#define BOARD_DISPLAY_END 9\r
#define MIN_CARD_VALUE 2\r
#define MAX_CARD_VALUE 14\r
+#define FLIP_BOARD_DIRECTION false\r
\r
typedef struct card_t {\r
uint8_t value;\r
}\r
\r
static void render_board_position(size_t board_position) {\r
- const size_t display_position = BOARD_DISPLAY_END - board_position;\r
+ size_t display_position = FLIP_BOARD_DIRECTION\r
+ ? BOARD_DISPLAY_START + board_position\r
+ : BOARD_DISPLAY_END - board_position;\r
const bool revealed = game_board[board_position].revealed;\r
\r
+ //// Current position indicator spot\r
//if (board_position == guess_position) {\r
- // // Current spot\r
// watch_display_character('-', display_position);\r
// return;\r
//}\r