static int16_t _text_pos;
static const char* _text_looping;
static const char title_text[] = "Periodic Table";
-static bool _led_on = false;
void periodic_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr)
{
_handle_mode_still_pressed(state, settings->bit.button_should_sound);
break;
case EVENT_LIGHT_BUTTON_UP:
- if (!_led_on) _handle_backward(state, settings->bit.button_should_sound);
- if (!watch_get_pin_level(BTN_ALARM)) _led_on = false;
+ if (state->mode <= SCREEN_ELEMENT) {
+ _handle_backward(state, settings->bit.button_should_sound);
+ }
+ else {
+ state->mode = SCREEN_ELEMENT;
+ _display_screen(state, settings->bit.button_should_sound);
+ }
+ break;
+ case EVENT_LIGHT_BUTTON_DOWN:
break;
case EVENT_ALARM_BUTTON_UP:
- if (!_led_on) _handle_forward(state, settings->bit.button_should_sound);
- if (!watch_get_pin_level(BTN_LIGHT)) _led_on = false;
+ if (state->mode <= SCREEN_ELEMENT) {
+ _handle_forward(state, settings->bit.button_should_sound);
+ }
+ else {
+ state->mode = SCREEN_ELEMENT;
+ _display_screen(state, settings->bit.button_should_sound);
+ }
break;
case EVENT_ALARM_LONG_PRESS:
- if (!_led_on) {
+ if (state->mode <= SCREEN_ELEMENT) {
start_quick_cyc();
_handle_forward(state, settings->bit.button_should_sound);
}
break;
case EVENT_LIGHT_LONG_PRESS:
- if (!_led_on) {
+ if (state->mode <= SCREEN_ELEMENT) {
start_quick_cyc();
_handle_backward(state, settings->bit.button_should_sound);
}
- break;
- case EVENT_LIGHT_BUTTON_DOWN:
- if (watch_get_pin_level(BTN_ALARM)) _led_on = true;
- stop_quick_cyc();
- break;
- case EVENT_ALARM_BUTTON_DOWN:
- if (watch_get_pin_level(BTN_LIGHT)) _led_on = true;
- stop_quick_cyc();
- break;
- case EVENT_LIGHT_LONG_UP:
- _led_on = false;
- break;
- case EVENT_ALARM_LONG_UP:
- _led_on = false;
+ else {
+ movement_illuminate_led();
+ }
break;
case EVENT_MODE_BUTTON_UP:
if (state->mode == SCREEN_TITLE) movement_move_to_next_face();
return movement_default_loop_handler(event, settings);
}
- if (_led_on) movement_illuminate_led();
-
return true;
}
* If you are in a subscreen and just keep holding MODE, you will go through all of these menus without needing to depress.
*
* Light Press
- * Previous Element
+ * On Title or Element Symbol Screen: Previous Element
+ * Else: Display currenlt-selected element symbol page
* Light Hold
- * Fast Cycle through Previous Elements
+ * On Title Screen or Element Symbol: Fast Cycle through Previous Elements
+ * Else: Activate LED backlight
*
* Alarm Press
- * Next Element
+ * On Title or Element Symbol Screen: Next Element
+ * Else: Display currenlt-selected element symbol page
* Alarm Hold
- * Fast Cycle through Next Elements
- *
- * Light & Alarm Hold
- * Activate LED backlight
- *
+ * On Title Screen or Element Symbol: Fast Cycle through Next Elements
*/
#define MODE_VIEW 0