DIFF_EASY, // FREQ_EASY FPS
DIFF_NORM, // FREQ_NORM FPS
DIFF_HARD, // FREQ_NORM FPS, smaller travel-distance for ball
- DIFF_FAST, // FREQ_FAST FPS
DIFF_COUNT
} PingDifficulty;
#define FREQ_BABY 2
#define FREQ_EASY 4
#define FREQ_NORM 8
-#define FREQ_FAST 16
#define BALL_POS_MAX 11
#define BALL_OFF_SCREEN 100
[DIFF_BABY] = " b",
[DIFF_EASY] = " E",
[DIFF_NORM] = " N",
- [DIFF_HARD] = " H",
- [DIFF_FAST] = " F"
+ [DIFF_HARD] = " H"
};
watch_display_text(WATCH_POSITION_TOP_RIGHT, labels[difficulty]);
}
case DIFF_EASY:
game_state.curr_freq = FREQ_EASY;
break;
- case DIFF_FAST:
- game_state.curr_freq = FREQ_FAST;
- break;
case DIFF_NORM:
case DIFF_HARD:
default: