ball_arr_seg = is_custom_lcd ? custom_ball_arr_seg : classic_ball_arr_seg;
obstacle_arr_com = is_custom_lcd ? custom_obstacle_arr_com : classic_obstacle_arr_com;
obstacle_arr_seg = is_custom_lcd ? custom_obstacle_arr_seg : classic_obstacle_arr_seg;
- movement_enable_tap_detection_if_available();
}
bool endless_runner_face_loop(movement_event_t event, void *context) {
switch (event.event_type) {
case EVENT_ACTIVATE:
disable_tap_control(state);
+ clock_stop_tick_tock_animation();
check_and_reset_hi_score(state);
display_title(state);
break;