--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2025 Gábor Nyéki
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include "baby_kicks_face.h"
+#include "watch.h"
+#include "watch_utility.h"
+
+static inline void _play_failure_sound_if_beep_is_on() {
+ if (movement_button_should_sound()) {
+ watch_buzzer_play_note(BUZZER_NOTE_E7, 10);
+ }
+}
+
+static inline void _play_successful_increment_sound_if_beep_is_on() {
+ if (movement_button_should_sound()) {
+ watch_buzzer_play_note(BUZZER_NOTE_E6, 10);
+ }
+}
+
+static inline void _play_successful_decrement_sound_if_beep_is_on() {
+ if (movement_button_should_sound()) {
+ watch_buzzer_play_note(BUZZER_NOTE_D6, 10);
+ }
+}
+
+static inline void _play_button_sound_if_beep_is_on() {
+ if (movement_button_should_sound()) {
+ watch_buzzer_play_note(BUZZER_NOTE_C7, 10);
+ }
+}
+
+/** @brief Predicate for whether the counter has been started.
+ */
+static inline bool _is_running(baby_kicks_state_t *state) {
+ return state->start > 0;
+}
+
+/** @brief Gets the current time, and caches it for re-use.
+ */
+static inline watch_date_time_t *_get_now(baby_kicks_state_t *state) {
+ if (state->now.unit.year == 0) {
+ state->now = movement_get_local_date_time();
+ }
+
+ return &state->now;
+}
+
+/** @brief Clears the current time. Should only be called at the end of
+ * `baby_kicks_face_loop`.
+ */
+static inline void _clear_now(baby_kicks_state_t *state) {
+ if (state->now.unit.year > 0) {
+ memset(&state->now, 0, sizeof(state->now));
+ }
+}
+
+/** @brief Calculates the number of minutes since the timer was started.
+ * @return If the counter has been started, then the number of full
+ * minutes that have elapsed. If it has not been started, then
+ * 255.
+ */
+static inline uint32_t _elapsed_minutes(baby_kicks_state_t *state) {
+ if (!_is_running(state)) {
+ return 0xff;
+ }
+
+ watch_date_time_t *now = _get_now(state);
+
+ return (
+ watch_utility_date_time_to_unix_time(*now, 0) - state->start
+ ) / 60;
+}
+
+/** @brief Predicate for whether the counter has started but run for too
+ * long.
+ */
+static inline bool _has_timed_out(baby_kicks_state_t *state) {
+ return _elapsed_minutes(state) > BABY_KICKS_TIMEOUT;
+}
+
+/** @brief Determines what we should display based on `state`. Should
+ * only be called from `baby_kicks_face_loop`.
+ */
+static void _update_display_mode(baby_kicks_state_t *state) {
+ if (watch_sleep_animation_is_running()) {
+ state->mode = BABY_KICKS_MODE_LE_MODE;
+ } else if (!_is_running(state)) {
+ state->mode = BABY_KICKS_MODE_SPLASH;
+ } else if (_has_timed_out(state)) {
+ state->mode = BABY_KICKS_MODE_TIMED_OUT;
+ } else {
+ state->mode = BABY_KICKS_MODE_ACTIVE;
+ }
+}
+
+/** @brief Starts the counter.
+ * @details Sets the start time which will be used to calculate the
+ * elapsed minutes.
+ */
+static inline void _start(baby_kicks_state_t *state) {
+ watch_date_time_t *now = _get_now(state);
+ uint32_t now_unix = watch_utility_date_time_to_unix_time(*now, 0);
+
+ state->start = now_unix;
+}
+
+/** @brief Resets the counter.
+ * @details Zeros out the watch face state and clears the undo ring
+ * buffer. Effectively sets `state->mode` to
+ * `BABY_KICKS_MODE_SPLASH`.
+ */
+static void _reset(baby_kicks_state_t *state) {
+ memset(state, 0, sizeof(baby_kicks_state_t));
+ memset(
+ state->undo_buffer.stretches,
+ 0xff,
+ sizeof(state->undo_buffer.stretches)
+ );
+}
+
+/** @brief Records a movement.
+ * @details Increments the movement counter, and along with it, if
+ * necessary, the counter of one-minute stretches. Also adds
+ * the movement to the undo buffer.
+ */
+static inline void _increment_counts(baby_kicks_state_t *state) {
+ watch_date_time_t *now = _get_now(state);
+ uint32_t now_unix = watch_utility_date_time_to_unix_time(*now, 0);
+
+ /* Add movement to the undo ring buffer. */
+ state->undo_buffer.stretches[state->undo_buffer.head] =
+ state->stretch_count;
+ state->undo_buffer.head++;
+ state->undo_buffer.head %= sizeof(state->undo_buffer.stretches);
+
+ state->movement_count++;
+
+ if (state->stretch_count == 0
+ || state->latest_stretch_start + 60 < now_unix) {
+ /* Start new stretch. */
+ state->latest_stretch_start = now_unix;
+ state->stretch_count++;
+ }
+}
+
+/** @brief Undoes the last movement.
+ * @details Decrements the movement counter and, if necessary, the
+ * counter of one-minute stretches.
+ * @return True if and only if there was a movement to undo.
+ */
+static inline bool _successfully_undo(baby_kicks_state_t *state) {
+ uint8_t latest_mvmt, pre_undo_stretch_count;
+
+ /* The latest movement is stored one position before `.head`. */
+ if (state->undo_buffer.head == 0) {
+ latest_mvmt = sizeof(state->undo_buffer.stretches) - 1;
+ } else {
+ latest_mvmt = state->undo_buffer.head - 1;
+ }
+
+ pre_undo_stretch_count =
+ state->undo_buffer.stretches[latest_mvmt];
+
+ if (pre_undo_stretch_count == 0xff) {
+ /* Nothing to undo. */
+ return false;
+ } else if (pre_undo_stretch_count < state->stretch_count) {
+ state->latest_stretch_start = 0;
+ state->stretch_count--;
+ }
+
+ state->movement_count--;
+
+ state->undo_buffer.stretches[latest_mvmt] = 0xff;
+ state->undo_buffer.head = latest_mvmt;
+
+ return true;
+}
+
+/** @brief Updates the display with the movement counts if the counter
+ * has been started.
+ */
+static inline void _display_counts(baby_kicks_state_t *state) {
+ if (!_is_running(state)) {
+ watch_display_text(WATCH_POSITION_BOTTOM, "baby ");
+ watch_clear_colon();
+ } else {
+ char buf[7];
+
+ snprintf(
+ buf,
+ sizeof(buf),
+ "%2d%4d",
+ state->stretch_count,
+ state->movement_count
+ );
+
+ watch_display_text(WATCH_POSITION_BOTTOM, buf);
+ watch_set_colon();
+ }
+}
+
+/** @brief Updates the display with the number of minutes since the
+ * timer was started.
+ * @details If more than `BABY_KICKS_TIMEOUT` minutes have elapsed,
+ * then it displays "TO".
+ */
+static void _display_elapsed_minutes(baby_kicks_state_t *state) {
+ if (!_is_running(state)) {
+ watch_display_text(WATCH_POSITION_TOP_LEFT, " ");
+ watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
+ } else if (_has_timed_out(state)) {
+ watch_display_text(WATCH_POSITION_TOP_LEFT, "TO");
+ watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
+ } else {
+ /* NOTE We display the elapsed minutes in two parts. This is
+ * because on the classic LCD, neither the "weekday digits" nor
+ * the "day digits" position is suitable to display the elapsed
+ * minutes:
+ *
+ * - The classic LCD cannot display 2, 4, 5, 6, or 9 as the last
+ * digit in the "weekday digits" position.
+ * - It cannot display any number greater than 3 as the first
+ * digit in the "day digits" position.
+ *
+ * As a workaround, we split the elapsed minutes into 30-minute
+ * "laps." The elapsed minutes in the current "lap" are shown
+ * in the "day digits" position. This is any number between 0
+ * and 29. The elapsed minutes in past "laps" are shown in the
+ * "weekday digits" position. This is either nothing, 30, 60,
+ * or 90.
+ *
+ * The sum of the numbers shown in the two positions is equal to
+ * the total elapsed minutes.
+ */
+
+ char buf[3];
+ uint32_t elapsed_minutes = _elapsed_minutes(state);
+ uint8_t multiple = elapsed_minutes / 30;
+ uint8_t remainder = elapsed_minutes % 30;
+
+ if (multiple == 0) {
+ watch_display_text(WATCH_POSITION_TOP_LEFT, " ");
+ } else {
+ snprintf(buf, sizeof(buf), "%2d", multiple * 30);
+ watch_display_text(WATCH_POSITION_TOP_LEFT, buf);
+ }
+
+ snprintf(buf, sizeof(buf), "%2d", remainder);
+ watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
+ }
+}
+
+static void _update_display(baby_kicks_state_t *state) {
+ _display_counts(state);
+ _display_elapsed_minutes(state);
+}
+
+static inline void _start_sleep_face() {
+ if (!watch_sleep_animation_is_running()) {
+ watch_display_text(WATCH_POSITION_TOP_LEFT, " ");
+ watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
+ watch_display_text(WATCH_POSITION_BOTTOM, "baby ");
+
+ watch_clear_colon();
+
+ watch_start_sleep_animation(500);
+ }
+}
+
+static inline void _stop_sleep_face() {
+ if (watch_sleep_animation_is_running()) {
+ watch_stop_sleep_animation();
+ }
+}
+
+void baby_kicks_face_setup(uint8_t watch_face_index,
+ void **context_ptr) {
+ (void) watch_face_index;
+
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(baby_kicks_state_t));
+ _reset(*context_ptr);
+ }
+}
+
+void baby_kicks_face_activate(void *context) {
+ (void) context;
+
+ _stop_sleep_face();
+}
+
+void baby_kicks_face_resign(void *context) {
+ baby_kicks_state_t *state = (baby_kicks_state_t *)context;
+
+ state->currently_displayed = false;
+}
+
+bool baby_kicks_face_loop(movement_event_t event, void *context) {
+ baby_kicks_state_t *state = (baby_kicks_state_t *)context;
+
+ switch (event.event_type) {
+ case EVENT_ACTIVATE:
+ state->currently_displayed = true;
+ _update_display_mode(state);
+ _update_display(state);
+ break;
+ case EVENT_ALARM_BUTTON_UP: /* Start or increment. */
+ /* Update `state->mode` in case we have a running counter
+ * that has just timed out. */
+ _update_display_mode(state);
+
+ switch (state->mode) {
+ case BABY_KICKS_MODE_SPLASH:
+ _start(state);
+ _update_display_mode(state);
+ _update_display(state);
+ _play_button_sound_if_beep_is_on();
+ break;
+ case BABY_KICKS_MODE_ACTIVE:
+ _increment_counts(state);
+ _update_display(state);
+ _play_successful_increment_sound_if_beep_is_on();
+ break;
+ case BABY_KICKS_MODE_TIMED_OUT:
+ _play_failure_sound_if_beep_is_on();
+ break;
+ case BABY_KICKS_MODE_LE_MODE: /* fallthrough */
+ default:
+ break;
+ }
+ break;
+ case EVENT_ALARM_LONG_PRESS: /* Undo. */
+ _update_display_mode(state);
+
+ switch (state->mode) {
+ case BABY_KICKS_MODE_ACTIVE:
+ if (!_successfully_undo(state)) {
+ _play_failure_sound_if_beep_is_on();
+ } else {
+ _update_display(state);
+ _play_successful_decrement_sound_if_beep_is_on();
+ }
+ break;
+ case BABY_KICKS_MODE_SPLASH: /* fallthrough */
+ case BABY_KICKS_MODE_TIMED_OUT:
+ _play_failure_sound_if_beep_is_on();
+ break;
+ case BABY_KICKS_MODE_LE_MODE: /* fallthrough */
+ default:
+ break;
+ }
+ break;
+ case EVENT_MODE_LONG_PRESS: /* Reset. */
+ _update_display_mode(state);
+
+ switch (state->mode) {
+ case BABY_KICKS_MODE_ACTIVE: /* fallthrough */
+ case BABY_KICKS_MODE_TIMED_OUT:
+ _reset(state);
+
+ /* This shows the splash screen because `_reset`
+ * sets `state->mode` to `BABY_KICKS_MODE_SPLASH`.
+ */
+ _update_display(state);
+
+ _play_button_sound_if_beep_is_on();
+ break;
+ case BABY_KICKS_MODE_SPLASH:
+ _play_failure_sound_if_beep_is_on();
+ break;
+ case BABY_KICKS_MODE_LE_MODE: /* fallthrough */
+ default:
+ break;
+ }
+ break;
+ case EVENT_BACKGROUND_TASK: /* Update minute display. */
+ _update_display_mode(state);
+
+ switch (state->mode) {
+ case BABY_KICKS_MODE_ACTIVE: /* fallthrough */
+ case BABY_KICKS_MODE_TIMED_OUT:
+ if (state->currently_displayed) {
+ _display_elapsed_minutes(state);
+ }
+ break;
+ case BABY_KICKS_MODE_LE_MODE: /* fallthrough */
+ case BABY_KICKS_MODE_SPLASH: /* fallthrough */
+ default:
+ break;
+ }
+ break;
+ case EVENT_LOW_ENERGY_UPDATE:
+ _start_sleep_face();
+ break;
+ default:
+ movement_default_loop_handler(event);
+ break;
+ }
+
+ _clear_now(state);
+
+ return true;
+}
+
+movement_watch_face_advisory_t baby_kicks_face_advise(void *context) {
+ movement_watch_face_advisory_t retval = { 0 };
+ baby_kicks_state_t *state = (baby_kicks_state_t *)context;
+
+ retval.wants_background_task =
+ state->mode == BABY_KICKS_MODE_ACTIVE;
+
+ return retval;
+}
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2025 Gábor Nyéki
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#pragma once
+
+/*
+ * Baby kicks face
+ *
+ * Count the movements of your in-utero baby.
+ *
+ * Background:
+ *
+ * This practice is recommended particularly in the third trimester
+ * (from week 28 onwards). The exact recommendations vary as to how to
+ * count the baby's movements. Some recommend drawing a chart with the
+ * number of "kicks" within a 12-hour period:
+ *
+ * - https://en.wikipedia.org/wiki/Kick_chart
+ *
+ * Others recommend measuring the time that it takes for the baby to
+ * "kick" 10 times:
+ *
+ * - https://my.clevelandclinic.org/health/articles/23497-kick-counts
+ * - https://healthy.kaiserpermanente.org/health-wellness/health-encyclopedia/he.pregnancy-kick-counts.aa107042
+ *
+ * (Of course, not every movement that the baby makes is a kick, and we
+ * are interested in all movements, not only kicks.)
+ *
+ * This watch face follows the latter set of recommendations. When you
+ * start the counter, it measures the number of elapsed minutes, and it
+ * tracks the number of movements as you increment the counter. Since
+ * some consecutive movements made by the baby are actually part of a
+ * longer maneuver, the watch face also displays the number of
+ * one-minute stretches in which the baby moved at least once.
+ *
+ * Usage:
+ *
+ * - ALARM button, short press:
+ * * start the counter if it isn't running
+ * * increment the count otherwise
+ * - ALARM button, long press: undo the last count
+ * - MODE button, long press: reset the count to zero
+ *
+ * The watch face displays two numbers in the "clock digits" positions:
+ *
+ * 1. Count of movements (in the "second" and "minute" positions).
+ * 2. Count of one-minute stretches in which at least one movement
+ * occurred (in the "hour" position).
+ *
+ * The number of elapsed minutes, up to and including 29, is shown in
+ * the "day digits" position. Due to the limitations of the classic LCD
+ * display, completed 30-minute intervals are shown in the "weekday
+ * digits" position. The total number of elapsed minutes is the sum of
+ * these two numbers.
+ *
+ * The watch face times out after 99 minutes, since it cannot display
+ * more than 99 one-minute stretches in the "hour" position. When this
+ * happens, the "weekday digits" position shows "TO".
+ */
+
+#include "movement.h"
+
+typedef enum {
+ BABY_KICKS_MODE_SPLASH = 0,
+ BABY_KICKS_MODE_ACTIVE,
+ BABY_KICKS_MODE_TIMED_OUT,
+ BABY_KICKS_MODE_LE_MODE,
+} baby_kicks_mode_t;
+
+/* Stop counting after 99 minutes. The classic LCD cannot display any
+ * larger number in the "weekday digits" position. */
+#define BABY_KICKS_TIMEOUT 99
+
+/* Ring buffer to store and allow undoing up to 10 movements. */
+typedef struct {
+ /* For each movement in the undo buffer, this array stores the value
+ * of `state->stretch_count` right before the movement was
+ * recorded. This is used for decrementing `state->stretch_count`
+ * as part of the undo operation if necessary. */
+ uint8_t stretches[10];
+
+ /* Index of the next available slot in `.stretches`. */
+ uint8_t head;
+} baby_kicks_undo_buffer_t;
+
+typedef struct {
+ bool currently_displayed;
+ baby_kicks_mode_t mode;
+ watch_date_time_t now;
+ uint32_t start;
+ uint32_t latest_stretch_start;
+ uint8_t stretch_count; /* Between 0 and `BABY_KICKS_TIMEOUT`. */
+ uint16_t movement_count; /* Between 0 and 9999. */
+ baby_kicks_undo_buffer_t undo_buffer;
+} baby_kicks_state_t;
+
+void baby_kicks_face_setup(uint8_t watch_face_index, void **context_ptr);
+void baby_kicks_face_activate(void *context);
+bool baby_kicks_face_loop(movement_event_t event, void *context);
+void baby_kicks_face_resign(void *context);
+movement_watch_face_advisory_t baby_kicks_face_advise(void *context);
+
+#define baby_kicks_face ((const watch_face_t) { \
+ baby_kicks_face_setup, \
+ baby_kicks_face_activate, \
+ baby_kicks_face_loop, \
+ baby_kicks_face_resign, \
+ baby_kicks_face_advise, \
+})