In the original movement, the 'usb enabled' check was overridden
to true for the simulator such that shell_task() would always
be executed. In the new 'dummy' device in gossamer used by the
simulator, this usb check returns false.
Seemed like a slightly cleaner thing to do was to call
shell_task() regardless rather than to incorrectly
pretend that USB was connected.
}
}
+#if __EMSCRIPTEN__
+ shell_task();
+#else
// if we are plugged into USB, handle the serial shell
if (usb_is_enabled()) {
shell_task();
}
+#endif
event.subsecond = 0;