static const char _expanded_words[][WORDLE_LENGTH + 1] = {};
#endif
-static const uint16_t _num_unique_words = 155; // The _legal_words array begins with this many words where each letter is different.
-
static const uint16_t _num_words = (sizeof(_legal_words) / sizeof(_legal_words[0]));
static const uint16_t _num_expanded_words = (sizeof(_expanded_words) / sizeof(_expanded_words[0]));
return;
}
+#if (USE_RANDOM_GUESS != 0)
+static const uint16_t _num_unique_words = 155; // The _legal_words array begins with this many words where each letter is different.
static void insert_random_guess(wordle_state_t *state) {
uint16_t random_guess;
do { // Don't allow the guess to be the same as the answer
- random_guess = get_random(_num_unique_words);
+ random_guess = get_random(USE_RANDOM_GUESS == 2 ? _num_unique_words : _num_words);
} while (random_guess == state->curr_answer);
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
for (size_t j = 0; j < _num_valid_letters; j++)
display_all_letters(state);
state->using_random_guess = true;
}
+#endif
void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
display_letter(state, true);
if (state->word_elements[state->position] == _num_valid_letters) break;
state->playing = true;
-
+#if (USE_RANDOM_GUESS != 0)
if (watch_get_pin_level(BTN_LIGHT) &&
(state->using_random_guess || (state->attempt == 0 && state->position == 0))) {
insert_random_guess(state);
break;
}
+#endif
state->position = get_next_pos(state->position, state->word_elements_result);
if (state->position >= WORDLE_LENGTH) {
get_result(state);
* Else: None
*
* Alarm Press
- * If Playing: If Light btn held and
+ * If Playing: If USE_RANDOM_GUESS is set and Light btn held and
* (on first letter or already used a random guess)
* and first attempt: Use a random 5 letter word with all letters that are different.
* Else: Next position
#define WORDLE_MAX_ATTEMPTS 6
#define USE_DAILY_STREAK false
+/* USE_RANDOM_GUESS
+ * 0 = Don't allow quickly choosing a random quess
+ * 1 = Allow using a random guess of any value that can be an answer
+ * 2 = Allow using a random guess of any value that can be an answer where all of its letters are unique
+*/
+#define USE_RANDOM_GUESS 2
+
/* USE_EXPANDED_DICT
* 0 = don't use it at all (saves 2.8KB of ROM)
* 1 = Include the expanded dict in answers