+++ /dev/null
-/*
- * MIT License
- *
- * Copyright (c) 2022 Spencer Bywater
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-// Emulator only: need time() to seed the random number generator.
-#if __EMSCRIPTEN__
-#include <time.h>
-#endif
-
-#include <stdlib.h>
-#include <string.h>
-#include "probability_face.h"
-
-#define DEFAULT_DICE_SIDES 2
-#define PROBABILITY_ANIMATION_TICK_FREQUENCY 8
-const uint16_t NUM_DICE_TYPES = 8; // Keep this consistent with # of dice types below
-const uint16_t DICE_TYPES[] = {2, 4, 6, 8, 10, 12, 20, 100};
-
-
-// --------------
-// Custom methods
-// --------------
-
-static void display_dice_roll(probability_state_t *state) {
- char buf[8];
- if (state->rolled_value == 0) {
- if (state->dice_sides == 100) {
- sprintf(buf, " C ");
- } else {
- sprintf(buf, "%2d ", state->dice_sides);
- }
- } else if (state->dice_sides == 2) {
- if (state->rolled_value == 1) {
- sprintf(buf, "%2d H", state->dice_sides);
- } else {
- sprintf(buf, "%2d T", state->dice_sides);
- }
- } else if (state->dice_sides == 100) {
- sprintf(buf, " C %3d", state->rolled_value);
- } else {
- sprintf(buf, "%2d %3d", state->dice_sides, state->rolled_value);
- }
- watch_display_string(buf, 4);
-}
-
-static void generate_random_number(probability_state_t *state) {
- // Emulator: use rand. Hardware: use arc4random.
- #if __EMSCRIPTEN__
- state->rolled_value = rand() % state->dice_sides + 1;
- #else
- state->rolled_value = arc4random_uniform(state->dice_sides) + 1;
- #endif
-}
-
-static void display_dice_roll_animation(probability_state_t *state) {
- if (state->is_rolling) {
- if (state->animation_frame == 0) {
- watch_display_string(" ", 7);
- watch_set_pixel(1, 4);
- watch_set_pixel(1, 6);
- state->animation_frame = 1;
- } else if (state->animation_frame == 1) {
- watch_clear_pixel(1, 4);
- watch_clear_pixel(1, 6);
- watch_set_pixel(2, 4);
- watch_set_pixel(0, 6);
- state->animation_frame = 2;
- } else if (state->animation_frame == 2) {
- watch_clear_pixel(2, 4);
- watch_clear_pixel(0, 6);
- watch_set_pixel(2, 5);
- watch_set_pixel(0, 5);
- state->animation_frame = 3;
- } else if (state->animation_frame == 3) {
- state->animation_frame = 0;
- state->is_rolling = false;
- movement_request_tick_frequency(1);
- display_dice_roll(state);
- }
- }
-}
-
-
-// ---------------------------
-// Standard watch face methods
-// ---------------------------
-void probability_face_setup(uint8_t watch_face_index, void ** context_ptr) {
- (void) watch_face_index;
- if (*context_ptr == NULL) {
- *context_ptr = malloc(sizeof(probability_state_t));
- memset(*context_ptr, 0, sizeof(probability_state_t));
- }
- // Emulator only: Seed random number generator
- #if __EMSCRIPTEN__
- srand(time(NULL));
- #endif
-}
-
-void probability_face_activate(void *context) {
- probability_state_t *state = (probability_state_t *)context;
-
- state->dice_sides = DEFAULT_DICE_SIDES;
- state->rolled_value = 0;
- watch_display_string("PR", 0);
-}
-
-bool probability_face_loop(movement_event_t event, void *context) {
- probability_state_t *state = (probability_state_t *)context;
-
- if (state->is_rolling && event.event_type != EVENT_TICK) {
- return true;
- }
-
- switch (event.event_type) {
- case EVENT_ACTIVATE:
- display_dice_roll(state);
- break;
- case EVENT_TICK:
- display_dice_roll_animation(state);
- break;
- case EVENT_LIGHT_BUTTON_DOWN:
- // Change how many sides the die has
- for (int i = 0; i < NUM_DICE_TYPES; i++) {
- if (DICE_TYPES[i] == state->dice_sides) {
- if (i == NUM_DICE_TYPES - 1) {
- state->dice_sides = DICE_TYPES[0];
- } else {
- state->dice_sides = DICE_TYPES[i + 1];
- }
- break;
- }
- }
- state->rolled_value = 0;
- display_dice_roll(state);
- break;
- case EVENT_ALARM_BUTTON_UP:
- // Roll the die
- generate_random_number(state);
- state->is_rolling = true;
- // Dice rolling animation begins on next tick and new roll will be displayed on completion
- movement_request_tick_frequency(PROBABILITY_ANIMATION_TICK_FREQUENCY);
- break;
- case EVENT_LOW_ENERGY_UPDATE:
- watch_display_string("SLEEP ", 4);
- break;
- default:
- movement_default_loop_handler(event);
- break;
- }
-
- return true;
-}
-
-void probability_face_resign(void *context) {
- (void) context;
-}
+++ /dev/null
-/*
- * MIT License
- *
- * Copyright (c) 2022 Spencer Bywater
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef PROBABILITY_FACE_H_
-#define PROBABILITY_FACE_H_
-
-/*
- * PROBABILITY face
- *
- * This face is a dice-rolling random number generator.
- * Supports dice with 2, 4, 6, 8, 10, 12, 20, or 100 sides.
- *
- * Press LIGHT to cycle through die type.
- * The current die size is indicated on the left ("C" for 100)
- *
- * Press ALARM to roll the selected die.
- */
-
-#include "movement.h"
-
-typedef struct {
- uint8_t dice_sides;
- uint8_t rolled_value;
- uint8_t animation_frame;
- bool is_rolling;
-} probability_state_t;
-
-void probability_face_setup(uint8_t watch_face_index, void ** context_ptr);
-void probability_face_activate(void *context);
-bool probability_face_loop(movement_event_t event, void *context);
-void probability_face_resign(void *context);
-
-#define probability_face ((const watch_face_t){ \
- probability_face_setup, \
- probability_face_activate, \
- probability_face_loop, \
- probability_face_resign, \
- NULL, \
-})
-
-#endif // PROBABILITY_FACE_H_
-
#include "periodic_table_face.h"
#include "squash_face.h"
#include "totp_face.h"
+#include "probability_face.h"
// New includes go above this line.
./watch-faces/settings/nanosec_face.c \
./watch-faces/io/chirpy_demo_face.c \
./watch-faces/io/irda_upload_face.c \
+ ./watch-faces/complication/probability_face.c \
./watch-faces/clock/close_enough_face.c \
./watch-faces/complication/tarot_face.c \
./watch-faces/complication/kitchen_conversions_face.c \
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Spencer Bywater
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+// Emulator only: need time() to seed the random number generator.
+#if __EMSCRIPTEN__
+#include <time.h>
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include "probability_face.h"
+#include "watch_common_display.h"
+
+#define DEFAULT_DICE_SIDES 2
+#define PROBABILITY_ANIMATION_TICK_FREQUENCY 8
+#define TAP_DETECTION_SECONDS 5
+#define ANIMATION_FRAMES 4
+#define SEGMENTS_PER_FRAME 2
+const uint16_t NUM_DICE_TYPES = 8; // Keep this consistent with # of dice types below
+const uint16_t DICE_TYPES[] = {2, 4, 6, 8, 10, 12, 20, 100};
+
+// Animation frame data: each frame defines which pixels to set
+// Each frame can have up to SEGMENTS_PER_FRAME pixels
+// Use {255, 255} to indicate end of pixel list for a frame
+typedef struct {
+ uint8_t com;
+ uint8_t seg;
+} com_seg_t;
+
+static const com_seg_t classic_lcd_animation_frames[ANIMATION_FRAMES][SEGMENTS_PER_FRAME] = {
+ // Frame 0: Second #1 F and C
+ {{1, 4}, {1, 6}},
+ // Frame 1: Second #1 A and D
+ {{2, 4}, {0, 6}},
+ // Frame 2: Second #1 B and E
+ {{2, 5}, {0, 5}},
+ // Frame 3: No pixels set (end animation)
+ {{255, 255}, {255, 255}}
+};
+
+static const com_seg_t custom_lcd_animation_frames[ANIMATION_FRAMES][SEGMENTS_PER_FRAME] = {
+ // Frame 0: Second #1 F and C
+ {{2, 6}, {2, 7}},
+ // Frame 1: Second #1 A and D
+ {{3, 6}, {0, 7}},
+ // Frame 2: Second #1 B and E
+ {{3, 7}, {0, 6}},
+ // Frame 3: No pixels set (end animation)
+ {{255, 255}, {255, 255}}
+};
+
+// --------------
+// Custom methods
+// --------------
+
+static void abort_tap_detection(probability_state_t *state) {
+ state->tap_detection_ticks = 0;
+ movement_disable_tap_detection_if_available();
+}
+
+static void cycle_dice_type(probability_state_t *state) {
+ // Change how many sides the die has
+ for (int i = 0; i < NUM_DICE_TYPES; i++)
+ {
+ if (DICE_TYPES[i] == state->dice_sides)
+ {
+ if (i == NUM_DICE_TYPES - 1)
+ {
+ state->dice_sides = DICE_TYPES[0];
+ }
+ else
+ {
+ state->dice_sides = DICE_TYPES[i + 1];
+ }
+ break;
+ }
+ }
+ state->rolled_value = 0;
+}
+
+static void display_dice_roll(probability_state_t *state)
+{
+ char buf[8];
+
+ // Display die type in top right position
+ if (state->dice_sides == 100) {
+ // Show "00" for d100
+ watch_display_text_with_fallback(WATCH_POSITION_TOP_RIGHT, "00", " C");
+ } else {
+ sprintf(buf, "%2d", state->dice_sides);
+ watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
+ }
+
+ // Display rolled value
+ if (state->rolled_value == 0) {
+ // No roll yet - show dashes
+ watch_display_text(WATCH_POSITION_BOTTOM, "---- ");
+ } else if (state->dice_sides == 2) {
+ // Coin flip: show "Heads" or "Tails" across hours, minutes, and first digit of seconds
+ if (state->rolled_value == 1) {
+ // Heads
+ watch_display_text(WATCH_POSITION_BOTTOM, "HEAdS ");
+ } else {
+ // Tails
+ watch_display_text(WATCH_POSITION_BOTTOM, "TAiLS ");
+ }
+ } else {
+ // Normal case: show rolled value using hours and minutes
+ if (state->rolled_value == 100) {
+ // Show " 1:00" for 100
+ watch_display_text(WATCH_POSITION_BOTTOM, " 100");
+ } else {
+ // Show " :XX" for 1-99
+ sprintf(buf, "%4d", state->rolled_value);
+ watch_display_text(WATCH_POSITION_BOTTOM, buf);
+ }
+ }
+}
+
+static void generate_random_number(probability_state_t *state)
+{
+// Emulator: use rand. Hardware: use arc4random.
+#if __EMSCRIPTEN__
+ state->rolled_value = rand() % state->dice_sides + 1;
+#else
+ state->rolled_value = arc4random_uniform(state->dice_sides) + 1;
+#endif
+}
+
+static void roll_dice(probability_state_t *state)
+{
+ generate_random_number(state);
+ state->is_rolling = true;
+ // Dice rolling animation begins on next tick and new roll will be displayed on completion
+ movement_request_tick_frequency(PROBABILITY_ANIMATION_TICK_FREQUENCY);
+}
+
+static void display_dice_roll_animation(probability_state_t *state)
+{
+ if (state->is_rolling)
+ {
+ const com_seg_t (*animation_frames)[SEGMENTS_PER_FRAME] = classic_lcd_animation_frames;
+ if (watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM) {
+ animation_frames = custom_lcd_animation_frames;
+ }
+
+ // Clear main display areas on first frame
+ if (state->animation_frame == 0)
+ {
+ watch_display_text(WATCH_POSITION_HOURS, " ");
+ watch_display_text(WATCH_POSITION_MINUTES, " ");
+ watch_display_text(WATCH_POSITION_SECONDS, " ");
+ }
+
+ // Clear pixels from previous frame (except on first frame)
+ if (state->animation_frame > 0)
+ {
+ const com_seg_t *prev_frame = animation_frames[state->animation_frame - 1];
+ for (int i = 0; i < SEGMENTS_PER_FRAME; i++)
+ {
+ if (prev_frame[i].com == 255) break; // End of pixel list
+ watch_clear_pixel(prev_frame[i].com, prev_frame[i].seg);
+ }
+ }
+
+ // Set pixels for current frame
+ const com_seg_t *current_frame = animation_frames[state->animation_frame];
+ for (int i = 0; i < SEGMENTS_PER_FRAME; i++)
+ {
+ if (current_frame[i].com == 255) break; // End of pixel list
+ watch_set_pixel(current_frame[i].com, current_frame[i].seg);
+ }
+
+ // Advance to next frame
+ state->animation_frame++;
+
+ // Check if animation is complete
+ if (state->animation_frame >= ANIMATION_FRAMES)
+ {
+ state->animation_frame = 0;
+ state->is_rolling = false;
+ movement_request_tick_frequency(1);
+ display_dice_roll(state);
+ }
+ }
+}
+
+// ---------------------------
+// Standard watch face methods
+// ---------------------------
+void probability_face_setup(uint8_t watch_face_index, void **context_ptr)
+{
+ (void)watch_face_index;
+ if (*context_ptr == NULL)
+ {
+ *context_ptr = malloc(sizeof(probability_state_t));
+ memset(*context_ptr, 0, sizeof(probability_state_t));
+ }
+// Emulator only: Seed random number generator
+#if __EMSCRIPTEN__
+ srand(time(NULL));
+#endif
+}
+
+void probability_face_activate(void *context)
+{
+ probability_state_t *state = (probability_state_t *)context;
+
+ state->dice_sides = DEFAULT_DICE_SIDES;
+ state->rolled_value = 0;
+
+ // Display face identifier
+ watch_display_text_with_fallback(WATCH_POSITION_TOP, "Prb", "PR");
+
+ // Set tick frequency to 1 for proper tap detection timing
+ movement_request_tick_frequency(1);
+
+ // Enable tap detection for a few seconds when face is activated
+ if (movement_enable_tap_detection_if_available()) {
+ state->tap_detection_ticks = TAP_DETECTION_SECONDS;
+ }
+}
+
+bool probability_face_loop(movement_event_t event, void *context)
+{
+ probability_state_t *state = (probability_state_t *)context;
+
+ if (state->is_rolling && event.event_type != EVENT_TICK)
+ {
+ return true;
+ }
+
+ switch (event.event_type)
+ {
+ case EVENT_ACTIVATE:
+ display_dice_roll(state);
+ break;
+ case EVENT_TICK:
+ display_dice_roll_animation(state);
+
+ if (!state->is_rolling && state->tap_detection_ticks > 0) {
+ state->tap_detection_ticks--;
+ if (state->tap_detection_ticks == 0) {
+ movement_disable_tap_detection_if_available();
+ }
+ }
+ break;
+ case EVENT_LIGHT_BUTTON_DOWN:
+ // Cycle through die types
+ cycle_dice_type(state);
+ display_dice_roll(state);
+ break;
+ case EVENT_ALARM_BUTTON_UP:
+ // Roll the die
+ roll_dice(state);
+ break;
+ case EVENT_SINGLE_TAP:
+ // Single tap cycles die type
+ cycle_dice_type(state);
+ display_dice_roll(state);
+
+ // Reset tap detection timer to keep accelerometer active
+ state->tap_detection_ticks = TAP_DETECTION_SECONDS;
+ break;
+ case EVENT_LOW_ENERGY_UPDATE:
+ watch_display_text(WATCH_POSITION_BOTTOM, "SLEEP ");
+ break;
+ default:
+ movement_default_loop_handler(event);
+ break;
+ }
+
+ return true;
+}
+
+void probability_face_resign(void *context)
+{
+ probability_state_t *state = (probability_state_t *)context;
+
+ // Disable tap detection to save battery
+ abort_tap_detection(state);
+}
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Spencer Bywater
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef PROBABILITY_FACE_H_
+#define PROBABILITY_FACE_H_
+
+/*
+ * PROBABILITY face
+ *
+ * This face is a dice-rolling random number generator.
+ * Supports dice with 2, 4, 6, 8, 10, 12, 20, or 100 sides.
+ *
+ * Display format:
+ * - Top: "Prb" (custom LCD) / "PR" (classic LCD)
+ * - Top right: Die type (2, 4, 6, 8, 10, 12, 20, or "00" for d100)
+ * - Hours:Minutes: Rolled value
+ * - No roll: "--:--"
+ * - Values 1-99: " :XX"
+ * - Value 100: " 1:00"
+ * - Coin flip: "HE:AD:S " or "TA:IL:S "
+ *
+ * Controls:
+ * - LIGHT button: Cycle through die type
+ * - ALARM button: Roll the selected die
+ * - Single tap: Cycle through die type (accelerometer)
+ * - Double tap: Roll the selected die (accelerometer)
+ *
+ * Note: Accelerometer is enabled for 5 seconds when face activates and
+ * after each tap to conserve battery. It automatically disables after
+ * 5 seconds of no tap input.
+ */
+
+#include "movement.h"
+
+typedef struct {
+ uint8_t dice_sides;
+ uint8_t rolled_value;
+ uint8_t animation_frame;
+ bool is_rolling;
+ uint8_t tap_detection_ticks;
+} probability_state_t;
+
+void probability_face_setup(uint8_t watch_face_index, void ** context_ptr);
+void probability_face_activate(void *context);
+bool probability_face_loop(movement_event_t event, void *context);
+void probability_face_resign(void *context);
+
+#define probability_face ((const watch_face_t){ \
+ probability_face_setup, \
+ probability_face_activate, \
+ probability_face_loop, \
+ probability_face_resign, \
+ NULL, \
+})
+
+#endif // PROBABILITY_FACE_H_
+