+++ /dev/null
-/*
- * MIT License
- *
- * Copyright (c) 2022 Andreas Nebinger
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include <stdlib.h>
-#include <string.h>
-
-#include "interval_face.h"
-#include "watch.h"
-#include "watch_utility.h"
-#include "watch_private_display.h"
-#include "watch_buzzer.h"
-
-typedef enum {
- interval_setting_0_timer_idx,
- interval_setting_1_clear_yn,
- interval_setting_2_warmup_minutes,
- interval_setting_3_warmup_seconds,
- interval_setting_4_work_minutes,
- interval_setting_5_work_seconds,
- interval_setting_6_work_rounds,
- interval_setting_7_break_minutes,
- interval_setting_8_break_seconds,
- interval_setting_9_full_rounds,
- interval_setting_10_cooldown_minutes,
- interval_setting_11_cooldown_seconds,
- interval_setting_max
-} interval_setting_idx_t;
-
-#define INTERVAL_FACE_STATE_DEFAULT "IT" // Interval Timer
-#define INTERVAL_FACE_STATE_WARMUP "PR" // PRepare / warm up
-#define INTERVAL_FACE_STATE_WORK "WO" // WOrk
-#define INTERVAL_FACE_STATE_BREAK "BR" // BReak
-#define INTERVAL_FACE_STATE_COOLDOWN "CD" // CoolDown
-
-// Define some default timer settings. Each timer is described in an array like this:
-// 1. warm-up seconds,
-// 2. work time (seconds/minutes)
-// 3. break time (seconds/minutes)
-// 4. full rounds (0 = no limit)
-// 5. cooldown seconds
-// Work time and break time: positive number = seconds, negative number = minutes
-static const int8_t _default_timers[6][5] = {{0, 40, 20, 0, 0},
- {0, 45, 15, 0, 0},
- {10, 20, 10, 8, 10},
- {0, 35, 0, 0, 0},
- {0, -25, -5, 0, 0},
- {0, -20, -5, 0, 0}};
-
-static const uint8_t _intro_segdata[4][2] = {{1, 8}, {0, 8}, {0, 7}, {1, 7}};
-static const uint8_t _blink_idx[] = {3, 9, 4, 6, 4, 6, 8, 4, 6, 8, 4, 6};
-static const uint8_t _setting_page_idx[] = {1, 0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4};
-static const int8_t _sound_seq_warmup[] = {BUZZER_NOTE_F6, 8, BUZZER_NOTE_REST, 1, -2, 3, 0};
-static const int8_t _sound_seq_work[] = {BUZZER_NOTE_F6, 8, BUZZER_NOTE_REST, 1, -2, 2, BUZZER_NOTE_C7, 24, 0};
-static const int8_t _sound_seq_break[] = {BUZZER_NOTE_B6, 15, BUZZER_NOTE_REST, 1, -2, 1, BUZZER_NOTE_B6, 16, 0};
-static const int8_t _sound_seq_cooldown[] = {BUZZER_NOTE_C7, 15, BUZZER_NOTE_REST, 1, -2, 1, BUZZER_NOTE_C7, 24, 0};
-static const int8_t _sound_seq_finish[] = {BUZZER_NOTE_C7, 6, BUZZER_NOTE_E7, 6, BUZZER_NOTE_G7, 6, BUZZER_NOTE_C8, 18, 0};
-
-static interval_setting_idx_t _setting_idx;
-static int8_t _ticks;
-static bool _erase_timer_flag;
-static uint32_t _target_ts;
-static uint32_t _now_ts;
-static uint32_t _paused_ts;
-static uint8_t _timer_work_round;
-static uint8_t _timer_full_round;
-static uint8_t _timer_run_state;
-
-static inline void _inc_uint8(uint8_t *value, uint8_t step, uint8_t max) {
- *value += step;
- if (*value >= max) *value = 0;
-}
-
-static uint32_t _get_now_ts() {
- // returns the current date time as unix timestamp
- watch_date_time_t now = watch_rtc_get_date_time();
- return watch_utility_date_time_to_unix_time(now, 0);
-}
-
-static inline void _button_beep() {
- // play a beep as confirmation for a button press (if applicable)
- if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
-}
-
-static void _timer_write_info(interval_face_state_t *state, char *buf, uint8_t timer_page) {
- // fill display string with requested timer information
- switch (timer_page) {
- case 0:
- // clear timer?
- sprintf(buf, "%2s %1dCLEARn", INTERVAL_FACE_STATE_DEFAULT, state->timer_idx + 1);
- if (_erase_timer_flag) buf[9] = 'y';
- watch_clear_colon();
- break;
- case 1:
- // warmup time info
- sprintf(buf, "%2s %1d%02d%02d ", INTERVAL_FACE_STATE_WARMUP, state->timer_idx + 1,
- state->timer[state->timer_idx].warmup_minutes,
- state->timer[state->timer_idx].warmup_seconds);
- break;
- case 2:
- // work interval info
- sprintf(buf, "%2s %1d%02d%02d%2d", INTERVAL_FACE_STATE_WORK, state->timer_idx + 1,
- state->timer[state->timer_idx].work_minutes,
- state->timer[state->timer_idx].work_seconds,
- state->timer[state->timer_idx].work_rounds);
- break;
- case 3:
- // break interval info
- sprintf(buf, "%2s %1d%02d%02d%2d", INTERVAL_FACE_STATE_BREAK, state->timer_idx + 1,
- state->timer[state->timer_idx].break_minutes,
- state->timer[state->timer_idx].break_seconds,
- state->timer[state->timer_idx].full_rounds);
- if (!state->timer[state->timer_idx].full_rounds) buf[9] = '-';
- break;
- case 4:
- // cooldown time info
- sprintf(buf, "%2s %1d%02d%02d ", INTERVAL_FACE_STATE_COOLDOWN ,state->timer_idx + 1,
- state->timer[state->timer_idx].cooldown_minutes,
- state->timer[state->timer_idx].cooldown_seconds);
- break;
- default:
- break;
- }
-}
-
-static void _face_draw(interval_face_state_t *state, uint8_t subsecond) {
- // draws current face state
- if (!state->is_active) return;
- char buf[14];
- buf[0] = 0;
- uint8_t tmp;
- if (state->face_state == interval_state_waiting && _ticks >= 0) {
- // play info slideshow for current timer
- int8_t ticks = _ticks % 12;
- if (ticks == 0) {
- if ((state->timer[state->timer_idx].warmup_minutes + state->timer[state->timer_idx].warmup_seconds) == 0) {
- // skip warmup info if there is none for this timer
- ticks = 3;
- _ticks += 3;
- }
- }
- tmp = ticks / 3 + 1;
- _timer_write_info(state, buf, tmp);
- // don't show '1 round' when displaying workout time to avoid detail overload
- if (tmp == 2 && state->timer[state->timer_idx].work_rounds == 1) buf[9] = ' ';
- // blink colon
- if (subsecond % 2 == 0 && _ticks < 24) watch_clear_colon();
- else watch_set_colon();
- } else if (state->face_state == interval_state_setting) {
- if (_setting_idx == interval_setting_0_timer_idx) {
- if ((state->timer[state->timer_idx].warmup_minutes + state->timer[state->timer_idx].warmup_seconds) == 0)
- tmp = 1;
- else
- tmp = 2;
- } else {
- tmp = _setting_page_idx[_setting_idx];
- }
- _timer_write_info(state, buf, tmp);
- // blink at cursor position
- if (subsecond % 2 && _ticks != -2) {
- buf[_blink_idx[_setting_idx]] = ' ';
- if (_blink_idx[_setting_idx] % 2 == 0) buf[_blink_idx[_setting_idx] + 1] = ' ';
- }
- // show lap indicator only when rounds are set
- if (_setting_idx == interval_setting_6_work_rounds || _setting_idx == interval_setting_9_full_rounds)
- watch_set_indicator(WATCH_INDICATOR_LAP);
- else
- watch_clear_indicator(WATCH_INDICATOR_LAP);
- } else if (state->face_state == interval_state_running || state->face_state == interval_state_pausing) {
- tmp = _timer_full_round;
- switch (_timer_run_state) {
- case 0:
- sprintf(buf, INTERVAL_FACE_STATE_WARMUP);
- break;
- case 1:
- sprintf(buf, INTERVAL_FACE_STATE_WORK);
- if (state->timer[state->timer_idx].work_rounds > 1) tmp = _timer_work_round;
- break;
- case 2:
- sprintf(buf, INTERVAL_FACE_STATE_BREAK);
- break;
- case 3:
- sprintf(buf, INTERVAL_FACE_STATE_COOLDOWN);
- break;
- default:
- break;
- }
- div_t delta;
-
- if (state->face_state == interval_state_pausing) {
- // pausing
- delta = div(_target_ts - _paused_ts, 60);
- // blink the bell icon
- if (_now_ts % 2) watch_set_indicator(WATCH_INDICATOR_BELL);
- else watch_clear_indicator(WATCH_INDICATOR_BELL);
- } else
- // running
- delta = div(_target_ts - _now_ts, 60);
- sprintf(&buf[2], " %1d%02d%02d%2d", state->timer_idx + 1, delta.quot, delta.rem, tmp + 1);
- }
- // write out to lcd
- if (buf[0]) {
- watch_display_character(buf[0], 0);
- watch_display_character(buf[1], 1);
- // set the bar for the i-like symbol on position 2
- watch_set_pixel(2, 9);
- // display the rest of the string
- watch_display_string(&buf[3], 3);
- }
-}
-
-static void _initiate_setting(interval_face_state_t *state, uint8_t subsecond) {
- state->face_state = interval_state_setting;
- _setting_idx = interval_setting_0_timer_idx;
- _ticks = 0;
- _erase_timer_flag = false;
- watch_set_colon();
- movement_request_tick_frequency(4);
- _face_draw(state, subsecond);
-}
-
-static void _resume_setting(interval_face_state_t *state, uint8_t subsecond) {
- state->face_state = interval_state_waiting;
- _ticks = 0;
- _face_draw(state, subsecond);
- movement_request_tick_frequency(2);
- watch_clear_indicator(WATCH_INDICATOR_LAP);
-}
-
-static void _abort_quick_ticks() {
- if (_ticks == -2) {
- _ticks = -1;
- movement_request_tick_frequency(4);
- }
-}
-
-static void _handle_alarm_button(interval_face_state_t *state) {
- // handles the alarm button press and alters the corresponding timer settings
- switch (_setting_idx) {
- case interval_setting_0_timer_idx:
- _inc_uint8(&state->timer_idx, 1, INTERVAL_TIMERS);
- _erase_timer_flag = false;
- break;
- case interval_setting_1_clear_yn:
- _erase_timer_flag ^= 1;
- break;
- case interval_setting_2_warmup_minutes:
- _inc_uint8(&state->timer[state->timer_idx].warmup_minutes, 1, 60);
- break;
- case interval_setting_3_warmup_seconds:
- _inc_uint8(&state->timer[state->timer_idx].warmup_seconds, 5, 60);
- break;
- case interval_setting_4_work_minutes:
- _inc_uint8(&state->timer[state->timer_idx].work_minutes, 1, 60);
- if (state->timer[state->timer_idx].work_rounds == 0) state->timer[state->timer_idx].work_rounds = 1;
- break;
- case interval_setting_5_work_seconds:
- _inc_uint8(&state->timer[state->timer_idx].work_seconds, 5, 60);
- if (state->timer[state->timer_idx].work_rounds == 0) state->timer[state->timer_idx].work_rounds = 1;
- break;
- case interval_setting_6_work_rounds:
- _inc_uint8(&state->timer[state->timer_idx].work_rounds, 1, 100);
- break;
- case interval_setting_7_break_minutes:
- _inc_uint8(&state->timer[state->timer_idx].break_minutes, 1, 60);
- break;
- case interval_setting_8_break_seconds:
- _inc_uint8(&state->timer[state->timer_idx].break_seconds, 5, 60);
- break;
- case interval_setting_9_full_rounds:
- _inc_uint8(&state->timer[state->timer_idx].full_rounds, 1, 100);
- break;
- case interval_setting_10_cooldown_minutes:
- _inc_uint8(&state->timer[state->timer_idx].cooldown_minutes, 1, 60);
- break;
- case interval_setting_11_cooldown_seconds:
- _inc_uint8(&state->timer[state->timer_idx].cooldown_seconds, 5, 60);
- break;
- default:
- break;
- }
-}
-
-static void _set_next_timestamp(interval_face_state_t *state) {
- // set next timestamp for the running timer, set background task and pay sound sequence
- uint16_t delta = 0;
- int8_t *sound_seq;
- interval_timer_setting_t timer = state->timer[state->timer_idx];
- switch (_timer_run_state) {
- case 0:
- delta = timer.warmup_minutes * 60 + timer.warmup_seconds;
- sound_seq = (int8_t *)_sound_seq_warmup;
- break;
- case 1:
- delta = timer.work_minutes * 60 + timer.work_seconds;
- sound_seq = (int8_t *)_sound_seq_work;
- break;
- case 2:
- delta = timer.break_minutes * 60 + timer.break_seconds;
- sound_seq = (int8_t *)_sound_seq_break;
- break;
- case 3:
- delta = timer.cooldown_minutes * 60 + timer.cooldown_seconds;
- sound_seq = (int8_t *)_sound_seq_cooldown;
- break;
- default:
- sound_seq = NULL;
- break;
- }
- // failsafe
- if (delta <= 0) delta = 1;
- _target_ts += delta;
- // schedule next background task
- watch_date_time_t target_dt = watch_utility_date_time_from_unix_time(_target_ts, 0);
- movement_schedule_background_task_for_face(state->face_idx, target_dt);
- // play sound
- watch_buzzer_play_sequence(sound_seq, NULL);
-}
-
-static inline bool _is_timer_empty(interval_timer_setting_t *timer) {
- // checks if a timer is empty
- return (timer->warmup_minutes + timer->warmup_seconds
- + timer->work_minutes + timer->work_seconds
- + timer->break_minutes + timer->break_seconds
- + timer->cooldown_minutes + timer->cooldown_seconds == 0);
-}
-
-static void _init_timer_info(interval_face_state_t *state) {
- state->face_state = interval_state_waiting;
- _ticks = 0;
- if (state->is_active) movement_request_tick_frequency(2);
-}
-
-static void _abort_running_timer() {
- _timer_work_round = _timer_full_round = 0;
- _timer_run_state = 0;
- movement_cancel_background_task();
- watch_clear_indicator(WATCH_INDICATOR_BELL);
- watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
-}
-
-static void _resume_paused_timer(interval_face_state_t *state) {
- // resume paused timer
- _now_ts = _get_now_ts();
- _target_ts += _now_ts - _paused_ts;
- watch_date_time_t target_dt = watch_utility_date_time_from_unix_time(_target_ts, 0);
- movement_schedule_background_task_for_face(state->face_idx, target_dt);
- state->face_state = interval_state_running;
- watch_set_indicator(WATCH_INDICATOR_BELL);
-}
-
-void interval_face_setup(uint8_t watch_face_index, void **context_ptr) {
-
- if (*context_ptr == NULL) {
- *context_ptr = malloc(sizeof(interval_face_state_t));
- interval_face_state_t *state = (interval_face_state_t *)*context_ptr;
- memset(*context_ptr, 0, sizeof(interval_face_state_t));
- state->face_idx = watch_face_index;
- // somehow the memset above doesn't to the trick. So set the state explicitly
- state->face_state = interval_state_waiting;
- for (uint8_t i = 0; i < INTERVAL_TIMERS; i++) state->timer[i].work_rounds = 1;
- // set up default timers
- for (uint8_t i = 0; i < 6; i++) {
- state->timer[i].warmup_seconds = _default_timers[i][0];
- if (_default_timers[i][1] < 0) state->timer[i].work_minutes = -_default_timers[i][1];
- else state->timer[i].work_seconds = _default_timers[i][1];
- state->timer[i].work_rounds = 1;
- if (_default_timers[i][2] < 0) state->timer[i].break_minutes = -_default_timers[i][2];
- else state->timer[i].break_seconds = _default_timers[i][2];
- state->timer[i].full_rounds = _default_timers[i][3];
- state->timer[i].cooldown_seconds = _default_timers[i][4];
- }
- }
-}
-
-void interval_face_activate(void *context) {
- interval_face_state_t *state = (interval_face_state_t *)context;
- _erase_timer_flag = false;
- state->is_active = true;
- if (state->face_state <= interval_state_waiting) {
- // initiate the intro loop
- state->face_state = interval_state_intro;
- _ticks = 0;
- movement_request_tick_frequency(8);
- } else watch_set_colon();
-}
-
-void interval_face_resign(void *context) {
- interval_face_state_t *state = (interval_face_state_t *)context;
- if (state->face_state <= interval_state_setting) state->face_state = interval_state_waiting;
- watch_set_led_off();
- movement_request_tick_frequency(1);
- state->is_active = false;
-}
-
-bool interval_face_loop(movement_event_t event, void *context) {
- interval_face_state_t *state = (interval_face_state_t *)context;
- interval_timer_setting_t *timer = &state->timer[state->timer_idx];
-
- switch (event.event_type) {
- case EVENT_TICK:
- if (state->face_state == interval_state_intro) {
- // play intro animation so the wearer knows the face
- if (_ticks == 4) {
- // transition to default view of current interval slot
- watch_set_colon();
- _init_timer_info(state);
- _face_draw(state, event.subsecond);
- break;
- }
- watch_set_pixel(_intro_segdata[_ticks][0], _intro_segdata[_ticks][1]);
- _ticks++;
- } else if (state->face_state == interval_state_waiting && _ticks >= 0) {
- // play information slideshow for current interval timer
- _ticks++;
- if ((_ticks % 12 == 9) && (timer->cooldown_minutes + timer->cooldown_seconds == 0)) _ticks += 3;
- if (_ticks > 24) _ticks = -1;
- else _face_draw(state, event.subsecond);
- } else if (state->face_state == interval_state_setting) {
- if (_ticks == -2) {
- // fast counting
- _handle_alarm_button(state);
- }
- _face_draw(state, event.subsecond);
- } else if (state->face_state == interval_state_running || state->face_state == interval_state_pausing) {
- _now_ts = _get_now_ts();
- _face_draw(state, event.subsecond);
- }
- break;
- case EVENT_ACTIVATE:
- watch_display_string(INTERVAL_FACE_STATE_DEFAULT, 0);
- if (state->face_state) _face_draw(state, event.subsecond);
- break;
- case EVENT_LIGHT_BUTTON_UP:
- if (state->face_state == interval_state_setting) {
- if (_setting_idx == interval_setting_0_timer_idx) {
- // skip clear page if timer is empty
- if (_is_timer_empty(timer)) _setting_idx = interval_setting_1_clear_yn;
- } else if (_setting_idx == interval_setting_1_clear_yn) {
- watch_set_colon();
- if (_erase_timer_flag) {
- // clear the current timer
- memset((void *)timer, 0, sizeof(interval_timer_setting_t));
- // play a short beep as confirmation
- watch_buzzer_play_note(BUZZER_NOTE_C8, 70);
- }
- } else if (_setting_idx == interval_setting_9_full_rounds && !timer->full_rounds) {
- // skip cooldown if full rounds are not limited
- _setting_idx = interval_setting_11_cooldown_seconds;
- }
- _setting_idx += 1;
- if (_setting_idx == interval_setting_max) {
- // we have done a full settings circle: resume setting
- _resume_setting(state, event.subsecond);
- } else
- _face_draw(state, event.subsecond);
- } else {
- movement_illuminate_led();
- }
- break;
- case EVENT_LIGHT_LONG_PRESS:
- _button_beep(settings);
- if (state->face_state == interval_state_setting) {
- _resume_setting(state, event.subsecond);
- } else {
- if (state->face_state >= interval_state_running ) _abort_running_timer();
- _initiate_setting(state, event.subsecond);
- }
- break;
- case EVENT_ALARM_BUTTON_UP:
- switch (state->face_state) {
- case interval_state_waiting:
- // cycle through timers
- _inc_uint8(&state->timer_idx, 1, INTERVAL_TIMERS);
- _ticks = 0;
- _face_draw(state, event.subsecond);
- break;
- case interval_state_setting:
- // alter timer settings
- _abort_quick_ticks();
- _handle_alarm_button(state);
- break;
- case interval_state_running:
- // pause timer
- _button_beep(settings);
- _paused_ts = _get_now_ts();
- state->face_state = interval_state_pausing;
- movement_cancel_background_task();
- _face_draw(state, event.subsecond);
- break;
- case interval_state_pausing:
- // resume paused timer
- _button_beep(settings);
- _resume_paused_timer(state);
- _face_draw(state, event.subsecond);
- break;
- default:
- break;
- }
- break;
- case EVENT_ALARM_LONG_PRESS:
- if (state->face_state == interval_state_setting && _setting_idx != interval_setting_1_clear_yn) {
- // initiate quick counting
- _ticks = -2;
- movement_request_tick_frequency(8);
- break;
- } else if (state->face_state <= interval_state_waiting) {
- if (_is_timer_empty(timer)) {
- // jump back to timer #1
- _button_beep(settings);
- state->timer_idx = 0;
- _init_timer_info(state);
- } else {
- // set initial state and start timer
- _timer_work_round = _timer_full_round = 0;
- if (timer->warmup_minutes + timer->warmup_seconds) _timer_run_state = 0;
- else if (timer->work_minutes + timer->work_seconds) _timer_run_state = 1;
- else if (timer->break_minutes + timer->break_seconds) _timer_run_state = 2;
- else if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
- movement_request_tick_frequency(1);
- _now_ts = _get_now_ts();
- _target_ts = _now_ts;
- _set_next_timestamp(state);
- state->face_state = interval_state_running;
- watch_set_indicator(WATCH_INDICATOR_BELL);
- watch_set_colon();
- }
- } else if (state->face_state == interval_state_running) {
- // stop the timer
- _abort_running_timer();
- _init_timer_info(state);
- } else if (state->face_state == interval_state_pausing) {
- // resume paused timer
- _button_beep(settings);
- _resume_paused_timer(state);
- }
- _face_draw(state, event.subsecond);
- break;
- case EVENT_ALARM_LONG_UP:
- _abort_quick_ticks();
- break;
- case EVENT_BACKGROUND_TASK:
- // find the next timestamp or end the timer
- if (_timer_run_state == 0) {
- // warmup finished
- if (timer->work_minutes + timer->work_seconds) _timer_run_state = 1;
- else if (timer->break_minutes + timer->break_seconds) _timer_run_state = 2;
- else if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
- else _timer_run_state = 4;
- } else if (_timer_run_state == 1) {
- // work finished
- _timer_work_round++;
- if (_timer_work_round == timer->work_rounds) {
- _timer_work_round = 0;
- if (timer->break_minutes + timer->break_seconds && (timer->full_rounds == 0
- || (timer->full_rounds && _timer_full_round + 1 < timer->full_rounds))) _timer_run_state = 2;
- else {
- _timer_full_round++;
- if (timer->full_rounds && _timer_full_round == timer->full_rounds) {
- if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
- else _timer_run_state = 4;
- } else _timer_run_state = 1;
- }
- }
- } else if (_timer_run_state == 2) {
- // break finished
- _timer_full_round++;
- _timer_work_round = 0;
- if (timer->full_rounds && _timer_full_round == timer->full_rounds) {
- if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
- else _timer_run_state = 4;
- _timer_full_round--;
- } else {
- if (timer->work_minutes + timer->work_seconds) _timer_run_state = 1;
- }
- } else if (_timer_run_state == 3)
- // cooldown finished
- _timer_run_state = 4;
- // set next timestamp or play final sound sequence
- if (_timer_run_state < 4) {
- // transition to next timer phase
- _set_next_timestamp(state);
- } else {
- // timer has finished
- state->face_state = interval_state_waiting;
- _init_timer_info(state);
- _face_draw(state, event.subsecond);
- watch_buzzer_play_sequence((int8_t *)_sound_seq_finish, NULL);
- }
- break;
- case EVENT_TIMEOUT:
- if (state->face_state != interval_state_running) movement_move_to_face(0);
- break;
- case EVENT_LIGHT_BUTTON_DOWN:
- // don't light up every time light is hit
- break;
- default:
- movement_default_loop_handler(event);
- break;
- }
- return true;
-}
+++ /dev/null
-/*
- * MIT License
- *
- * Copyright (c) 2022 Andreas Nebinger
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef INTERVAL_FACE_H_
-#define INTERVAL_FACE_H_
-
-/*
- * INTERVAL TIMER face
- *
- * This face brings 9 customizable interval timers to the sensor watch,
- * to be used as hiit training device and/or for time management techniques.
- *
- * - There are 9 interval timer slots, you can cycle through these with the
- * alarm button (short press). For each timer slot, a short "slideshow"
- * displaying the relevant details (like length of each phase - see below)
- * is shown.
- *
- * - To start an interval timer, press and hold the alarm button.
- *
- * - To pause a running timer, press the alarm button (short press).
- *
- * - To completely abort a running timer, press and hold the alarm button.
- *
- * - Press and hold the light button to enter settings mode for each interval
- * timer slot.
- *
- * - Each interval timer has 1 to 4 phases of customizable length like so:
- * (1) prepare/warum up --> (2) work --> (3) break --> (4) cool down.
- * When setting up or running a timer, each of these phases is displayed by
- * the letters "PR" (prepare), "WO" (work), "BR" (break), "CD" (cool down).
- *
- * - Each of these phases is optional, you can set the corresponding
- * minutes and seconds to zero. But at least one phase needs to be set, if
- * you want to use the timer.
- *
- * - You can define the number of rounds either only for the work
- * phase and/or for the combination of work + break phase. Let's say you
- * want an interval timer that counts 3 rounds of 30 seconds work,
- * followed by 20 seconds rest:
- * work 30s --> work 30s --> work 30s --> break 20s
- * You can do this by setting 30s for the "WO"rk phase and setting a 3
- * in the lower right hand corner of the work page. The "LAP" indicator
- * lights up at this position, to explain that we are setting laps here.
- * After that, set the "BR"eak phase to 20s and leave the rest as it is.
- *
- * - If you want to set up a certain number of "full rounds", consisting
- * of work phase(s) plus breaks, you can do so at the "BR"eak page. The
- * number in the lower right hand corner determines the number of full
- * rounds to be counted. A "-" means, that there is no limit and the
- * timer keeps alternating between work and break phases.
- *
- * - This watch face comes with several pre-defined interval timers,
- * suitable for hiit training (timer slots 1 to 4) as well as doing
- * work according to the pomodoro principle (timer slots 5 to 6).
- * Feel free to adjust the timer slots to your own needs (or completely
- * wipe them ;-)
- */
-
-#include "movement.h"
-
-#define INTERVAL_TIMERS 9 // no of available customizable timers (be aware: only 4 bits reserved for this value in struct below)
-
-typedef struct {
- uint8_t warmup_minutes;
- uint8_t warmup_seconds;
- uint8_t work_minutes;
- uint8_t work_seconds;
- uint8_t break_minutes;
- uint8_t break_seconds;
- uint8_t cooldown_minutes;
- uint8_t cooldown_seconds;
- uint8_t work_rounds;
- uint8_t full_rounds;
-} interval_timer_setting_t;
-
-typedef enum {
- interval_state_intro,
- interval_state_waiting,
- interval_state_setting,
- interval_state_running,
- interval_state_pausing
-} interval_timer_state_t;
-
-typedef struct {
- bool is_active;
- uint8_t face_idx;
- uint8_t timer_idx;
- uint8_t timer_running_idx;
- interval_timer_state_t face_state;
- interval_timer_setting_t timer[INTERVAL_TIMERS];
-} interval_face_state_t;
-
-void interval_face_setup(uint8_t watch_face_index, void ** context_ptr);
-void interval_face_activate(void *context);
-bool interval_face_loop(movement_event_t event, void *context);
-void interval_face_resign(void *context);
-
-#define interval_face ((const watch_face_t) { \
- interval_face_setup, \
- interval_face_activate, \
- interval_face_loop, \
- interval_face_resign, \
- NULL \
-})
-
-#endif // INTERVAL_FACE_H_
#include "tally_face.h"
#include "probability_face.h"
#include "ke_decimal_time_face.h"
+#include "interval_face.h"
#include "timer_face.h"
#include "simple_coin_flip_face.h"
#include "lis2dw_monitor_face.h"
./watch-faces/complication/kitchen_conversions_face.c \
./watch-faces/complication/periodic_table_face.c \
./watch-faces/clock/ke_decimal_time_face.c \
+ ./watch-faces/complication/interval_face.c \
./watch-faces/complication/timer_face.c \
./watch-faces/complication/simple_coin_flip_face.c \
./watch-faces/sensor/lis2dw_monitor_face.c \
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "interval_face.h"
+#include "watch.h"
+#include "watch_utility.h"
+
+typedef enum {
+ interval_setting_0_timer_idx,
+ interval_setting_1_clear_yn,
+ interval_setting_2_warmup_minutes,
+ interval_setting_3_warmup_seconds,
+ interval_setting_4_work_minutes,
+ interval_setting_5_work_seconds,
+ interval_setting_6_work_rounds,
+ interval_setting_7_break_minutes,
+ interval_setting_8_break_seconds,
+ interval_setting_9_full_rounds,
+ interval_setting_10_cooldown_minutes,
+ interval_setting_11_cooldown_seconds,
+ interval_setting_max
+} interval_setting_idx_t;
+
+#define INTERVAL_FACE_STATE_DEFAULT "IT" // Interval Timer
+#define INTERVAL_FACE_STATE_DEFAULT_CD "INT"
+#define INTERVAL_FACE_STATE_WARMUP "PR" // PRepare / warm up
+#define INTERVAL_FACE_STATE_WARMUP_CD "PRE"
+#define INTERVAL_FACE_STATE_WORK "WO" // WOrk
+#define INTERVAL_FACE_STATE_WORK_CD "WOR"
+#define INTERVAL_FACE_STATE_BREAK "BR" // BReak
+#define INTERVAL_FACE_STATE_BREAK_CD "BRK"
+#define INTERVAL_FACE_STATE_COOLDOWN "CD" // CoolDown
+#define INTERVAL_FACE_STATE_COOLDOWN_CD "CLD"
+
+// Define some default timer settings. Each timer is described in an array like this:
+// 1. warm-up seconds,
+// 2. work time (seconds/minutes)
+// 3. break time (seconds/minutes)
+// 4. full rounds (0 = no limit)
+// 5. cooldown seconds
+// Work time and break time: positive number = seconds, negative number = minutes
+static const int8_t _default_timers[6][5] = {{0, 40, 20, 0, 0},
+ {0, 45, 15, 0, 0},
+ {10, 20, 10, 8, 10},
+ {0, 35, 0, 0, 0},
+ {0, -25, -5, 0, 0},
+ {0, -20, -5, 0, 0}};
+
+static const uint8_t _intro_segdata[4][2] = {{1, 8}, {0, 8}, {0, 7}, {1, 7}};
+static const uint8_t _intro_segdata_cd[4][2] = {{1, 8}, {1, 9}, {0, 9}, {0, 8}};
+static const uint8_t _setting_page_idx[] = {1, 0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4};
+static const int8_t _sound_seq_warmup[] = {BUZZER_NOTE_F6, 8, BUZZER_NOTE_REST, 1, -2, 3, 0};
+static const int8_t _sound_seq_work[] = {BUZZER_NOTE_F6, 8, BUZZER_NOTE_REST, 1, -2, 2, BUZZER_NOTE_C7, 24, 0};
+static const int8_t _sound_seq_break[] = {BUZZER_NOTE_B6, 15, BUZZER_NOTE_REST, 1, -2, 1, BUZZER_NOTE_B6, 16, 0};
+static const int8_t _sound_seq_cooldown[] = {BUZZER_NOTE_C7, 15, BUZZER_NOTE_REST, 1, -2, 1, BUZZER_NOTE_C7, 24, 0};
+static const int8_t _sound_seq_finish[] = {BUZZER_NOTE_C7, 6, BUZZER_NOTE_E7, 6, BUZZER_NOTE_G7, 6, BUZZER_NOTE_C8, 18, 0};
+
+static interval_setting_idx_t _setting_idx;
+static int8_t _ticks;
+static bool _erase_timer_flag;
+static uint32_t _target_ts;
+static uint32_t _now_ts;
+static uint32_t _paused_ts;
+static uint8_t _timer_work_round;
+static uint8_t _timer_full_round;
+static uint8_t _timer_run_state;
+
+static inline void _inc_uint8(uint8_t *value, uint8_t step, uint8_t max) {
+ *value += step;
+ if (*value >= max) *value = 0;
+}
+
+static uint32_t _get_now_ts() {
+ // returns the current date time as unix timestamp
+ watch_date_time_t now = watch_rtc_get_date_time();
+ return watch_utility_date_time_to_unix_time(now, 0);
+}
+
+static inline void _button_beep() {
+ // play a beep as confirmation for a button press (if applicable)
+ if (movement_button_should_sound()) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
+}
+
+static void _timer_write_info(interval_face_state_t *state, char* bottom_row, char state_str[2][4], char* index_str, uint8_t timer_page) {
+ // fill display string with requested timer information
+ switch (timer_page) {
+ case 0:
+ // clear timer?
+ sprintf(bottom_row, "CLEARn");
+ sprintf(state_str[0], "%2s", INTERVAL_FACE_STATE_DEFAULT);
+ sprintf(state_str[1], "%3s", INTERVAL_FACE_STATE_DEFAULT_CD);
+ sprintf(index_str, " %1d", state->timer_idx + 1);
+ if (_erase_timer_flag) bottom_row[5] = 'y';
+ watch_clear_colon();
+ break;
+ case 1:
+ // warmup time info
+ sprintf(bottom_row, "%02d%02d ",
+ state->timer[state->timer_idx].warmup_minutes,
+ state->timer[state->timer_idx].warmup_seconds);
+ sprintf(state_str[0], "%2s", INTERVAL_FACE_STATE_WARMUP);
+ sprintf(state_str[1], "%3s", INTERVAL_FACE_STATE_WARMUP_CD);
+ sprintf(index_str, " %1d", state->timer_idx + 1);
+ break;
+ case 2:
+ // work interval info
+ sprintf(bottom_row, "%02d%02d%2d",
+ state->timer[state->timer_idx].work_minutes,
+ state->timer[state->timer_idx].work_seconds,
+ state->timer[state->timer_idx].work_rounds);
+ sprintf(state_str[0], "%2s", INTERVAL_FACE_STATE_WORK);
+ sprintf(state_str[1], "%3s", INTERVAL_FACE_STATE_WORK_CD);
+ sprintf(index_str, " %1d", state->timer_idx + 1);
+ break;
+ case 3:
+ // break interval info
+ sprintf(bottom_row, "%02d%02d%2d",
+ state->timer[state->timer_idx].break_minutes,
+ state->timer[state->timer_idx].break_seconds,
+ state->timer[state->timer_idx].full_rounds);
+ if (!state->timer[state->timer_idx].full_rounds) bottom_row[5] = '-';
+ sprintf(state_str[0], "%2s", INTERVAL_FACE_STATE_BREAK);
+ sprintf(state_str[1], "%3s", INTERVAL_FACE_STATE_BREAK_CD);
+ sprintf(index_str, " %1d", state->timer_idx + 1);
+ break;
+ case 4:
+ // cooldown time info
+ sprintf(bottom_row, "%02d%02d ",
+ state->timer[state->timer_idx].cooldown_minutes,
+ state->timer[state->timer_idx].cooldown_seconds);
+ sprintf(state_str[0], "%2s", INTERVAL_FACE_STATE_COOLDOWN);
+ sprintf(state_str[1], "%3s", INTERVAL_FACE_STATE_COOLDOWN_CD);
+ sprintf(index_str, " %1d", state->timer_idx + 1);
+ break;
+ default:
+ break;
+ }
+}
+
+static void _face_draw(interval_face_state_t *state, uint8_t subsecond) {
+ // draws current face state
+ if (!state->is_active) return;
+ char bottom_row[10];
+ char int_state_str[2][4];
+ char int_index_str[5];
+ bottom_row[0] = 0;
+ uint8_t tmp;
+ if (state->face_state == interval_state_waiting && _ticks >= 0) {
+ // play info slideshow for current timer
+ int8_t ticks = _ticks % 12;
+ if (ticks == 0) {
+ if ((state->timer[state->timer_idx].warmup_minutes + state->timer[state->timer_idx].warmup_seconds) == 0) {
+ // skip warmup info if there is none for this timer
+ ticks = 3;
+ _ticks += 3;
+ }
+ }
+ tmp = ticks / 3 + 1;
+ _timer_write_info(state, bottom_row, int_state_str, int_index_str, tmp);
+ // don't show '1 round' when displaying workout time to avoid detail overload
+ if (tmp == 2 && state->timer[state->timer_idx].work_rounds == 1) bottom_row[5] = ' ';
+ // blink colon
+ if (subsecond % 2 == 0 && _ticks < 24) watch_clear_colon();
+ else watch_set_colon();
+ } else if (state->face_state == interval_state_setting) {
+ if (_setting_idx == interval_setting_0_timer_idx) {
+ if ((state->timer[state->timer_idx].warmup_minutes + state->timer[state->timer_idx].warmup_seconds) == 0)
+ tmp = 1;
+ else
+ tmp = 2;
+ } else {
+ tmp = _setting_page_idx[_setting_idx];
+ }
+ _timer_write_info(state, bottom_row, int_state_str, int_index_str, tmp);
+ // blink at cursor position
+ if (subsecond % 2 && _ticks != -2) {
+ switch (_setting_idx) {
+ case interval_setting_0_timer_idx:
+ int_index_str[0] = int_index_str[1] = ' ';
+ break;
+ case interval_setting_1_clear_yn:
+ bottom_row[5] = ' ';
+ break;
+ case interval_setting_2_warmup_minutes:
+ case interval_setting_4_work_minutes:
+ case interval_setting_7_break_minutes:
+ case interval_setting_10_cooldown_minutes:
+ bottom_row[0] = bottom_row[1] = ' ';
+ break;
+ case interval_setting_3_warmup_seconds:
+ case interval_setting_5_work_seconds:
+ case interval_setting_8_break_seconds:
+ case interval_setting_11_cooldown_seconds:
+ bottom_row[2] = bottom_row[3] = ' ';
+ break;
+ case interval_setting_6_work_rounds:
+ case interval_setting_9_full_rounds:
+ bottom_row[4] = bottom_row[5] = ' ';
+ break;
+ default:
+ break;
+ }
+ }
+ // show lap indicator only when rounds are set
+ if (_setting_idx == interval_setting_6_work_rounds || _setting_idx == interval_setting_9_full_rounds)
+ watch_set_indicator(WATCH_INDICATOR_LAP);
+ else
+ watch_clear_indicator(WATCH_INDICATOR_LAP);
+ } else if (state->face_state == interval_state_running || state->face_state == interval_state_pausing) {
+ tmp = _timer_full_round;
+ switch (_timer_run_state) {
+ case 0:
+ sprintf(int_state_str[0], "%2s", INTERVAL_FACE_STATE_WARMUP);
+ sprintf(int_state_str[1], "%3s", INTERVAL_FACE_STATE_WARMUP_CD);
+ break;
+ case 1:
+ sprintf(int_state_str[0], "%2s", INTERVAL_FACE_STATE_WORK);
+ sprintf(int_state_str[1], "%3s", INTERVAL_FACE_STATE_WORK_CD);
+ if (state->timer[state->timer_idx].work_rounds > 1) tmp = _timer_work_round;
+ break;
+ case 2:
+ sprintf(int_state_str[0], "%2s", INTERVAL_FACE_STATE_BREAK);
+ sprintf(int_state_str[1], "%3s", INTERVAL_FACE_STATE_BREAK_CD);
+ break;
+ case 3:
+ sprintf(int_state_str[0], "%2s", INTERVAL_FACE_STATE_COOLDOWN);
+ sprintf(int_state_str[1], "%3s", INTERVAL_FACE_STATE_COOLDOWN_CD);
+ break;
+ default:
+ break;
+ }
+ div_t delta;
+
+ if (state->face_state == interval_state_pausing) {
+ // pausing
+ delta = div(_target_ts - _paused_ts, 60);
+ // blink the bell icon
+ if (_now_ts % 2) watch_set_indicator(WATCH_INDICATOR_BELL);
+ else watch_clear_indicator(WATCH_INDICATOR_BELL);
+ } else
+ // running
+ delta = div(_target_ts - _now_ts, 60);
+ sprintf(bottom_row, "%02d%02d%2d", delta.quot, delta.rem, tmp + 1);
+ sprintf(int_index_str, " %1d", state->timer_idx + 1);
+ }
+ // write out to lcd
+ if (int_state_str[0][0]) {
+ watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, int_state_str[1], int_state_str[0]);
+ watch_display_text_with_fallback(WATCH_POSITION_TOP_RIGHT, int_index_str, int_index_str);
+ // set the bar for the i-like symbol on position 2
+ if (watch_get_lcd_type() == WATCH_LCD_TYPE_CLASSIC) {
+ watch_set_pixel(2, 9);
+ } else {
+ watch_set_pixel(2, 10);
+ }
+ // display the rest of the string
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, bottom_row, bottom_row);
+ }
+}
+
+static void _initiate_setting(interval_face_state_t *state, uint8_t subsecond) {
+ state->face_state = interval_state_setting;
+ _setting_idx = interval_setting_0_timer_idx;
+ _ticks = 0;
+ _erase_timer_flag = false;
+ watch_set_colon();
+ movement_request_tick_frequency(4);
+ _face_draw(state, subsecond);
+}
+
+static void _resume_setting(interval_face_state_t *state, uint8_t subsecond) {
+ state->face_state = interval_state_waiting;
+ _ticks = 0;
+ _face_draw(state, subsecond);
+ movement_request_tick_frequency(2);
+ watch_clear_indicator(WATCH_INDICATOR_LAP);
+}
+
+static void _abort_quick_ticks() {
+ if (_ticks == -2) {
+ _ticks = -1;
+ movement_request_tick_frequency(4);
+ }
+}
+
+static void _handle_alarm_button(interval_face_state_t *state) {
+ // handles the alarm button press and alters the corresponding timer settings
+ switch (_setting_idx) {
+ case interval_setting_0_timer_idx:
+ _inc_uint8(&state->timer_idx, 1, INTERVAL_TIMERS);
+ _erase_timer_flag = false;
+ break;
+ case interval_setting_1_clear_yn:
+ _erase_timer_flag ^= 1;
+ break;
+ case interval_setting_2_warmup_minutes:
+ _inc_uint8(&state->timer[state->timer_idx].warmup_minutes, 1, 60);
+ break;
+ case interval_setting_3_warmup_seconds:
+ _inc_uint8(&state->timer[state->timer_idx].warmup_seconds, 5, 60);
+ break;
+ case interval_setting_4_work_minutes:
+ _inc_uint8(&state->timer[state->timer_idx].work_minutes, 1, 60);
+ if (state->timer[state->timer_idx].work_rounds == 0) state->timer[state->timer_idx].work_rounds = 1;
+ break;
+ case interval_setting_5_work_seconds:
+ _inc_uint8(&state->timer[state->timer_idx].work_seconds, 5, 60);
+ if (state->timer[state->timer_idx].work_rounds == 0) state->timer[state->timer_idx].work_rounds = 1;
+ break;
+ case interval_setting_6_work_rounds:
+ _inc_uint8(&state->timer[state->timer_idx].work_rounds, 1, 100);
+ break;
+ case interval_setting_7_break_minutes:
+ _inc_uint8(&state->timer[state->timer_idx].break_minutes, 1, 60);
+ break;
+ case interval_setting_8_break_seconds:
+ _inc_uint8(&state->timer[state->timer_idx].break_seconds, 5, 60);
+ break;
+ case interval_setting_9_full_rounds:
+ _inc_uint8(&state->timer[state->timer_idx].full_rounds, 1, 100);
+ break;
+ case interval_setting_10_cooldown_minutes:
+ _inc_uint8(&state->timer[state->timer_idx].cooldown_minutes, 1, 60);
+ break;
+ case interval_setting_11_cooldown_seconds:
+ _inc_uint8(&state->timer[state->timer_idx].cooldown_seconds, 5, 60);
+ break;
+ default:
+ break;
+ }
+}
+
+static void _set_next_timestamp(interval_face_state_t *state) {
+ // set next timestamp for the running timer, set background task and pay sound sequence
+ uint16_t delta = 0;
+ int8_t *sound_seq;
+ interval_timer_setting_t timer = state->timer[state->timer_idx];
+ switch (_timer_run_state) {
+ case 0:
+ delta = timer.warmup_minutes * 60 + timer.warmup_seconds;
+ sound_seq = (int8_t *)_sound_seq_warmup;
+ break;
+ case 1:
+ delta = timer.work_minutes * 60 + timer.work_seconds;
+ sound_seq = (int8_t *)_sound_seq_work;
+ break;
+ case 2:
+ delta = timer.break_minutes * 60 + timer.break_seconds;
+ sound_seq = (int8_t *)_sound_seq_break;
+ break;
+ case 3:
+ delta = timer.cooldown_minutes * 60 + timer.cooldown_seconds;
+ sound_seq = (int8_t *)_sound_seq_cooldown;
+ break;
+ default:
+ sound_seq = NULL;
+ break;
+ }
+ // failsafe
+ if (delta <= 0) delta = 1;
+ _target_ts += delta;
+ // schedule next background task
+ watch_date_time_t target_dt = watch_utility_date_time_from_unix_time(_target_ts, 0);
+ movement_schedule_background_task_for_face(state->face_idx, target_dt);
+ // play sound
+ watch_buzzer_play_sequence(sound_seq, NULL);
+}
+
+static inline bool _is_timer_empty(interval_timer_setting_t *timer) {
+ // checks if a timer is empty
+ return (timer->warmup_minutes + timer->warmup_seconds
+ + timer->work_minutes + timer->work_seconds
+ + timer->break_minutes + timer->break_seconds
+ + timer->cooldown_minutes + timer->cooldown_seconds == 0);
+}
+
+static void _init_timer_info(interval_face_state_t *state) {
+ state->face_state = interval_state_waiting;
+ _ticks = 0;
+ if (state->is_active) movement_request_tick_frequency(2);
+}
+
+static void _abort_running_timer() {
+ _timer_work_round = _timer_full_round = 0;
+ _timer_run_state = 0;
+ movement_cancel_background_task();
+ watch_clear_indicator(WATCH_INDICATOR_BELL);
+ watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
+}
+
+static void _resume_paused_timer(interval_face_state_t *state) {
+ // resume paused timer
+ _now_ts = _get_now_ts();
+ _target_ts += _now_ts - _paused_ts;
+ watch_date_time_t target_dt = watch_utility_date_time_from_unix_time(_target_ts, 0);
+ movement_schedule_background_task_for_face(state->face_idx, target_dt);
+ state->face_state = interval_state_running;
+ watch_set_indicator(WATCH_INDICATOR_BELL);
+}
+
+void interval_face_setup(uint8_t watch_face_index, void **context_ptr) {
+
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(interval_face_state_t));
+ interval_face_state_t *state = (interval_face_state_t *)*context_ptr;
+ memset(*context_ptr, 0, sizeof(interval_face_state_t));
+ state->face_idx = watch_face_index;
+ // somehow the memset above doesn't to the trick. So set the state explicitly
+ state->face_state = interval_state_waiting;
+ for (uint8_t i = 0; i < INTERVAL_TIMERS; i++) state->timer[i].work_rounds = 1;
+ // set up default timers
+ for (uint8_t i = 0; i < 6; i++) {
+ state->timer[i].warmup_seconds = _default_timers[i][0];
+ if (_default_timers[i][1] < 0) state->timer[i].work_minutes = -_default_timers[i][1];
+ else state->timer[i].work_seconds = _default_timers[i][1];
+ state->timer[i].work_rounds = 1;
+ if (_default_timers[i][2] < 0) state->timer[i].break_minutes = -_default_timers[i][2];
+ else state->timer[i].break_seconds = _default_timers[i][2];
+ state->timer[i].full_rounds = _default_timers[i][3];
+ state->timer[i].cooldown_seconds = _default_timers[i][4];
+ }
+ }
+}
+
+void interval_face_activate(void *context) {
+ interval_face_state_t *state = (interval_face_state_t *)context;
+ _erase_timer_flag = false;
+ state->is_active = true;
+ if (state->face_state <= interval_state_waiting) {
+ // initiate the intro loop
+ state->face_state = interval_state_intro;
+ _ticks = 0;
+ movement_request_tick_frequency(8);
+ } else watch_set_colon();
+}
+
+void interval_face_resign(void *context) {
+ interval_face_state_t *state = (interval_face_state_t *)context;
+ if (state->face_state <= interval_state_setting) state->face_state = interval_state_waiting;
+ watch_set_led_off();
+ movement_request_tick_frequency(1);
+ state->is_active = false;
+}
+
+bool interval_face_loop(movement_event_t event, void *context) {
+ interval_face_state_t *state = (interval_face_state_t *)context;
+ interval_timer_setting_t *timer = &state->timer[state->timer_idx];
+
+ switch (event.event_type) {
+ case EVENT_TICK:
+ if (state->face_state == interval_state_intro) {
+ // play intro animation so the wearer knows the face
+ if (_ticks == 4) {
+ // transition to default view of current interval slot
+ watch_set_colon();
+ _init_timer_info(state);
+ _face_draw(state, event.subsecond);
+ break;
+ }
+ if (watch_get_lcd_type() == WATCH_LCD_TYPE_CLASSIC) {
+ watch_set_pixel(_intro_segdata[_ticks][0], _intro_segdata[_ticks][1]);
+ } else {
+ watch_set_pixel(_intro_segdata_cd[_ticks][0], _intro_segdata_cd[_ticks][1]);
+ }
+ _ticks++;
+ } else if (state->face_state == interval_state_waiting && _ticks >= 0) {
+ // play information slideshow for current interval timer
+ _ticks++;
+ if ((_ticks % 12 == 9) && (timer->cooldown_minutes + timer->cooldown_seconds == 0)) _ticks += 3;
+ if (_ticks > 24) _ticks = -1;
+ else _face_draw(state, event.subsecond);
+ } else if (state->face_state == interval_state_setting) {
+ if (_ticks == -2) {
+ // fast counting
+ _handle_alarm_button(state);
+ }
+ _face_draw(state, event.subsecond);
+ } else if (state->face_state == interval_state_running || state->face_state == interval_state_pausing) {
+ _now_ts = _get_now_ts();
+ _face_draw(state, event.subsecond);
+ }
+ break;
+ case EVENT_ACTIVATE:
+ watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, INTERVAL_FACE_STATE_DEFAULT_CD, INTERVAL_FACE_STATE_DEFAULT);
+ if (state->face_state) _face_draw(state, event.subsecond);
+ break;
+ case EVENT_LIGHT_BUTTON_UP:
+ if (state->face_state == interval_state_setting) {
+ if (_setting_idx == interval_setting_0_timer_idx) {
+ // skip clear page if timer is empty
+ if (_is_timer_empty(timer)) _setting_idx = interval_setting_1_clear_yn;
+ } else if (_setting_idx == interval_setting_1_clear_yn) {
+ watch_set_colon();
+ if (_erase_timer_flag) {
+ // clear the current timer
+ memset((void *)timer, 0, sizeof(interval_timer_setting_t));
+ // play a short beep as confirmation
+ watch_buzzer_play_note(BUZZER_NOTE_C8, 70);
+ }
+ } else if (_setting_idx == interval_setting_9_full_rounds && !timer->full_rounds) {
+ // skip cooldown if full rounds are not limited
+ _setting_idx = interval_setting_11_cooldown_seconds;
+ }
+ _setting_idx += 1;
+ if (_setting_idx == interval_setting_max) {
+ // we have done a full settings circle: resume setting
+ _resume_setting(state, event.subsecond);
+ } else
+ _face_draw(state, event.subsecond);
+ } else {
+ movement_illuminate_led();
+ }
+ break;
+ case EVENT_LIGHT_LONG_PRESS:
+ _button_beep();
+ if (state->face_state == interval_state_setting) {
+ _resume_setting(state, event.subsecond);
+ } else {
+ if (state->face_state >= interval_state_running ) _abort_running_timer();
+ _initiate_setting(state, event.subsecond);
+ }
+ break;
+ case EVENT_ALARM_BUTTON_UP:
+ switch (state->face_state) {
+ case interval_state_waiting:
+ // cycle through timers, skipping empty ones
+ do {
+ _inc_uint8(&state->timer_idx, 1, INTERVAL_TIMERS);
+ } while (_is_timer_empty(&state->timer[state->timer_idx]) && state->timer_idx != 0);
+ _ticks = 0;
+ _face_draw(state, event.subsecond);
+ break;
+ case interval_state_setting:
+ // alter timer settings
+ _abort_quick_ticks();
+ _handle_alarm_button(state);
+ break;
+ case interval_state_running:
+ // pause timer
+ _button_beep();
+ _paused_ts = _get_now_ts();
+ state->face_state = interval_state_pausing;
+ movement_cancel_background_task();
+ _face_draw(state, event.subsecond);
+ break;
+ case interval_state_pausing:
+ // resume paused timer
+ _button_beep();
+ _resume_paused_timer(state);
+ _face_draw(state, event.subsecond);
+ break;
+ default:
+ break;
+ }
+ break;
+ case EVENT_ALARM_LONG_PRESS:
+ if (state->face_state == interval_state_setting && _setting_idx != interval_setting_1_clear_yn) {
+ // initiate quick counting
+ _ticks = -2;
+ movement_request_tick_frequency(8);
+ break;
+ } else if (state->face_state <= interval_state_waiting) {
+ if (_is_timer_empty(timer)) {
+ // jump back to timer #1
+ _button_beep();
+ state->timer_idx = 0;
+ _init_timer_info(state);
+ } else {
+ // set initial state and start timer
+ _timer_work_round = _timer_full_round = 0;
+ if (timer->warmup_minutes + timer->warmup_seconds) _timer_run_state = 0;
+ else if (timer->work_minutes + timer->work_seconds) _timer_run_state = 1;
+ else if (timer->break_minutes + timer->break_seconds) _timer_run_state = 2;
+ else if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
+ movement_request_tick_frequency(1);
+ _now_ts = _get_now_ts();
+ _target_ts = _now_ts;
+ _set_next_timestamp(state);
+ state->face_state = interval_state_running;
+ watch_set_indicator(WATCH_INDICATOR_BELL);
+ watch_set_colon();
+ }
+ } else if (state->face_state == interval_state_running) {
+ // stop the timer
+ _abort_running_timer();
+ _init_timer_info(state);
+ } else if (state->face_state == interval_state_pausing) {
+ // resume paused timer
+ _button_beep();
+ _resume_paused_timer(state);
+ }
+ _face_draw(state, event.subsecond);
+ break;
+ case EVENT_ALARM_LONG_UP:
+ _abort_quick_ticks();
+ break;
+ case EVENT_BACKGROUND_TASK:
+ // find the next timestamp or end the timer
+ if (_timer_run_state == 0) {
+ // warmup finished
+ if (timer->work_minutes + timer->work_seconds) _timer_run_state = 1;
+ else if (timer->break_minutes + timer->break_seconds) _timer_run_state = 2;
+ else if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
+ else _timer_run_state = 4;
+ } else if (_timer_run_state == 1) {
+ // work finished
+ _timer_work_round++;
+ if (_timer_work_round == timer->work_rounds) {
+ _timer_work_round = 0;
+ if (timer->break_minutes + timer->break_seconds && (timer->full_rounds == 0
+ || (timer->full_rounds && _timer_full_round + 1 < timer->full_rounds))) _timer_run_state = 2;
+ else {
+ _timer_full_round++;
+ if (timer->full_rounds && _timer_full_round == timer->full_rounds) {
+ if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
+ else _timer_run_state = 4;
+ } else _timer_run_state = 1;
+ }
+ }
+ } else if (_timer_run_state == 2) {
+ // break finished
+ _timer_full_round++;
+ _timer_work_round = 0;
+ if (timer->full_rounds && _timer_full_round == timer->full_rounds) {
+ if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
+ else _timer_run_state = 4;
+ _timer_full_round--;
+ } else {
+ if (timer->work_minutes + timer->work_seconds) _timer_run_state = 1;
+ }
+ } else if (_timer_run_state == 3)
+ // cooldown finished
+ _timer_run_state = 4;
+ // set next timestamp or play final sound sequence
+ if (_timer_run_state < 4) {
+ // transition to next timer phase
+ _set_next_timestamp(state);
+ } else {
+ // timer has finished
+ state->face_state = interval_state_waiting;
+ _init_timer_info(state);
+ _face_draw(state, event.subsecond);
+ watch_buzzer_play_sequence((int8_t *)_sound_seq_finish, NULL);
+ }
+ break;
+ case EVENT_TIMEOUT:
+ if (state->face_state != interval_state_running) movement_move_to_face(0);
+ break;
+ case EVENT_LIGHT_BUTTON_DOWN:
+ // don't light up every time light is hit
+ break;
+ default:
+ movement_default_loop_handler(event);
+ break;
+ }
+ return true;
+}
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef INTERVAL_FACE_H_
+#define INTERVAL_FACE_H_
+
+/*
+ * INTERVAL TIMER face
+ *
+ * This face brings 9 customizable interval timers to the sensor watch,
+ * to be used as hiit training device and/or for time management techniques.
+ *
+ * - There are 9 interval timer slots, you can cycle through these with the
+ * alarm button (short press). For each timer slot, a short "slideshow"
+ * displaying the relevant details (like length of each phase - see below)
+ * is shown.
+ *
+ * - To start an interval timer, press and hold the alarm button.
+ *
+ * - To pause a running timer, press the alarm button (short press).
+ *
+ * - To completely abort a running timer, press and hold the alarm button.
+ *
+ * - Press and hold the light button to enter settings mode for each interval
+ * timer slot.
+ *
+ * - Each interval timer has 1 to 4 phases of customizable length like so:
+ * (1) prepare/warum up --> (2) work --> (3) break --> (4) cool down.
+ * When setting up or running a timer, each of these phases is displayed by
+ * the letters "PR" (prepare), "WO" (work), "BR" (break), "CD" (cool down).
+ *
+ * - Each of these phases is optional, you can set the corresponding
+ * minutes and seconds to zero. But at least one phase needs to be set, if
+ * you want to use the timer.
+ *
+ * - You can define the number of rounds either only for the work
+ * phase and/or for the combination of work + break phase. Let's say you
+ * want an interval timer that counts 3 rounds of 30 seconds work,
+ * followed by 20 seconds rest:
+ * work 30s --> work 30s --> work 30s --> break 20s
+ * You can do this by setting 30s for the "WO"rk phase and setting a 3
+ * in the lower right hand corner of the work page. The "LAP" indicator
+ * lights up at this position, to explain that we are setting laps here.
+ * After that, set the "BR"eak phase to 20s and leave the rest as it is.
+ *
+ * - If you want to set up a certain number of "full rounds", consisting
+ * of work phase(s) plus breaks, you can do so at the "BR"eak page. The
+ * number in the lower right hand corner determines the number of full
+ * rounds to be counted. A "-" means, that there is no limit and the
+ * timer keeps alternating between work and break phases.
+ *
+ * - This watch face comes with several pre-defined interval timers,
+ * suitable for hiit training (timer slots 1 to 4) as well as doing
+ * work according to the pomodoro principle (timer slots 5 to 6).
+ * Feel free to adjust the timer slots to your own needs (or completely
+ * wipe them ;-)
+ */
+
+#include "movement.h"
+
+#define INTERVAL_TIMERS 9 // no of available customizable timers (be aware: only 4 bits reserved for this value in struct below)
+
+typedef struct {
+ uint8_t warmup_minutes;
+ uint8_t warmup_seconds;
+ uint8_t work_minutes;
+ uint8_t work_seconds;
+ uint8_t break_minutes;
+ uint8_t break_seconds;
+ uint8_t cooldown_minutes;
+ uint8_t cooldown_seconds;
+ uint8_t work_rounds;
+ uint8_t full_rounds;
+} interval_timer_setting_t;
+
+typedef enum {
+ interval_state_intro,
+ interval_state_waiting,
+ interval_state_setting,
+ interval_state_running,
+ interval_state_pausing
+} interval_timer_state_t;
+
+typedef struct {
+ bool is_active;
+ uint8_t face_idx;
+ uint8_t timer_idx;
+ uint8_t timer_running_idx;
+ interval_timer_state_t face_state;
+ interval_timer_setting_t timer[INTERVAL_TIMERS];
+} interval_face_state_t;
+
+void interval_face_setup(uint8_t watch_face_index, void ** context_ptr);
+void interval_face_activate(void *context);
+bool interval_face_loop(movement_event_t event, void *context);
+void interval_face_resign(void *context);
+
+#define interval_face ((const watch_face_t) { \
+ interval_face_setup, \
+ interval_face_activate, \
+ interval_face_loop, \
+ interval_face_resign, \
+ NULL \
+})
+
+#endif // INTERVAL_FACE_H_