#include <emscripten.h>
#endif
-#define DEBOUNCE_TICKS 2 // In terms of *7.8125ms
-
movement_state_t movement_state;
void * watch_face_contexts[MOVEMENT_NUM_FACES];
watch_date_time scheduled_tasks[MOVEMENT_NUM_FACES];
static inline void _movement_enable_fast_tick_if_needed(void) {
if (!movement_state.fast_tick_enabled) {
movement_state.fast_ticks = 0;
- movement_state.debounce_ticks_light = 0;
- movement_state.debounce_ticks_alarm = 0;
- movement_state.debounce_ticks_mode = 0;
watch_rtc_register_periodic_callback(cb_fast_tick, 128);
movement_state.fast_tick_enabled = true;
}
}
}
+static void cb_debounce(void) {
+ movement_state.debounce_occurring = false;
+ watch_rtc_disable_periodic_callback(64); // 64 HZ is 15.625ms
+}
+
+static inline void _movement_enable_debounce_tick(void) {
+ movement_state.debounce_occurring = true;
+ watch_rtc_register_periodic_callback(cb_debounce, 64);
+}
+
static void _movement_handle_background_tasks(void) {
for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) {
// For each face, if the watch face wants a background task...
}
void movement_request_tick_frequency(uint8_t freq) {
- // Movement uses the 128 Hz tick internally
- if (freq == 128) return;
+ // Movement uses the 128 Hz tick internally; 64 is th edebounce frequency
+ if (freq == 128 || freq == 64 ) return;
// Movement requires at least a 1 Hz tick.
// If we are asked for an invalid frequency, default back to 1 Hz.
if (freq == 0 || __builtin_popcount(freq) != 1) freq = 1;
// disable all callbacks except the 128 Hz one
- watch_rtc_disable_matching_periodic_callbacks(0xFE);
+ watch_rtc_disable_matching_periodic_callbacks(0xFC);
movement_state.subsecond = 0;
movement_state.tick_frequency = freq;
static movement_event_type_t _figure_out_button_event(bool pin_level, movement_event_type_t button_down_event_type, uint16_t *down_timestamp) {
// force alarm off if the user pressed a button.
if (movement_state.alarm_ticks) movement_state.alarm_ticks = 0;
+ if ( movement_state.debounce_occurring)
+ return EVENT_NONE;
if (pin_level) {
// handle rising edge
uint16_t diff = movement_state.fast_ticks - *down_timestamp;
*down_timestamp = 0;
_movement_disable_fast_tick_if_possible();
+ _movement_enable_debounce_tick();
// any press over a half second is considered a long press. Fire the long-up event
if (diff > MOVEMENT_LONG_PRESS_TICKS) return button_down_event_type + 3;
else return button_down_event_type + 1;
}
}
-static void light_btn_action(void) {
+void cb_light_btn_interrupt(void) {
bool pin_level = watch_get_pin_level(BTN_LIGHT);
_movement_reset_inactivity_countdown();
event.event_type = _figure_out_button_event(pin_level, EVENT_LIGHT_BUTTON_DOWN, &movement_state.light_down_timestamp);
}
-static void mode_btn_action(void) {
+void cb_mode_btn_interrupt(void) {
bool pin_level = watch_get_pin_level(BTN_MODE);
_movement_reset_inactivity_countdown();
event.event_type = _figure_out_button_event(pin_level, EVENT_MODE_BUTTON_DOWN, &movement_state.mode_down_timestamp);
}
-static void alarm_btn_action(void) {
+void cb_alarm_btn_interrupt(void) {
bool pin_level = watch_get_pin_level(BTN_ALARM);
_movement_reset_inactivity_countdown();
uint8_t event_type = _figure_out_button_event(pin_level, EVENT_ALARM_BUTTON_DOWN, &movement_state.alarm_down_timestamp);
if (movement_state.ignore_alarm_btn_after_sleep){
- if (event_type == EVENT_ALARM_BUTTON_UP || event_type == EVENT_ALARM_LONG_UP) movement_state.ignore_alarm_btn_after_sleep = false;
+ if (event_type == EVENT_ALARM_BUTTON_UP) movement_state.ignore_alarm_btn_after_sleep = false;
return;
}
event.event_type = event_type;
}
-void cb_light_btn_interrupt(void) {
- movement_state.debounce_btn_trig_light = true;
- _movement_enable_fast_tick_if_needed();
-}
-
-void cb_mode_btn_interrupt(void) {
- movement_state.debounce_btn_trig_mode = true;
- _movement_enable_fast_tick_if_needed();
-}
-
-void cb_alarm_btn_interrupt(void) {
- movement_state.debounce_btn_trig_alarm = true;
- _movement_enable_fast_tick_if_needed();
-}
void cb_alarm_btn_extwake(void) {
// wake up!
}
void cb_fast_tick(void) {
- // printf("%d \r\n", movement_state.fast_ticks);
- if (movement_state.debounce_ticks_light > 0) movement_state.debounce_ticks_light--;
- if (movement_state.debounce_ticks_alarm > 0) movement_state.debounce_ticks_alarm--;
- if (movement_state.debounce_ticks_mode > 0) movement_state.debounce_ticks_mode--;
- if (movement_state.debounce_btn_trig_light) {
- movement_state.debounce_btn_trig_light = false;
- if (movement_state.debounce_ticks_light == 0) {
- light_btn_action();
- movement_state.debounce_ticks_light = DEBOUNCE_TICKS;
- }
- else {
- movement_state.light_down_timestamp = 0;
- _movement_disable_fast_tick_if_possible();
- }
- }
- if (movement_state.debounce_btn_trig_alarm) {
- movement_state.debounce_btn_trig_alarm = false;
- if (movement_state.debounce_ticks_alarm == 0) {
- alarm_btn_action();
- movement_state.debounce_ticks_alarm = DEBOUNCE_TICKS;
- }
- else {
- movement_state.alarm_down_timestamp = 0;
- _movement_disable_fast_tick_if_possible();
- }
- }
- if (movement_state.debounce_btn_trig_mode) {
- movement_state.debounce_btn_trig_mode = false;
- if (movement_state.debounce_ticks_mode == 0) {
- mode_btn_action();
- movement_state.debounce_ticks_mode = DEBOUNCE_TICKS;
- }
- else {
- movement_state.mode_down_timestamp = 0;
- _movement_disable_fast_tick_if_possible();
- }
+ movement_state.fast_ticks++;
+ if (!movement_state.debounce_occurring) {
+ if (movement_state.light_ticks > 0) movement_state.light_ticks--;
+ if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--;
+ // check timestamps and auto-fire the long-press events
+ // Notice: is it possible that two or more buttons have an identical timestamp? In this case
+ // only one of these buttons would receive the long press event. Don't bother for now...
+ if (movement_state.light_down_timestamp > 0)
+ if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
+ event.event_type = EVENT_LIGHT_LONG_PRESS;
+ if (movement_state.mode_down_timestamp > 0)
+ if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
+ event.event_type = EVENT_MODE_LONG_PRESS;
+ if (movement_state.alarm_down_timestamp > 0)
+ if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
+ event.event_type = EVENT_ALARM_LONG_PRESS;
}
- if (movement_state.debounce_ticks_light + movement_state.debounce_ticks_mode + movement_state.debounce_ticks_alarm == 0)
- movement_state.fast_ticks++;
- if (movement_state.light_ticks > 0) movement_state.light_ticks--;
- if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--;
- // check timestamps and auto-fire the long-press events
- // Notice: is it possible that two or more buttons have an identical timestamp? In this case
- // only one of these buttons would receive the long press event. Don't bother for now...
- if (movement_state.light_down_timestamp > 0)
- if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
- event.event_type = EVENT_LIGHT_LONG_PRESS;
- if (movement_state.mode_down_timestamp > 0)
- if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
- event.event_type = EVENT_MODE_LONG_PRESS;
- if (movement_state.alarm_down_timestamp > 0)
- if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
- event.event_type = EVENT_ALARM_LONG_PRESS;
// this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes.
// but if for whatever reason it isn't, this forces the fast tick off after 20 seconds.
if (movement_state.fast_ticks >= 128 * 20) {