*/
#define MOVEMENT_LONG_PRESS_TICKS 64
-#define DEBOUNCE_TICKS 1 // In terms of *7.8125ms
+#define DEBOUNCE_TICKS_DOWN 2 // In terms of *7.8125ms
+#define DEBOUNCE_TICKS_UP 2 // In terms of *7.8125ms
#include <stdio.h>
#include <string.h>
static inline void _movement_enable_fast_tick_if_needed(void) {
if (!movement_state.fast_tick_enabled) {
movement_state.fast_ticks = 0;
+ movement_state.debounce_ticks_light = 0;
+ movement_state.debounce_ticks_alarm = 0;
+ movement_state.debounce_ticks_mode = 0;
watch_rtc_register_periodic_callback(cb_fast_tick, 128);
movement_state.fast_tick_enabled = true;
}
movement_state.settings.bit.led_duration = MOVEMENT_DEFAULT_LED_DURATION;
movement_state.light_ticks = -1;
movement_state.alarm_ticks = -1;
- movement_state.debounce_ticks_light = 0;
- movement_state.debounce_ticks_alarm = 0;
- movement_state.debounce_ticks_mode = 0;
movement_state.next_available_backup_register = 4;
_movement_reset_inactivity_countdown();
// now that that's out of the way, handle falling edge
uint16_t diff = movement_state.fast_ticks - *down_timestamp;
*down_timestamp = 0;
- _movement_disable_fast_tick_if_possible();
// any press over a half second is considered a long press. Fire the long-up event
if (diff > MOVEMENT_LONG_PRESS_TICKS) return button_down_event_type + 3;
else return button_down_event_type + 1;
}
}
-static void light_btn_action(void) {
- bool pin_level = watch_get_pin_level(BTN_LIGHT);
+static void light_btn_action(bool pin_level) {
_movement_reset_inactivity_countdown();
event.event_type = _figure_out_button_event(pin_level, EVENT_LIGHT_BUTTON_DOWN, &movement_state.light_down_timestamp);
}
-static void mode_btn_action(void) {
- bool pin_level = watch_get_pin_level(BTN_MODE);
+static void mode_btn_action(bool pin_level) {
_movement_reset_inactivity_countdown();
event.event_type = _figure_out_button_event(pin_level, EVENT_MODE_BUTTON_DOWN, &movement_state.mode_down_timestamp);
}
-static void alarm_btn_action(void) {
- bool pin_level = watch_get_pin_level(BTN_ALARM);
- uint8_t event_type = _figure_out_button_event(pin_level, EVENT_ALARM_BUTTON_DOWN, &movement_state.alarm_down_timestamp);
+static void alarm_btn_action(bool pin_level) {
_movement_reset_inactivity_countdown();
+ uint8_t event_type = _figure_out_button_event(pin_level, EVENT_ALARM_BUTTON_DOWN, &movement_state.alarm_down_timestamp);
if (movement_state.ignore_alarm_btn_after_sleep){
if (event_type == EVENT_ALARM_BUTTON_UP || event_type == EVENT_ALARM_LONG_UP) movement_state.ignore_alarm_btn_after_sleep = false;
return;
event.event_type = event_type;
}
-void cb_light_btn_interrupt(void) {
- movement_state.debounce_ticks_light = DEBOUNCE_TICKS;
+static void debounce_btn_press(uint8_t pin, uint8_t *debounce_ticks, uint16_t *down_timestamp, void (*function)(bool)) {
+ if (*debounce_ticks <= 1) {
+ bool pin_level = watch_get_pin_level(pin);
+ function(pin_level);
+ *debounce_ticks = pin_level ? DEBOUNCE_TICKS_DOWN : DEBOUNCE_TICKS_UP;
+ }
+ else
+ *down_timestamp = 0;
_movement_enable_fast_tick_if_needed();
}
+void cb_light_btn_interrupt(void) {
+ debounce_btn_press(BTN_LIGHT, &movement_state.debounce_ticks_light, &movement_state.light_down_timestamp, light_btn_action);
+}
+
void cb_mode_btn_interrupt(void) {
- movement_state.debounce_ticks_mode = DEBOUNCE_TICKS;
- _movement_enable_fast_tick_if_needed();
+ debounce_btn_press(BTN_MODE, &movement_state.debounce_ticks_mode, &movement_state.mode_down_timestamp, mode_btn_action);
}
void cb_alarm_btn_interrupt(void) {
- movement_state.debounce_ticks_alarm = DEBOUNCE_TICKS;
- _movement_enable_fast_tick_if_needed();
+ debounce_btn_press(BTN_ALARM, &movement_state.debounce_ticks_alarm, &movement_state.alarm_down_timestamp, alarm_btn_action);
}
void cb_alarm_btn_extwake(void) {
}
void cb_fast_tick(void) {
- if (movement_state.debounce_ticks_light > 0 && --movement_state.debounce_ticks_light == 0)
- light_btn_action();
- if (movement_state.debounce_ticks_alarm > 0 && --movement_state.debounce_ticks_alarm == 0)
- alarm_btn_action();
- if (movement_state.debounce_ticks_mode > 0 && --movement_state.debounce_ticks_mode == 0)
- mode_btn_action();
+ if (movement_state.debounce_ticks_light > 0 && --movement_state.debounce_ticks_light == 0) _movement_disable_fast_tick_if_possible();
+ if (movement_state.debounce_ticks_alarm > 0 && --movement_state.debounce_ticks_alarm == 0) _movement_disable_fast_tick_if_possible();
+ if (movement_state.debounce_ticks_mode > 0 && --movement_state.debounce_ticks_mode == 0) _movement_disable_fast_tick_if_possible();
if (movement_state.debounce_ticks_light + movement_state.debounce_ticks_mode + movement_state.debounce_ticks_alarm == 0)
movement_state.fast_ticks++;
if (movement_state.light_ticks > 0) movement_state.light_ticks--;