timers[i].value = _default_timer_values[i];
- }
- }
-}
-
-void timer_face_activate(void *context) {
- timer_state_t *state = (timer_state_t *)context;
- watch_display_string("TR", 0);
- watch_set_colon();
- if(state->mode == running) {
- watch_date_time_t now = watch_rtc_get_date_time();
- state->now_ts = watch_utility_date_time_to_unix_time(now, movement_get_current_timezone_offset());
- watch_set_indicator(WATCH_INDICATOR_BELL);
- } else {
- state->pausing_seconds = 1;
- _beeps_to_play = 0;
- }
-}
-
-bool timer_face_loop(movement_event_t event, void *context) {
- timer_state_t *state = (timer_state_t *)context;
- uint8_t subsecond = event.subsecond;
-
- switch (event.event_type) {
- case EVENT_ACTIVATE:
- _draw(state, event.subsecond);
- break;
- case EVENT_TICK:
- if (state->mode == running) state->now_ts++;
- else if (state->mode == pausing) state->pausing_seconds++;
- else if (state->quick_cycle) {
- if (HAL_GPIO_BTN_ALARM_read()) {
- _settings_increment(state);
- subsecond = 0;
- } else _abort_quick_cycle(state);
- }
- _draw(state, subsecond);
- break;
- case EVENT_LIGHT_BUTTON_DOWN:
- switch (state->mode) {
- case pausing:
- case running:
- movement_illuminate_led();
- break;
- case setting:
- if (state->erase_timer_flag) {
- state->timers[state->current_timer].value = 0;
- state->erase_timer_flag = false;
- }
- state->settings_state = (state->settings_state + 1) % 6;
- if (state->settings_state == 1 && state->timers[state->current_timer].value == 0) state->settings_state = 2;
- else if (state->settings_state == 5 && (state->timers[state->current_timer].value & 0xFFFFFF) == 0) state->settings_state = 0;
- break;
- default:
- break;
- }
- _draw(state, event.subsecond);
- break;
- case EVENT_LIGHT_BUTTON_UP:
- if (state->mode == waiting) movement_illuminate_led();
- break;
- case EVENT_ALARM_BUTTON_UP:
- _abort_quick_cycle(state);
- if (_check_for_signal()) break;;
- switch (state->mode) {
- case running:
- state->mode = pausing;
- state->pausing_seconds = 0;
- state->paused_left = state->target_ts - state->now_ts;
- movement_cancel_background_task();
- break;
- case pausing:
- _start(statemovement_get_current_timezone_offset(), false);
- break;
- case waiting: {
- uint8_t last_timer = state->current_timer;
- state->current_timer = (state->current_timer + 1) % TIMER_SLOTS;
- _set_next_valid_timer(state);
- // start the time immediately if there is only one valid timer slot
- if (last_timer == state->current_timer) _start(statemovement_get_current_timezone_offset(), true);
- break;
- }
- case setting:
- _settings_increment(state);
- subsecond = 0;
- break;
- }
- _draw(state, subsecond);
- break;
- case EVENT_LIGHT_LONG_PRESS:
- if (state->mode == waiting) {
- // initiate settings
- state->mode = setting;
- state->settings_state = 0;
- state->erase_timer_flag = false;
- movement_request_tick_frequency(4);
- } else if (state->mode == setting) {
- _resume_setting(state);
- }
- _draw(state, event.subsecond);
- break;
- case EVENT_BACKGROUND_TASK:
- // play the alarm
- _beeps_to_play = 4;
- watch_buzzer_play_sequence((int8_t *)_sound_seq_beep, _signal_callback);
- _reset(state);
- if (state->timers[state->current_timer].unit.repeat) _start(statemovement_get_current_timezone_offset(), false);
- break;
- case EVENT_ALARM_LONG_PRESS:
- switch(state->mode) {
- case setting:
- switch (state->settings_state) {
- case 0:
- state->current_timer = 0;
- break;
- case 2:
- case 3:
- case 4:
- state->quick_cycle = true;
- movement_request_tick_frequency(8);
- break;
- default:
- break;
- }
- break;
- case waiting:
- _start(statemovement_get_current_timezone_offset(), true);
- break;
- case pausing:
- case running:
- _reset(state);
- if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
- break;
- default:
- break;
- }
- _draw(state, event.subsecond);
- break;
- case EVENT_ALARM_LONG_UP:
- _abort_quick_cycle(state);
- break;
- case EVENT_MODE_LONG_PRESS:
- case EVENT_TIMEOUT:
- _abort_quick_cycle(state);
- movement_move_to_face(0);
- break;
- default:
- movement_default_loop_handler(event);
- break;
- }
-
- return true;
-}
-
-void timer_face_resign(void *context) {
- timer_state_t *state = (timer_state_t *)context;
- if (state->mode == setting) {
- state->settings_state = 0;
- state->mode = waiting;
- }
-}
+++ /dev/null
-/*
- * MIT License
- *
- * Copyright (c) 2022 Andreas Nebinger, based on Wesley Ellis’ countdown face.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef TIMER_FACE_H_
-#define TIMER_FACE_H_
-
-/*
- * TIMER face
- * Advanced timer/countdown face with pre-set timer lengths
- *
- * This watch face provides the functionality of starting a countdown by choosing
- * one out of nine programmable timer presets. A timer/countdown can be 23 hours,
- * 59 minutes, and 59 seconds max. A timer can also be set to auto-repeat, which
- * is indicated by the lap indicator.
- *
- * How to use in NORMAL mode:
- * - Short-pressing the alarm button cycles through all pre-set timer lengths.
- * Find the current timer slot number in the upper right-hand corner.
- * - Long-pressing the alarm button starts the timer.
- * - Long-pressing the light button initiates settings mode.
- *
- * How to use in SETTINGS mode:
- * - There are up to nine slots for storing a timer setting. The current slot is
- * indicated by the number in the upper right-hand corner.
- * - Short-pressing the light button cycles through the settings values of each
- * timer slot in the following order: hours - minutes - seconds - timer repeat
- * - Short-pressing the alarm button alters the current settings value.
- * - Long-pressing the light button resumes to normal mode.
- *
- */
-
-#include "movement.h"
-
-#define TIMER_SLOTS 9 // offer 9 timer slots
-
-typedef enum {
- waiting,
- running,
- setting,
- pausing
-} timer_mode_t;
-
-typedef union {
- struct {
- uint8_t hours;
- uint8_t minutes;
- uint8_t seconds;
- bool repeat;
- } unit;
- uint32_t value;
-} timer_setting_t;
-
-typedef struct {
- uint32_t target_ts;
- uint32_t now_ts;
- uint16_t paused_left;
- uint8_t pausing_seconds;
- uint8_t watch_face_index;
- timer_setting_t timers[TIMER_SLOTS];
- uint8_t settings_state : 4;
- uint8_t current_timer : 4;
- uint8_t set_timers : 4;
- bool erase_timer_flag : 1;
- timer_mode_t mode : 3;
- bool quick_cycle : 1;
-} timer_state_t;
-
-void timer_face_setup(uint8_t watch_face_index, void ** context_ptr);
-void timer_face_activate(void *context);
-bool timer_face_loop(movement_event_t event, void *context);
-void timer_face_resign(void *context);
-
-#define timer_face ((const watch_face_t){ \
- timer_face_setup, \
- timer_face_activate, \
- timer_face_loop, \
- timer_face_resign, \
- NULL, \
-})
-
-
-#endif // TIMER_FACE_H_
#include "tally_face.h"
#include "probability_face.h"
#include "ke_decimal_time_face.h"
+#include "timer_face.h"
#include "simple_coin_flip_face.h"
#include "lis2dw_monitor_face.h"
#include "wareki_face.h"
./watch-faces/complication/kitchen_conversions_face.c \
./watch-faces/complication/periodic_table_face.c \
./watch-faces/clock/ke_decimal_time_face.c \
+ ./watch-faces/complication/timer_face.c \
./watch-faces/complication/simple_coin_flip_face.c \
./watch-faces/sensor/lis2dw_monitor_face.c \
./watch-faces/complication/wareki_face.c \
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger, building on Wesley Ellis’ countdown_face.c
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include "timer_face.h"
+#include "watch.h"
+#include "watch_utility.h"
+
+static const uint32_t _default_timer_values[] = {0x000200, 0x000500, 0x000A00, 0x001400, 0x002D02}; // default timers: 2 min, 5 min, 10 min, 20 min, 2 h 45 min
+
+// sound sequence for a single beeping sequence
+static const int8_t _sound_seq_beep[] = {BUZZER_NOTE_C8, 3, BUZZER_NOTE_REST, 3, -2, 2, BUZZER_NOTE_C8, 5, BUZZER_NOTE_REST, 25, 0};
+static const int8_t _sound_seq_start[] = {BUZZER_NOTE_C8, 2, 0};
+
+static uint8_t _beeps_to_play; // temporary counter for ring signals playing
+
+static void _signal_callback() {
+ if (_beeps_to_play) {
+ _beeps_to_play--;
+ watch_buzzer_play_sequence((int8_t *)_sound_seq_beep, _signal_callback);
+ }
+}
+
+static void _start(timer_state_t *state, bool with_beep) {
+ if (state->timers[state->current_timer].value == 0) return;
+ watch_date_time_t now = watch_rtc_get_date_time();
+ state->now_ts = watch_utility_date_time_to_unix_time(now, movement_get_current_timezone_offset());
+ if (state->mode == pausing)
+ state->target_ts = state->now_ts + state->paused_left;
+ else
+ state->target_ts = watch_utility_offset_timestamp(state->now_ts,
+ state->timers[state->current_timer].unit.hours,
+ state->timers[state->current_timer].unit.minutes,
+ state->timers[state->current_timer].unit.seconds);
+ watch_date_time_t target_dt = watch_utility_date_time_from_unix_time(state->target_ts, movement_get_current_timezone_offset());
+ state->mode = running;
+ movement_schedule_background_task_for_face(state->watch_face_index, target_dt);
+ watch_set_indicator(WATCH_INDICATOR_BELL);
+ if (with_beep) watch_buzzer_play_sequence((int8_t *)_sound_seq_start, NULL);
+}
+
+static void _draw(timer_state_t *state, uint8_t subsecond) {
+ char bottom_time[10];
+ char timer_id[3];
+ uint32_t delta;
+ div_t result;
+ uint8_t h, min, sec;
+
+ switch (state->mode) {
+ case pausing:
+ if (state->pausing_seconds % 2)
+ watch_clear_indicator(WATCH_INDICATOR_BELL);
+ else
+ watch_set_indicator(WATCH_INDICATOR_BELL);
+ if (state->pausing_seconds != 1)
+ // not 1st iteration (or 256th): do not write anything
+ return;
+ // fall through
+ case running:
+ delta = state->target_ts - state->now_ts;
+ result = div(delta, 60);
+ sec = result.rem;
+ result = div(result.quot, 60);
+ min = result.rem;
+ h = result.quot;
+ sprintf(bottom_time, "%02u%02u%02u", h, min, sec);
+ break;
+ case setting:
+ if (state->settings_state == 1) {
+ // ask it the current timer shall be erased
+ sprintf(bottom_time, "CLEAR%c", state->erase_timer_flag ? 'y' : 'n');
+ watch_clear_colon();
+ } else if (state->settings_state == 5) {
+ sprintf(bottom_time, " LOOP%c", state->timers[state->current_timer].unit.repeat ? 'y' : 'n');
+ watch_clear_colon();
+ } else {
+ sprintf(bottom_time, "%02u%02u%02u", state->timers[state->current_timer].unit.hours,
+ state->timers[state->current_timer].unit.minutes,
+ state->timers[state->current_timer].unit.seconds);
+ watch_set_colon();
+ }
+ break;
+ case waiting:
+ sprintf(bottom_time, "%02u%02u%02u", state->timers[state->current_timer].unit.hours,
+ state->timers[state->current_timer].unit.minutes,
+ state->timers[state->current_timer].unit.seconds);
+ watch_set_colon();
+ break;
+ }
+
+ sprintf(timer_id, "%2u", state->current_timer + 1);
+ if (state->mode == setting && subsecond % 2) {
+ // blink the current settings value
+ if (state->settings_state == 0) timer_id[0] = timer_id[1] = ' ';
+ else if (state->settings_state == 1 || state->settings_state == 5) bottom_time[5] = ' ';
+ else bottom_time[(state->settings_state - 1) * 2 - 2] = bottom_time[(state->settings_state - 1) * 2 - 1] = ' ';
+ }
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, bottom_time, bottom_time);
+ watch_display_text_with_fallback(WATCH_POSITION_TOP_RIGHT, timer_id, timer_id);
+
+ // set lap indicator when we have a looping timer
+ if (state->timers[state->current_timer].unit.repeat) watch_set_indicator(WATCH_INDICATOR_LAP);
+ else watch_clear_indicator(WATCH_INDICATOR_LAP);
+}
+
+static void _reset(timer_state_t *state) {
+ state->mode = waiting;
+ movement_cancel_background_task_for_face(state->watch_face_index);
+ watch_clear_indicator(WATCH_INDICATOR_BELL);
+}
+
+static void _set_next_valid_timer(timer_state_t *state) {
+ if ((state->timers[state->current_timer].value & 0xFFFFFF) == 0) {
+ uint8_t i = state->current_timer;
+ do {
+ i = (i + 1) % TIMER_SLOTS;
+ } while ((state->timers[i].value & 0xFFFFFF) == 0 && i != state->current_timer);
+ state->current_timer = i;
+ }
+}
+
+static void _resume_setting(timer_state_t *state) {
+ state->settings_state = 0;
+ state->mode = waiting;
+ movement_request_tick_frequency(1);
+ _set_next_valid_timer(state);
+}
+
+static void _settings_increment(timer_state_t *state) {
+ switch(state->settings_state) {
+ case 0:
+ state->current_timer = (state->current_timer + 1) % TIMER_SLOTS;
+ break;
+ case 1:
+ state->erase_timer_flag ^= 1;
+ break;
+ case 2:
+ state->timers[state->current_timer].unit.hours = (state->timers[state->current_timer].unit.hours + 1) % 24;
+ break;
+ case 3:
+ state->timers[state->current_timer].unit.minutes = (state->timers[state->current_timer].unit.minutes + 1) % 60;
+ break;
+ case 4:
+ state->timers[state->current_timer].unit.seconds = (state->timers[state->current_timer].unit.seconds + 1) % 60;
+ break;
+ case 5:
+ state->timers[state->current_timer].unit.repeat ^= 1;
+ break;
+ default:
+ // should never happen
+ break;
+ }
+ return;
+}
+
+static void _abort_quick_cycle(timer_state_t *state) {
+ if (state->quick_cycle) {
+ state->quick_cycle = false;
+ movement_request_tick_frequency(4);
+ }
+}
+
+static inline bool _check_for_signal() {
+ if (_beeps_to_play) {
+ _beeps_to_play = 0;
+ return true;
+ }
+ return false;
+}
+
+void timer_face_setup(uint8_t watch_face_index, void ** context_ptr) {
+
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(timer_state_t));
+ timer_state_t *state = (timer_state_t *)*context_ptr;
+ memset(*context_ptr, 0, sizeof(timer_state_t));
+ state->watch_face_index = watch_face_index;
+ for (uint8_t i = 0; i < sizeof(_default_timer_values) / sizeof(uint32_t); i++) {
+ state->timers[i].value = _default_timer_values[i];
+ }
+ }
+}
+
+void timer_face_activate(void *context) {
+ timer_state_t *state = (timer_state_t *)context;
+ watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, "TMR", "TR");
+ watch_set_colon();
+ if(state->mode == running) {
+ watch_date_time_t now = watch_rtc_get_date_time();
+ state->now_ts = watch_utility_date_time_to_unix_time(now, movement_get_current_timezone_offset());
+ watch_set_indicator(WATCH_INDICATOR_BELL);
+ } else {
+ state->pausing_seconds = 1;
+ _beeps_to_play = 0;
+ }
+}
+
+bool timer_face_loop(movement_event_t event, void *context) {
+ timer_state_t *state = (timer_state_t *)context;
+ uint8_t subsecond = event.subsecond;
+
+ switch (event.event_type) {
+ case EVENT_ACTIVATE:
+ _draw(state, event.subsecond);
+ break;
+ case EVENT_TICK:
+ if (state->mode == running) state->now_ts++;
+ else if (state->mode == pausing) state->pausing_seconds++;
+ else if (state->quick_cycle) {
+ if (HAL_GPIO_BTN_ALARM_read()) {
+ _settings_increment(state);
+ subsecond = 0;
+ } else _abort_quick_cycle(state);
+ }
+ _draw(state, subsecond);
+ break;
+ case EVENT_LIGHT_BUTTON_DOWN:
+ switch (state->mode) {
+ case pausing:
+ case running:
+ movement_illuminate_led();
+ break;
+ case setting:
+ if (state->erase_timer_flag) {
+ state->timers[state->current_timer].value = 0;
+ state->erase_timer_flag = false;
+ }
+ state->settings_state = (state->settings_state + 1) % 6;
+ if (state->settings_state == 1 && state->timers[state->current_timer].value == 0) state->settings_state = 2;
+ else if (state->settings_state == 5 && (state->timers[state->current_timer].value & 0xFFFFFF) == 0) state->settings_state = 0;
+ break;
+ default:
+ break;
+ }
+ _draw(state, event.subsecond);
+ break;
+ case EVENT_LIGHT_BUTTON_UP:
+ if (state->mode == waiting) movement_illuminate_led();
+ break;
+ case EVENT_ALARM_BUTTON_UP:
+ _abort_quick_cycle(state);
+ if (_check_for_signal()) break;;
+ switch (state->mode) {
+ case running:
+ state->mode = pausing;
+ state->pausing_seconds = 0;
+ state->paused_left = state->target_ts - state->now_ts;
+ movement_cancel_background_task();
+ break;
+ case pausing:
+ _start(state, false);
+ break;
+ case waiting: {
+ uint8_t last_timer = state->current_timer;
+ state->current_timer = (state->current_timer + 1) % TIMER_SLOTS;
+ _set_next_valid_timer(state);
+ // start the time immediately if there is only one valid timer slot
+ if (last_timer == state->current_timer) _start(state, true);
+ break;
+ }
+ case setting:
+ _settings_increment(state);
+ subsecond = 0;
+ break;
+ }
+ _draw(state, subsecond);
+ break;
+ case EVENT_LIGHT_LONG_PRESS:
+ if (state->mode == waiting) {
+ // initiate settings
+ state->mode = setting;
+ state->settings_state = 0;
+ state->erase_timer_flag = false;
+ movement_request_tick_frequency(4);
+ } else if (state->mode == setting) {
+ _resume_setting(state);
+ }
+ _draw(state, event.subsecond);
+ break;
+ case EVENT_BACKGROUND_TASK:
+ // play the alarm
+ _beeps_to_play = 4;
+ watch_buzzer_play_sequence((int8_t *)_sound_seq_beep, _signal_callback);
+ _reset(state);
+ if (state->timers[state->current_timer].unit.repeat) _start(state, false);
+ break;
+ case EVENT_ALARM_LONG_PRESS:
+ switch(state->mode) {
+ case setting:
+ switch (state->settings_state) {
+ case 0:
+ state->current_timer = 0;
+ break;
+ case 2:
+ case 3:
+ case 4:
+ state->quick_cycle = true;
+ movement_request_tick_frequency(8);
+ break;
+ default:
+ break;
+ }
+ break;
+ case waiting:
+ _start(state, true);
+ break;
+ case pausing:
+ case running:
+ _reset(state);
+ if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
+ break;
+ default:
+ break;
+ }
+ _draw(state, event.subsecond);
+ break;
+ case EVENT_ALARM_LONG_UP:
+ _abort_quick_cycle(state);
+ break;
+ case EVENT_MODE_LONG_PRESS:
+ case EVENT_TIMEOUT:
+ _abort_quick_cycle(state);
+ movement_move_to_face(0);
+ break;
+ default:
+ movement_default_loop_handler(event);
+ break;
+ }
+
+ return true;
+}
+
+void timer_face_resign(void *context) {
+ timer_state_t *state = (timer_state_t *)context;
+ if (state->mode == setting) {
+ state->settings_state = 0;
+ state->mode = waiting;
+ }
+}
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger, based on Wesley Ellis’ countdown face.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef TIMER_FACE_H_
+#define TIMER_FACE_H_
+
+/*
+ * TIMER face
+ * Advanced timer/countdown face with pre-set timer lengths
+ *
+ * This watch face provides the functionality of starting a countdown by choosing
+ * one out of nine programmable timer presets. A timer/countdown can be 23 hours,
+ * 59 minutes, and 59 seconds max. A timer can also be set to auto-repeat, which
+ * is indicated by the lap indicator.
+ *
+ * How to use in NORMAL mode:
+ * - Short-pressing the alarm button cycles through all pre-set timer lengths.
+ * Find the current timer slot number in the upper right-hand corner.
+ * - Long-pressing the alarm button starts the timer.
+ * - Long-pressing the light button initiates settings mode.
+ *
+ * How to use in SETTINGS mode:
+ * - There are up to nine slots for storing a timer setting. The current slot is
+ * indicated by the number in the upper right-hand corner.
+ * - Short-pressing the light button cycles through the settings values of each
+ * timer slot in the following order: hours - minutes - seconds - timer repeat
+ * - Short-pressing the alarm button alters the current settings value.
+ * - Long-pressing the light button resumes to normal mode.
+ *
+ */
+
+#include "movement.h"
+
+#define TIMER_SLOTS 9 // offer 9 timer slots
+
+typedef enum {
+ waiting,
+ running,
+ setting,
+ pausing
+} timer_mode_t;
+
+typedef union {
+ struct {
+ uint8_t hours;
+ uint8_t minutes;
+ uint8_t seconds;
+ bool repeat;
+ } unit;
+ uint32_t value;
+} timer_setting_t;
+
+typedef struct {
+ uint32_t target_ts;
+ uint32_t now_ts;
+ uint16_t paused_left;
+ uint8_t pausing_seconds;
+ uint8_t watch_face_index;
+ timer_setting_t timers[TIMER_SLOTS];
+ uint8_t settings_state : 4;
+ uint8_t current_timer : 4;
+ uint8_t set_timers : 4;
+ bool erase_timer_flag : 1;
+ timer_mode_t mode : 3;
+ bool quick_cycle : 1;
+} timer_state_t;
+
+void timer_face_setup(uint8_t watch_face_index, void ** context_ptr);
+void timer_face_activate(void *context);
+bool timer_face_loop(movement_event_t event, void *context);
+void timer_face_resign(void *context);
+
+#define timer_face ((const watch_face_t){ \
+ timer_face_setup, \
+ timer_face_activate, \
+ timer_face_loop, \
+ timer_face_resign, \
+ NULL, \
+})
+
+
+#endif // TIMER_FACE_H_