#include <stdlib.h>
#include <string.h>
#include "simple_coin_flip_face.h"
+#include "delay.h"
void simple_coin_flip_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
}
void simple_coin_flip_face_activate(void *context) {
- simple_coin_flip_face_state_t *state = (simple_coin_flip_face_state_t *)context;
+ (void) context;
}
static uint32_t get_random(uint32_t max) {
}
-void draw_start_face() {
+static void draw_start_face(void) {
watch_clear_display();
if (watch_get_lcd_type() == WATCH_LCD_TYPE_CLASSIC) {
watch_display_text(WATCH_POSITION_BOTTOM, " Flip");
}
}
-void set_pixels(int pixels[3][4][2], int j_len) {
+static void set_pixels(int pixels[3][4][2], int j_len) {
for(int loopruns = 0; loopruns<2; loopruns++) {
for(int i = 0; i<3; i++) {
watch_clear_display();
}
}
-void load_animation() {
+static void load_animation(void) {
if (watch_get_lcd_type() == WATCH_LCD_TYPE_CLASSIC) {
int j_len = 2;
int pixels[3][4][2] = {
}
static void _blink_face_update_lcd(simple_coin_flip_face_state_t *state) {
+ (void) state;
watch_clear_display();
load_animation();
watch_clear_display();