--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2023 Dennisman219
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include "minimal_clock_face.h"
+
+static void _minimal_clock_face_update_display(movement_settings_t *settings) {
+ watch_date_time date_time = watch_rtc_get_date_time();
+ char buffer[11];
+
+ if (!settings->bit.clock_mode_24h) {
+ date_time.unit.hour %= 12;
+ }
+
+ sprintf(buffer, "%2d%02d ", date_time.unit.hour, date_time.unit.minute);
+ watch_display_string(buffer, 4);
+}
+
+void minimal_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
+ (void) settings;
+ (void) watch_face_index;
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(minimal_clock_state_t));
+ memset(*context_ptr, 0, sizeof(minimal_clock_state_t));
+ // Do any one-time tasks in here; the inside of this conditional happens only at boot.
+ }
+ // Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
+}
+
+void minimal_clock_face_activate(movement_settings_t *settings, void *context) {
+ (void) settings;
+ (void) context;
+ // Handle any tasks related to your watch face coming on screen.
+ watch_set_colon();
+}
+
+bool minimal_clock_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
+ (void) context;
+
+ switch (event.event_type) {
+ case EVENT_ACTIVATE:
+ // Show your initial UI here.
+ _minimal_clock_face_update_display(settings);
+ break;
+ case EVENT_TICK:
+ // If needed, update your display here.
+ _minimal_clock_face_update_display(settings);
+ break;
+ case EVENT_LIGHT_BUTTON_UP:
+ // You can use the Light button for your own purposes. Note that by default, Movement will also
+ // illuminate the LED in response to EVENT_LIGHT_BUTTON_DOWN; to suppress that behavior, add an
+ // empty case for EVENT_LIGHT_BUTTON_DOWN.
+ break;
+ case EVENT_ALARM_BUTTON_UP:
+ // Just in case you have need for another button.
+ break;
+ case EVENT_TIMEOUT:
+ // Your watch face will receive this event after a period of inactivity. If it makes sense to resign,
+ // you may uncomment this line to move back to the first watch face in the list:
+ // movement_move_to_face(0);
+ break;
+ case EVENT_LOW_ENERGY_UPDATE:
+ // If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
+ // Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
+ // You should also consider starting the tick animation, to show the wearer that this is sleep mode:
+ // watch_start_tick_animation(500);
+ _minimal_clock_face_update_display(settings);
+ break;
+ default:
+ // Movement's default loop handler will step in for any cases you don't handle above:
+ // * EVENT_LIGHT_BUTTON_DOWN lights the LED
+ // * EVENT_MODE_BUTTON_UP moves to the next watch face in the list
+ // * EVENT_MODE_LONG_PRESS returns to the first watch face (or skips to the secondary watch face, if configured)
+ // You can override any of these behaviors by adding a case for these events to this switch statement.
+ return movement_default_loop_handler(event, settings);
+ }
+
+ // return true if the watch can enter standby mode. Generally speaking, you should always return true.
+ // Exceptions:
+ // * If you are displaying a color using the low-level watch_set_led_color function, you should return false.
+ // * If you are sounding the buzzer using the low-level watch_set_buzzer_on function, you should return false.
+ // Note that if you are driving the LED or buzzer using Movement functions like movement_illuminate_led or
+ // movement_play_alarm, you can still return true. This guidance only applies to the low-level watch_ functions.
+ return true;
+}
+
+void minimal_clock_face_resign(movement_settings_t *settings, void *context) {
+ (void) settings;
+ (void) context;
+
+ // handle any cleanup before your watch face goes off-screen.
+}
+
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2023 Dennisman219
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef MINIMAL_CLOCK_FACE_H_
+#define MINIMAL_CLOCK_FACE_H_
+
+#include "movement.h"
+
+/*
+ * A DESCRIPTION OF YOUR WATCH FACE
+ *
+ * and a description of how use it
+ *
+ */
+
+typedef struct {
+ // Anything you need to keep track of, put it here!
+ uint8_t unused;
+} minimal_clock_state_t;
+
+void minimal_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
+void minimal_clock_face_activate(movement_settings_t *settings, void *context);
+bool minimal_clock_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
+void minimal_clock_face_resign(movement_settings_t *settings, void *context);
+
+#define minimal_clock_face ((const watch_face_t){ \
+ minimal_clock_face_setup, \
+ minimal_clock_face_activate, \
+ minimal_clock_face_loop, \
+ minimal_clock_face_resign, \
+ NULL, \
+})
+
+#endif // MINIMAL_CLOCK_FACE_H_
+