+++ /dev/null
-/*
- * MIT License
- *
- * Copyright (c) 2022 Andreas Nebinger
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include <stdlib.h>
-#include <string.h>
-
-#include "alarm_face.h"
-#include "watch.h"
-#include "watch_utility.h"
-#include "watch_private_display.h"
-
-typedef enum {
- alarm_setting_idx_alarm,
- alarm_setting_idx_day,
- alarm_setting_idx_hour,
- alarm_setting_idx_minute,
- alarm_setting_idx_pitch,
- alarm_setting_idx_beeps
-} alarm_setting_idx_t;
-
-static const char _dow_strings[ALARM_DAY_STATES + 1][2] ={"AL", "MO", "TU", "WE", "TH", "FR", "SA", "SO", "ED", "1t", "MF", "WN"};
-static const uint8_t _blink_idx[ALARM_SETTING_STATES] = {2, 0, 4, 6, 8, 9};
-static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9};
-static const watch_buzzer_note_t _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8};
-static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}};
-
-static int8_t _wait_ticks;
-
-static uint8_t _get_weekday_idx(watch_date_time date_time) {
- date_time.unit.year += 20;
- if (date_time.unit.month <= 2) {
- date_time.unit.month += 12;
- date_time.unit.year--;
- }
- return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7;
-}
-
-static void _alarm_set_signal(alarm_state_t *state) {
- if (state->alarm[state->alarm_idx].enabled)
- watch_set_indicator(WATCH_INDICATOR_SIGNAL);
- else
- watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
-}
-
-static void _alarm_face_draw(alarm_state_t *state, uint8_t subsecond) {
- char buf[12];
-
- uint8_t i = 0;
- if (state->is_setting) {
- // display the actual day indicating string for the current alarm
- i = state->alarm[state->alarm_idx].day + 1;
- }
- //handle am/pm for hour display
- uint8_t h = state->alarm[state->alarm_idx].hour;
- if (!movement_clock_mode_24h()) {
- if (h >= 12) {
- watch_set_indicator(WATCH_INDICATOR_PM);
- h %= 12;
- } else {
- watch_clear_indicator(WATCH_INDICATOR_PM);
- }
- if (h == 0) h = 12;
- } else {
- watch_set_indicator(WATCH_INDICATOR_24H);
- }
-
- sprintf(buf, set_leading_zero? "%c%c%2d%02d%02d " : "%c%c%2d%2d%02d ",
- _dow_strings[i][0], _dow_strings[i][1],
- (state->alarm_idx + 1),
- h,
- state->alarm[state->alarm_idx].minute);
- // blink items if in settings mode
- if (state->is_setting && subsecond % 2 && state->setting_state < alarm_setting_idx_pitch && !state->alarm_quick_ticks) {
- buf[_blink_idx[state->setting_state]] = buf[_blink_idx2[state->setting_state]] = ' ';
- }
- watch_display_string(buf, 0);
-
- if (state->is_setting) {
- // draw pitch level indicator
- if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_pitch)) {
- for (i = 0; i <= state->alarm[state->alarm_idx].pitch && i < 3; i++)
- watch_set_pixel(_buzzer_segdata[i][0], _buzzer_segdata[i][1]);
- }
- // draw beep rounds indicator
- if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_beeps)) {
- if (state->alarm[state->alarm_idx].beeps == ALARM_MAX_BEEP_ROUNDS - 1)
- watch_display_character('L', _blink_idx[alarm_setting_idx_beeps]);
- else {
- if (state->alarm[state->alarm_idx].beeps == 0)
- watch_display_character('o', _blink_idx[alarm_setting_idx_beeps]);
- else
- watch_display_character(state->alarm[state->alarm_idx].beeps + 48, _blink_idx[alarm_setting_idx_beeps]);
- }
- }
- }
-
- // set alarm indicator
- _alarm_set_signal(state);
-}
-
-static void _alarm_initiate_setting(alarm_state_t *state, uint8_t subsecond) {
- state->is_setting = true;
- state->setting_state = 0;
- movement_request_tick_frequency(4);
- _alarm_face_draw(state, subsecond);
-}
-
-static void _alarm_resume_setting(alarm_state_t *state, uint8_t subsecond) {
- state->is_setting = false;
- movement_request_tick_frequency(1);
- _alarm_face_draw(state, subsecond);
-}
-
-static void _alarm_update_alarm_enabled(alarm_state_t *state) {
- // save indication for active alarms to movement settings
- bool active_alarms = false;
- watch_date_time now;
- bool now_init = false;
- uint8_t weekday_idx;
- uint16_t now_minutes_of_day;
- uint16_t alarm_minutes_of_day;
- for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
- if (state->alarm[i].enabled) {
- // figure out if alarm is to go off in the next 24 h
- if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) {
- active_alarms = true;
- break;
- } else {
- if (!now_init) {
- now = watch_rtc_get_date_time();
- now_init = true;
- weekday_idx = _get_weekday_idx(now);
- now_minutes_of_day = now.unit.hour * 60 + now.unit.minute;
- }
- alarm_minutes_of_day = state->alarm[i].hour * 60 + state->alarm[i].minute;
- // no more shortcuts: check days and times for all possible cases...
- if ((state->alarm[i].day == weekday_idx && alarm_minutes_of_day >= now_minutes_of_day)
- || ((weekday_idx + 1) % 7 == state->alarm[i].day && alarm_minutes_of_day <= now_minutes_of_day)
- || (state->alarm[i].day == ALARM_DAY_WORKDAY && (weekday_idx < 4
- || (weekday_idx == 4 && alarm_minutes_of_day >= now_minutes_of_day)
- || (weekday_idx == 6 && alarm_minutes_of_day <= now_minutes_of_day)))
- || (state->alarm[i].day == ALARM_DAY_WEEKEND && (weekday_idx == 5
- || (weekday_idx == 6 && alarm_minutes_of_day >= now_minutes_of_day)
- || (weekday_idx == 4 && alarm_minutes_of_day <= now_minutes_of_day)))) {
- active_alarms = true;
- break;
- }
- }
- }
- }
- movement_set_alarm_enabled(active_alarms);
-}
-
-static void _alarm_play_short_beep(uint8_t pitch_idx) {
- // play a short double beep
- watch_buzzer_play_note(_buzzer_notes[pitch_idx], 50);
- watch_buzzer_play_note(BUZZER_NOTE_REST, 50);
- watch_buzzer_play_note(_buzzer_notes[pitch_idx], 70);
-}
-
-static void _alarm_indicate_beep(alarm_state_t *state) {
- // play an example for the current beep setting
- if (state->alarm[state->alarm_idx].beeps == 0) {
- // short double beep
- _alarm_play_short_beep(state->alarm[state->alarm_idx].pitch);
- } else {
- // regular alarm beep
- movement_play_alarm_beeps(1, _buzzer_notes[state->alarm[state->alarm_idx].pitch]);
- }
-}
-
-static void _abort_quick_ticks(alarm_state_t *state) {
- // abort counting quick ticks
- if (state->alarm_quick_ticks) {
- state->alarm[state->alarm_idx].enabled = true;
- state->alarm_quick_ticks = false;
- movement_request_tick_frequency(4);
- }
-}
-
-void alarm_face_setup(uint8_t watch_face_index, void **context_ptr) {
- (void) watch_face_index;
-
- if (*context_ptr == NULL) {
- *context_ptr = malloc(sizeof(alarm_state_t));
- alarm_state_t *state = (alarm_state_t *)*context_ptr;
- memset(*context_ptr, 0, sizeof(alarm_state_t));
- // initialize the default alarm values
- for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
- state->alarm[i].day = ALARM_DAY_EACH_DAY;
- state->alarm[i].beeps = 5;
- state->alarm[i].pitch = 1;
- }
- state->alarm_handled_minute = -1;
- _wait_ticks = -1;
- }
-}
-
-void alarm_face_activate(void *context) {
- (void) context;
- watch_set_colon();
-}
-
-void alarm_face_resign(void *context) {
- alarm_state_t *state = (alarm_state_t *)context;
- state->is_setting = false;
- _alarm_update_alarm_enabled(state);
- watch_set_led_off();
- state->alarm_quick_ticks = false;
- _wait_ticks = -1;
- movement_request_tick_frequency(1);
-}
-
-movement_watch_face_advisory_t alarm_face_advise(void *context) {
- alarm_state_t *state = (alarm_state_t *)context;
- movement_watch_face_advisory_t retval = { 0 };
-
- watch_date_time now = watch_rtc_get_date_time();
- // just a failsafe: never fire more than one alarm within a minute
- if (state->alarm_handled_minute == now.unit.minute) return retval;
- state->alarm_handled_minute = now.unit.minute;
- // check the rest
- for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
- if (state->alarm[i].enabled) {
- if (state->alarm[i].minute == now.unit.minute) {
- if (state->alarm[i].hour == now.unit.hour) {
- state->alarm_playing_idx = i;
- if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) return true;
- uint8_t weekday_idx = _get_weekday_idx(now);
- if (state->alarm[i].day == weekday_idx) retval.wants_background_task = true;
- if (state->alarm[i].day == ALARM_DAY_WORKDAY && weekday_idx < 5) retval.wants_background_task = true;
- if (state->alarm[i].day == ALARM_DAY_WEEKEND && weekday_idx >= 5) retval.wants_background_task = true;
- }
- }
- }
- }
-
- if (retval.wants_background_task) {
- // FIXME for #SecondMovement: I think that this replicates the previous behavior of returning true in the conditionals above,
- // but would like to do more testing
- return retval;
- }
-
- state->alarm_handled_minute = -1;
- // update the movement's alarm indicator five times an hour
- if (now.unit.minute % 12 == 0) _alarm_update_alarm_enabled(state);
- return retval;
-}
-
-bool alarm_face_loop(movement_event_t event, void *context) {
- alarm_state_t *state = (alarm_state_t *)context;
-
- switch (event.event_type) {
- case EVENT_TICK:
- if (state->alarm_quick_ticks) {
- // we are in fast cycling mode
- if (state->setting_state == alarm_setting_idx_hour) {
- state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
- } else if (state->setting_state == alarm_setting_idx_minute) {
- state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
- } else _abort_quick_ticks(state);
- } else if (!state->is_setting) {
- if (_wait_ticks >= 0) _wait_ticks++;
- if (_wait_ticks == 2) {
- // extra long press of alarm button
- _wait_ticks = -1;
- if (state->alarm_idx) {
- // revert change of enabled flag and show it briefly
- state->alarm[state->alarm_idx].enabled ^= 1;
- _alarm_set_signal(state);
- delay_ms(275);
- state->alarm_idx = 0;
- }
- } else break; // no need to do anything when we are not in settings mode and no quick ticks are running
- }
- // fall through
- case EVENT_ACTIVATE:
- _alarm_face_draw(state, event.subsecond);
- break;
- case EVENT_LIGHT_BUTTON_UP:
- if (!state->is_setting) {
- movement_illuminate_led();
- _alarm_initiate_setting(state, event.subsecond);
- break;
- }
- state->setting_state += 1;
- if (state->setting_state >= ALARM_SETTING_STATES) {
- // we have done a full settings cycle, so resume to normal
- _alarm_resume_setting(state, event.subsecond);
- }
- break;
- case EVENT_LIGHT_LONG_PRESS:
- if (state->is_setting) {
- _alarm_resume_setting(state, event.subsecond);
- } else {
- _alarm_initiate_setting(state, event.subsecond);
- }
- break;
- case EVENT_ALARM_BUTTON_UP:
- if (!state->is_setting) {
- // stop wait ticks counter
- _wait_ticks = -1;
- // cycle through the alarms
- state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
- } else {
- // handle the settings behaviour
- switch (state->setting_state) {
- case alarm_setting_idx_alarm:
- // alarm selection
- state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
- break;
- case alarm_setting_idx_day:
- // day selection
- state->alarm[state->alarm_idx].day = (state->alarm[state->alarm_idx].day + 1) % (ALARM_DAY_STATES);
- break;
- case alarm_setting_idx_hour:
- // hour selection
- _abort_quick_ticks(state);
- state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
- break;
- case alarm_setting_idx_minute:
- // minute selection
- _abort_quick_ticks(state);
- state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
- break;
- case alarm_setting_idx_pitch:
- // pitch level
- state->alarm[state->alarm_idx].pitch = (state->alarm[state->alarm_idx].pitch + 1) % 3;
- // play sound to show user what this is for
- _alarm_indicate_beep(state);
- break;
- case alarm_setting_idx_beeps:
- // number of beeping rounds selection
- state->alarm[state->alarm_idx].beeps = (state->alarm[state->alarm_idx].beeps + 1) % ALARM_MAX_BEEP_ROUNDS;
- // play sounds when user reaches 'short' length and also one time on regular beep length
- if (state->alarm[state->alarm_idx].beeps <= 1) _alarm_indicate_beep(state);
- break;
- default:
- break;
- }
- // auto enable an alarm if user sets anything
- if (state->setting_state > alarm_setting_idx_alarm) state->alarm[state->alarm_idx].enabled = true;
- }
- _alarm_face_draw(state, event.subsecond);
- break;
- case EVENT_ALARM_LONG_PRESS:
- if (!state->is_setting) {
- // toggle the enabled flag for current alarm
- state->alarm[state->alarm_idx].enabled ^= 1;
- // start wait ticks counter
- _wait_ticks = 0;
- } else {
- // handle the long press settings behaviour
- switch (state->setting_state) {
- case alarm_setting_idx_alarm:
- // alarm selection
- state->alarm_idx = 0;
- break;
- case alarm_setting_idx_minute:
- case alarm_setting_idx_hour:
- // initiate fast cycling for hour or minute settings
- movement_request_tick_frequency(8);
- state->alarm_quick_ticks = true;
- break;
- default:
- break;
- }
- }
- _alarm_face_draw(state, event.subsecond);
- break;
- case EVENT_ALARM_LONG_UP:
- if (state->is_setting) {
- if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)
- _abort_quick_ticks(state);
- } else _wait_ticks = -1;
- break;
- case EVENT_BACKGROUND_TASK:
- // play alarm
- if (state->alarm[state->alarm_playing_idx].beeps == 0) {
- // short beep
- if (watch_is_buzzer_or_led_enabled()) {
- _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
- } else {
- // enable, play beep and disable buzzer again
- watch_enable_buzzer();
- _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
- watch_disable_buzzer();
- }
- } else {
- // regular alarm beeps
- movement_play_alarm_beeps((state->alarm[state->alarm_playing_idx].beeps == (ALARM_MAX_BEEP_ROUNDS - 1) ? 20 : state->alarm[state->alarm_playing_idx].beeps),
- _buzzer_notes[state->alarm[state->alarm_playing_idx].pitch]);
- }
- // one time alarm? -> erase it
- if (state->alarm[state->alarm_playing_idx].day == ALARM_DAY_ONE_TIME) {
- state->alarm[state->alarm_playing_idx].day = ALARM_DAY_EACH_DAY;
- state->alarm[state->alarm_playing_idx].minute = state->alarm[state->alarm_playing_idx].hour = 0;
- state->alarm[state->alarm_playing_idx].beeps = 5;
- state->alarm[state->alarm_playing_idx].pitch = 1;
- state->alarm[state->alarm_playing_idx].enabled = false;
- _alarm_update_alarm_enabled(state);
- }
- break;
- case EVENT_TIMEOUT:
- movement_move_to_face(0);
- break;
- case EVENT_LIGHT_BUTTON_DOWN:
- // don't light up every time light is hit
- break;
- default:
- movement_default_loop_handler(event);
- break;
- }
-
- return true;
-}
+++ /dev/null
-/*
- * MIT License
- *
- * Copyright (c) 2022 Andreas Nebinger
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-//-----------------------------------------------------------------------------
-
-#ifndef ALARM_FACE_H_
-#define ALARM_FACE_H_
-
-/*
- * ALARM face
- *
- * Implements up to 16 alarm slots on the sensor watch
- *
- * Usage:
- * - In normal mode, the alarm button cycles through all 16 alarms.
- * - Pressing the alarm button long in normal mode toggles the corresponding alarm on or off.
- * (Whereas pressing the alarm button extra long brings you back to alarm no. 1.)
- * - Pressing the light button enters setting mode and cycles through the settings of each alarm.
- * (Long pressing the light button enters setting mode without illuminating the led.)
- * - In setting mode an alarm slot is selected by pressing the alarm button when the slot number
- * in the upper right corner is blinking.
- * - For each alarm slot, you can select the day. These are the day modes:
- * - ED = the alarm rings every day
- * - 1t = the alarm fires only one time and is erased afterwards
- * - MF = the alarm fires Mondays to Fridays
- * - WN = the alarm fires on weekends (Sa/Su)
- * - MO to SU = the alarm fires only on the given day of week
- * - You can fast cycle through hour or minute setting via long press of the alarm button.
- * - You can select the tone in which the alarm is played. (Three pitch levels available.)
- * - You can select how many "beep rounds" are played for each alarm. 1 to 9 rounds, plus extra
- * long ('L') and extra short ('o') alarms.
- * - The simple watch face indicates if any alarm is set within the next 24h by showing the signal
- * indicator.
- */
-
-#include "movement.h"
-
-#define ALARM_ALARMS 16 // no of available alarm slots (be aware: only 4 bits reserved for this value in struct below)
-#define ALARM_DAY_STATES 11 // no of different day settings
-#define ALARM_DAY_EACH_DAY 7
-#define ALARM_DAY_ONE_TIME 8
-#define ALARM_DAY_WORKDAY 9
-#define ALARM_DAY_WEEKEND 10
-#define ALARM_MAX_BEEP_ROUNDS 11 // maximum number of beeping rounds for an alarm slot (including short and long alarms)
-#define ALARM_SETTING_STATES 6
-
-typedef struct {
- uint8_t day : 4; // day of week: 0=MO, 1=TU, 2=WE, 3=TH, 4=FR, 5=SA, 6=SU, 7=each day, 8=one time alarm, 9=Weekdays, 10=Weekend
- uint8_t hour : 5;
- uint8_t minute : 6;
- uint8_t beeps : 4;
- uint8_t pitch :2;
- bool enabled : 1;
-} alarm_setting_t;
-
-typedef struct {
- uint8_t alarm_idx : 4;
- uint8_t alarm_playing_idx : 4;
- uint8_t setting_state : 3;
- int8_t alarm_handled_minute;
- bool alarm_quick_ticks : 1;
- bool is_setting : 1;
- alarm_setting_t alarm[ALARM_ALARMS];
-} alarm_state_t;
-
-
-void alarm_face_setup(uint8_t watch_face_index, void ** context_ptr);
-void alarm_face_activate(void *context);
-bool alarm_face_loop(movement_event_t event, void *context);
-void alarm_face_resign(void *context);
-movement_watch_face_advisory_t alarm_face_advise(void *context);
-
-#define alarm_face ((const watch_face_t){ \
- alarm_face_setup, \
- alarm_face_activate, \
- alarm_face_loop, \
- alarm_face_resign, \
- alarm_face_advise, \
-})
-
-#endif // ALARM_FACE_H_
const watch_face_t watch_faces[] = {
clock_face,
- fast_stopwatch_face,
- beats_face,
world_clock_face,
+ beats_face,
+ advanced_alarm_face,
countdown_face,
+ fast_stopwatch_face,
preferences_face,
set_time_face,
};
#include "clock_face.h"
#include "beats_face.h"
#include "world_clock_face.h"
+#include "advanced_alarm_face.h"
#include "countdown_face.h"
#include "fast_stopwatch_face.h"
#include "set_time_face.h"
./watch-faces/clock/clock_face.c \
./watch-faces/clock/beats_face.c \
./watch-faces/clock/world_clock_face.c \
+ ./watch-faces/complication/advanced_alarm_face.c \
./watch-faces/complication/countdown_face.c \
./watch-faces/complication/fast_stopwatch_face.c \
./watch-faces/settings/set_time_face.c \
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "advanced_alarm_face.h"
+#include "watch.h"
+#include "watch_utility.h"
+#include "watch_common_display.h"
+#include "delay.h"
+
+typedef enum {
+ alarm_setting_idx_alarm,
+ alarm_setting_idx_day,
+ alarm_setting_idx_hour,
+ alarm_setting_idx_minute,
+ alarm_setting_idx_pitch,
+ alarm_setting_idx_beeps
+} alarm_setting_idx_t;
+
+static const char _dow_strings[ALARM_DAY_STATES + 1][2] ={"AL", "MO", "TU", "WE", "TH", "FR", "SA", "SO", "ED", "1t", "MF", "WN"};
+static const uint8_t _blink_idx[ALARM_SETTING_STATES] = {2, 0, 4, 6, 8, 9};
+static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9};
+static const watch_buzzer_note_t _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8};
+
+// Volume is indicated by the three segments 5D, 5G and 5A
+#ifdef USE_CUSTOM_LCD
+static const uint8_t _buzzer_segdata[3][2] = {{1, 5}, {2, 5}, {3, 10}};
+#else
+static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}};
+#endif
+
+static int8_t _wait_ticks;
+
+static uint8_t _get_weekday_idx(watch_date_time date_time) {
+ date_time.unit.year += 20;
+ if (date_time.unit.month <= 2) {
+ date_time.unit.month += 12;
+ date_time.unit.year--;
+ }
+ return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7;
+}
+
+static void _alarm_set_signal(alarm_state_t *state) {
+ if (state->alarm[state->alarm_idx].enabled)
+ watch_set_indicator(WATCH_INDICATOR_SIGNAL);
+ else
+ watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
+}
+
+static void _advanced_alarm_face_draw(alarm_state_t *state, uint8_t subsecond) {
+ char buf[12];
+ bool set_leading_zero = movement_clock_mode_24h() == MOVEMENT_CLOCK_MODE_024H;
+
+ uint8_t i = 0;
+ if (state->is_setting) {
+ // display the actual day indicating string for the current alarm
+ i = state->alarm[state->alarm_idx].day + 1;
+ }
+ //handle am/pm for hour display
+ uint8_t h = state->alarm[state->alarm_idx].hour;
+ if (!movement_clock_mode_24h()) {
+ if (h >= 12) {
+ watch_set_indicator(WATCH_INDICATOR_PM);
+ h %= 12;
+ } else {
+ watch_clear_indicator(WATCH_INDICATOR_PM);
+ }
+ if (h == 0) h = 12;
+ } else {
+ watch_set_indicator(WATCH_INDICATOR_24H);
+ }
+
+ sprintf(buf, set_leading_zero? "%c%c%2d%02d%02d " : "%c%c%2d%2d%02d ",
+ _dow_strings[i][0], _dow_strings[i][1],
+ (state->alarm_idx + 1),
+ h,
+ state->alarm[state->alarm_idx].minute);
+ // blink items if in settings mode
+ if (state->is_setting && subsecond % 2 && state->setting_state < alarm_setting_idx_pitch && !state->alarm_quick_ticks) {
+ buf[_blink_idx[state->setting_state]] = buf[_blink_idx2[state->setting_state]] = ' ';
+ }
+ watch_display_text(WATCH_POSITION_FULL, buf);
+
+ if (state->is_setting) {
+ // draw pitch level indicator
+ if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_pitch)) {
+ for (i = 0; i <= state->alarm[state->alarm_idx].pitch && i < 3; i++)
+ watch_set_pixel(_buzzer_segdata[i][0], _buzzer_segdata[i][1]);
+ }
+ // draw beep rounds indicator
+ if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_beeps)) {
+ if (state->alarm[state->alarm_idx].beeps == ALARM_MAX_BEEP_ROUNDS - 1)
+ watch_display_character('L', _blink_idx[alarm_setting_idx_beeps]);
+ else {
+ if (state->alarm[state->alarm_idx].beeps == 0)
+ watch_display_character('o', _blink_idx[alarm_setting_idx_beeps]);
+ else
+ watch_display_character(state->alarm[state->alarm_idx].beeps + 48, _blink_idx[alarm_setting_idx_beeps]);
+ }
+ }
+ }
+
+ // set alarm indicator
+ _alarm_set_signal(state);
+}
+
+static void _alarm_initiate_setting(alarm_state_t *state, uint8_t subsecond) {
+ state->is_setting = true;
+ state->setting_state = 0;
+ movement_request_tick_frequency(4);
+ _advanced_alarm_face_draw(state, subsecond);
+}
+
+static void _alarm_resume_setting(alarm_state_t *state, uint8_t subsecond) {
+ state->is_setting = false;
+ movement_request_tick_frequency(1);
+ _advanced_alarm_face_draw(state, subsecond);
+}
+
+static void _alarm_update_alarm_enabled(alarm_state_t *state) {
+ // save indication for active alarms to movement settings
+ bool active_alarms = false;
+ watch_date_time now;
+ bool now_init = false;
+ uint8_t weekday_idx;
+ uint16_t now_minutes_of_day;
+ uint16_t alarm_minutes_of_day;
+ for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
+ if (state->alarm[i].enabled) {
+ // figure out if alarm is to go off in the next 24 h
+ if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) {
+ active_alarms = true;
+ break;
+ } else {
+ if (!now_init) {
+ now = watch_rtc_get_date_time();
+ now_init = true;
+ weekday_idx = _get_weekday_idx(now);
+ now_minutes_of_day = now.unit.hour * 60 + now.unit.minute;
+ }
+ alarm_minutes_of_day = state->alarm[i].hour * 60 + state->alarm[i].minute;
+ // no more shortcuts: check days and times for all possible cases...
+ if ((state->alarm[i].day == weekday_idx && alarm_minutes_of_day >= now_minutes_of_day)
+ || ((weekday_idx + 1) % 7 == state->alarm[i].day && alarm_minutes_of_day <= now_minutes_of_day)
+ || (state->alarm[i].day == ALARM_DAY_WORKDAY && (weekday_idx < 4
+ || (weekday_idx == 4 && alarm_minutes_of_day >= now_minutes_of_day)
+ || (weekday_idx == 6 && alarm_minutes_of_day <= now_minutes_of_day)))
+ || (state->alarm[i].day == ALARM_DAY_WEEKEND && (weekday_idx == 5
+ || (weekday_idx == 6 && alarm_minutes_of_day >= now_minutes_of_day)
+ || (weekday_idx == 4 && alarm_minutes_of_day <= now_minutes_of_day)))) {
+ active_alarms = true;
+ break;
+ }
+ }
+ }
+ }
+ movement_set_alarm_enabled(active_alarms);
+}
+
+static void _alarm_play_short_beep(uint8_t pitch_idx) {
+ // play a short double beep
+ watch_buzzer_play_note(_buzzer_notes[pitch_idx], 50);
+ watch_buzzer_play_note(BUZZER_NOTE_REST, 50);
+ watch_buzzer_play_note(_buzzer_notes[pitch_idx], 70);
+}
+
+static void _alarm_indicate_beep(alarm_state_t *state) {
+ // play an example for the current beep setting
+ if (state->alarm[state->alarm_idx].beeps == 0) {
+ // short double beep
+ _alarm_play_short_beep(state->alarm[state->alarm_idx].pitch);
+ } else {
+ // regular alarm beep
+ movement_play_alarm_beeps(1, _buzzer_notes[state->alarm[state->alarm_idx].pitch]);
+ }
+}
+
+static void _abort_quick_ticks(alarm_state_t *state) {
+ // abort counting quick ticks
+ if (state->alarm_quick_ticks) {
+ state->alarm[state->alarm_idx].enabled = true;
+ state->alarm_quick_ticks = false;
+ movement_request_tick_frequency(4);
+ }
+}
+
+void advanced_alarm_face_setup(uint8_t watch_face_index, void **context_ptr) {
+ (void) watch_face_index;
+
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(alarm_state_t));
+ alarm_state_t *state = (alarm_state_t *)*context_ptr;
+ memset(*context_ptr, 0, sizeof(alarm_state_t));
+ // initialize the default alarm values
+ for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
+ state->alarm[i].day = ALARM_DAY_EACH_DAY;
+ state->alarm[i].beeps = 5;
+ state->alarm[i].pitch = 1;
+ }
+ state->alarm_handled_minute = -1;
+ _wait_ticks = -1;
+ }
+}
+
+void advanced_alarm_face_activate(void *context) {
+ (void) context;
+ watch_set_colon();
+}
+
+void advanced_alarm_face_resign(void *context) {
+ alarm_state_t *state = (alarm_state_t *)context;
+ state->is_setting = false;
+ _alarm_update_alarm_enabled(state);
+ watch_set_led_off();
+ state->alarm_quick_ticks = false;
+ _wait_ticks = -1;
+ movement_request_tick_frequency(1);
+}
+
+movement_watch_face_advisory_t advanced_alarm_face_advise(void *context) {
+ alarm_state_t *state = (alarm_state_t *)context;
+ movement_watch_face_advisory_t retval = { 0 };
+
+ watch_date_time now = watch_rtc_get_date_time();
+ // just a failsafe: never fire more than one alarm within a minute
+ if (state->alarm_handled_minute == now.unit.minute) return retval;
+ state->alarm_handled_minute = now.unit.minute;
+ // check the rest
+ for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
+ if (state->alarm[i].enabled) {
+ if (state->alarm[i].minute == now.unit.minute) {
+ if (state->alarm[i].hour == now.unit.hour) {
+ state->alarm_playing_idx = i;
+ if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) retval.wants_background_task = true;
+ uint8_t weekday_idx = _get_weekday_idx(now);
+ if (state->alarm[i].day == weekday_idx) retval.wants_background_task = true;
+ if (state->alarm[i].day == ALARM_DAY_WORKDAY && weekday_idx < 5) retval.wants_background_task = true;
+ if (state->alarm[i].day == ALARM_DAY_WEEKEND && weekday_idx >= 5) retval.wants_background_task = true;
+ }
+ }
+ }
+ }
+
+ if (retval.wants_background_task) {
+ // FIXME for #SecondMovement: I think that this replicates the previous behavior of returning true in the conditionals above,
+ // but would like to do more testing
+ return retval;
+ }
+
+ state->alarm_handled_minute = -1;
+ // update the movement's alarm indicator five times an hour
+ if (now.unit.minute % 12 == 0) _alarm_update_alarm_enabled(state);
+ return retval;
+}
+
+bool advanced_alarm_face_loop(movement_event_t event, void *context) {
+ alarm_state_t *state = (alarm_state_t *)context;
+
+ switch (event.event_type) {
+ case EVENT_TICK:
+ if (state->alarm_quick_ticks) {
+ // we are in fast cycling mode
+ if (state->setting_state == alarm_setting_idx_hour) {
+ state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
+ } else if (state->setting_state == alarm_setting_idx_minute) {
+ state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
+ } else _abort_quick_ticks(state);
+ } else if (!state->is_setting) {
+ if (_wait_ticks >= 0) _wait_ticks++;
+ if (_wait_ticks == 2) {
+ // extra long press of alarm button
+ _wait_ticks = -1;
+ if (state->alarm_idx) {
+ // revert change of enabled flag and show it briefly
+ state->alarm[state->alarm_idx].enabled ^= 1;
+ _alarm_set_signal(state);
+ delay_ms(275);
+ state->alarm_idx = 0;
+ }
+ } else break; // no need to do anything when we are not in settings mode and no quick ticks are running
+ }
+ // fall through
+ case EVENT_ACTIVATE:
+ _advanced_alarm_face_draw(state, event.subsecond);
+ break;
+ case EVENT_LIGHT_BUTTON_UP:
+ if (!state->is_setting) {
+ movement_illuminate_led();
+ _alarm_initiate_setting(state, event.subsecond);
+ break;
+ }
+ state->setting_state += 1;
+ if (state->setting_state >= ALARM_SETTING_STATES) {
+ // we have done a full settings cycle, so resume to normal
+ _alarm_resume_setting(state, event.subsecond);
+ }
+ break;
+ case EVENT_LIGHT_LONG_PRESS:
+ if (state->is_setting) {
+ _alarm_resume_setting(state, event.subsecond);
+ } else {
+ _alarm_initiate_setting(state, event.subsecond);
+ }
+ break;
+ case EVENT_ALARM_BUTTON_UP:
+ if (!state->is_setting) {
+ // stop wait ticks counter
+ _wait_ticks = -1;
+ // cycle through the alarms
+ state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
+ } else {
+ // handle the settings behaviour
+ switch (state->setting_state) {
+ case alarm_setting_idx_alarm:
+ // alarm selection
+ state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
+ break;
+ case alarm_setting_idx_day:
+ // day selection
+ state->alarm[state->alarm_idx].day = (state->alarm[state->alarm_idx].day + 1) % (ALARM_DAY_STATES);
+ break;
+ case alarm_setting_idx_hour:
+ // hour selection
+ _abort_quick_ticks(state);
+ state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
+ break;
+ case alarm_setting_idx_minute:
+ // minute selection
+ _abort_quick_ticks(state);
+ state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
+ break;
+ case alarm_setting_idx_pitch:
+ // pitch level
+ state->alarm[state->alarm_idx].pitch = (state->alarm[state->alarm_idx].pitch + 1) % 3;
+ // play sound to show user what this is for
+ _alarm_indicate_beep(state);
+ break;
+ case alarm_setting_idx_beeps:
+ // number of beeping rounds selection
+ state->alarm[state->alarm_idx].beeps = (state->alarm[state->alarm_idx].beeps + 1) % ALARM_MAX_BEEP_ROUNDS;
+ // play sounds when user reaches 'short' length and also one time on regular beep length
+ if (state->alarm[state->alarm_idx].beeps <= 1) _alarm_indicate_beep(state);
+ break;
+ default:
+ break;
+ }
+ // auto enable an alarm if user sets anything
+ if (state->setting_state > alarm_setting_idx_alarm) state->alarm[state->alarm_idx].enabled = true;
+ }
+ _advanced_alarm_face_draw(state, event.subsecond);
+ break;
+ case EVENT_ALARM_LONG_PRESS:
+ if (!state->is_setting) {
+ // toggle the enabled flag for current alarm
+ state->alarm[state->alarm_idx].enabled ^= 1;
+ // start wait ticks counter
+ _wait_ticks = 0;
+ } else {
+ // handle the long press settings behaviour
+ switch (state->setting_state) {
+ case alarm_setting_idx_alarm:
+ // alarm selection
+ state->alarm_idx = 0;
+ break;
+ case alarm_setting_idx_minute:
+ case alarm_setting_idx_hour:
+ // initiate fast cycling for hour or minute settings
+ movement_request_tick_frequency(8);
+ state->alarm_quick_ticks = true;
+ break;
+ default:
+ break;
+ }
+ }
+ _advanced_alarm_face_draw(state, event.subsecond);
+ break;
+ case EVENT_ALARM_LONG_UP:
+ if (state->is_setting) {
+ if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)
+ _abort_quick_ticks(state);
+ } else _wait_ticks = -1;
+ break;
+ case EVENT_BACKGROUND_TASK:
+ // play alarm
+ if (state->alarm[state->alarm_playing_idx].beeps == 0) {
+ // short beep
+ if (watch_is_buzzer_or_led_enabled()) {
+ _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
+ } else {
+ // enable, play beep and disable buzzer again
+ watch_enable_buzzer();
+ _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
+ watch_disable_buzzer();
+ }
+ } else {
+ // regular alarm beeps
+ movement_play_alarm_beeps((state->alarm[state->alarm_playing_idx].beeps == (ALARM_MAX_BEEP_ROUNDS - 1) ? 20 : state->alarm[state->alarm_playing_idx].beeps),
+ _buzzer_notes[state->alarm[state->alarm_playing_idx].pitch]);
+ }
+ // one time alarm? -> erase it
+ if (state->alarm[state->alarm_playing_idx].day == ALARM_DAY_ONE_TIME) {
+ state->alarm[state->alarm_playing_idx].day = ALARM_DAY_EACH_DAY;
+ state->alarm[state->alarm_playing_idx].minute = state->alarm[state->alarm_playing_idx].hour = 0;
+ state->alarm[state->alarm_playing_idx].beeps = 5;
+ state->alarm[state->alarm_playing_idx].pitch = 1;
+ state->alarm[state->alarm_playing_idx].enabled = false;
+ _alarm_update_alarm_enabled(state);
+ }
+ break;
+ case EVENT_TIMEOUT:
+ movement_move_to_face(0);
+ break;
+ case EVENT_LIGHT_BUTTON_DOWN:
+ // don't light up every time light is hit
+ break;
+ default:
+ movement_default_loop_handler(event);
+ break;
+ }
+
+ return true;
+}
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+//-----------------------------------------------------------------------------
+
+#ifndef ADVANCED_ALARM_FACE_H_
+#define ADVANCED_ALARM_FACE_H_
+
+/*
+ * Advanced Alarm face
+ *
+ * Implements up to 16 alarm slots on the sensor watch
+ *
+ * Usage:
+ * - In normal mode, the alarm button cycles through all 16 alarms.
+ * - Pressing the alarm button long in normal mode toggles the corresponding alarm on or off.
+ * (Whereas pressing the alarm button extra long brings you back to alarm no. 1.)
+ * - Pressing the light button enters setting mode and cycles through the settings of each alarm.
+ * (Long pressing the light button enters setting mode without illuminating the led.)
+ * - In setting mode an alarm slot is selected by pressing the alarm button when the slot number
+ * in the upper right corner is blinking.
+ * - For each alarm slot, you can select the day. These are the day modes:
+ * - ED = the alarm rings every day
+ * - 1t = the alarm fires only one time and is erased afterwards
+ * - MF = the alarm fires Mondays to Fridays
+ * - WN = the alarm fires on weekends (Sa/Su)
+ * - MO to SU = the alarm fires only on the given day of week
+ * - You can fast cycle through hour or minute setting via long press of the alarm button.
+ * - You can select the tone in which the alarm is played. (Three pitch levels available.)
+ * - You can select how many "beep rounds" are played for each alarm. 1 to 9 rounds, plus extra
+ * long ('L') and extra short ('o') alarms.
+ * - The simple watch face indicates if any alarm is set within the next 24h by showing the signal
+ * indicator.
+ */
+
+#include "movement.h"
+
+#define ALARM_ALARMS 16 // no of available alarm slots (be aware: only 4 bits reserved for this value in struct below)
+#define ALARM_DAY_STATES 11 // no of different day settings
+#define ALARM_DAY_EACH_DAY 7
+#define ALARM_DAY_ONE_TIME 8
+#define ALARM_DAY_WORKDAY 9
+#define ALARM_DAY_WEEKEND 10
+#define ALARM_MAX_BEEP_ROUNDS 11 // maximum number of beeping rounds for an alarm slot (including short and long alarms)
+#define ALARM_SETTING_STATES 6
+
+typedef struct {
+ uint8_t day : 4; // day of week: 0=MO, 1=TU, 2=WE, 3=TH, 4=FR, 5=SA, 6=SU, 7=each day, 8=one time alarm, 9=Weekdays, 10=Weekend
+ uint8_t hour : 5;
+ uint8_t minute : 6;
+ uint8_t beeps : 4;
+ uint8_t pitch :2;
+ bool enabled : 1;
+} alarm_setting_t;
+
+typedef struct {
+ uint8_t alarm_idx : 4;
+ uint8_t alarm_playing_idx : 4;
+ uint8_t setting_state : 3;
+ int8_t alarm_handled_minute;
+ bool alarm_quick_ticks : 1;
+ bool is_setting : 1;
+ alarm_setting_t alarm[ALARM_ALARMS];
+} alarm_state_t;
+
+
+void advanced_alarm_face_setup(uint8_t watch_face_index, void ** context_ptr);
+void advanced_alarm_face_activate(void *context);
+bool advanced_alarm_face_loop(movement_event_t event, void *context);
+void advanced_alarm_face_resign(void *context);
+movement_watch_face_advisory_t advanced_alarm_face_advise(void *context);
+
+#define advanced_alarm_face ((const watch_face_t){ \
+ advanced_alarm_face_setup, \
+ advanced_alarm_face_activate, \
+ advanced_alarm_face_loop, \
+ advanced_alarm_face_resign, \
+ advanced_alarm_face_advise, \
+})
+
+#endif // ADVANCED_ALARM_FACE_H_