}\r
\r
static void display_player_score(void) {\r
- char buf[3];\r
+ char buf[4];\r
sprintf(buf, "%2d", score_player);\r
watch_display_text(WATCH_POSITION_SECONDS, buf);\r
}\r
\r
static void display_dealer_score(void) {\r
- char buf[3];\r
+ char buf[4];\r
sprintf(buf, "%2d", score_dealer);\r
watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);\r
}\r
}\r
}\r
\r
-void handle_button_presses(bool hit) {\r
+static void handle_button_presses(bool hit) {\r
switch (game_state)\r
{\r
case BJ_TITLE_SCREEN:\r