date_time->second = round(seconds % 60);
}
-static void _update(mars_time_state_t *state) {
+static void _update(mars_time_state_t *state, bool low_energy_mode) {
char buf[8];
watch_date_time_t date_time = movement_get_local_date_time();
uint32_t now = watch_utility_date_time_to_unix_time(date_time, movement_get_current_timezone_offset());
watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, site_names_custom[state->current_site], site_names_classic[state->current_site]);
- if (state->displaying_sol) {
+ if (state->displaying_sol && !low_energy_mode) {
// TODO: this is not right, mission sol should turn over at midnight local time?
uint16_t sol = floor(msd) - landing_sols[state->current_site];
sprintf(buf, "%6d", sol);
} else {
mars_clock_hms_t mars_time;
_h_to_hms(&mars_time, lmt);
- sprintf(buf, "%02d%02d%02d", mars_time.hour, mars_time.minute, mars_time.second);
+ if (low_energy_mode) {
+ sprintf(buf, "%02d%02d ", mars_time.hour, mars_time.minute);
+ } else {
+ sprintf(buf, "%02d%02d%02d", mars_time.hour, mars_time.minute, mars_time.second);
+ }
watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
watch_display_text(WATCH_POSITION_BOTTOM, buf);
watch_set_colon();
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
- _update(state);
+ _update(state, false);
break;
case EVENT_LIGHT_BUTTON_UP:
state->displaying_sol = !state->displaying_sol;
- _update(state);
+ _update(state, false);
break;
case EVENT_LIGHT_LONG_PRESS:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_UP:
state->current_site = (state->current_site + 1) % MARS_TIME_NUM_SITES;
- _update(state);
+ _update(state, false);
break;
case EVENT_LOW_ENERGY_UPDATE:
// a mars solar second is 1.0275 seconds, so the animation should tick at half of that.
watch_start_sleep_animation(514);
watch_start_indicator_blink_if_possible(WATCH_INDICATOR_COLON, 514);
}
+ _update(state, true);
break;
case EVENT_LIGHT_BUTTON_DOWN:
// don't light up every time light is hit