]> git.earman.xyz Git - sensor-watch.git/commitdiff
Port probability face to second movement (#30)
authorJKomskis <JKomskis@users.noreply.github.com>
Sun, 6 Jul 2025 15:55:50 +0000 (08:55 -0700)
committerGitHub <noreply@github.com>
Sun, 6 Jul 2025 15:55:50 +0000 (11:55 -0400)
* Move out of legacy folder, add to build

* Ported probability face display functions
Added tap support

* Fix animation for custom LCD

legacy/watch_faces/complication/probability_face.c [deleted file]
legacy/watch_faces/complication/probability_face.h [deleted file]
movement_faces.h
watch-faces.mk
watch-faces/complication/probability_face.c [new file with mode: 0644]
watch-faces/complication/probability_face.h [new file with mode: 0644]

diff --git a/legacy/watch_faces/complication/probability_face.c b/legacy/watch_faces/complication/probability_face.c
deleted file mode 100644 (file)
index 5698430..0000000
+++ /dev/null
@@ -1,176 +0,0 @@
-/*
- * MIT License
- *
- * Copyright (c) 2022 Spencer Bywater
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-// Emulator only: need time() to seed the random number generator.
-#if __EMSCRIPTEN__
-#include <time.h>
-#endif
-
-#include <stdlib.h>
-#include <string.h>
-#include "probability_face.h"
-
-#define DEFAULT_DICE_SIDES 2
-#define PROBABILITY_ANIMATION_TICK_FREQUENCY 8
-const uint16_t NUM_DICE_TYPES = 8; // Keep this consistent with # of dice types below
-const uint16_t DICE_TYPES[] = {2, 4, 6, 8, 10, 12, 20, 100};
-
-
-// --------------
-// Custom methods
-// --------------
-
-static void display_dice_roll(probability_state_t *state) {
-    char buf[8];
-    if (state->rolled_value == 0) {
-        if (state->dice_sides == 100) {
-            sprintf(buf, " C    ");
-        } else {
-            sprintf(buf, "%2d    ", state->dice_sides);
-        }
-    } else if (state->dice_sides == 2) {
-        if (state->rolled_value == 1) {
-            sprintf(buf, "%2d   H", state->dice_sides);
-        } else {
-            sprintf(buf, "%2d   T", state->dice_sides);
-        }
-    } else if (state->dice_sides == 100) {
-        sprintf(buf, " C %3d", state->rolled_value);
-    } else {
-        sprintf(buf, "%2d %3d", state->dice_sides, state->rolled_value);
-    }
-    watch_display_string(buf, 4);
-}
-
-static void generate_random_number(probability_state_t *state) {
-    // Emulator: use rand. Hardware: use arc4random.
-    #if __EMSCRIPTEN__
-    state->rolled_value = rand() % state->dice_sides + 1;
-    #else
-    state->rolled_value = arc4random_uniform(state->dice_sides) + 1;
-    #endif
-}
-
-static void display_dice_roll_animation(probability_state_t *state) {
-    if (state->is_rolling) {
-        if (state->animation_frame == 0) {
-            watch_display_string("   ", 7);
-            watch_set_pixel(1, 4);
-            watch_set_pixel(1, 6);
-            state->animation_frame = 1;
-        } else if (state->animation_frame == 1) {
-            watch_clear_pixel(1, 4);
-            watch_clear_pixel(1, 6);
-            watch_set_pixel(2, 4);
-            watch_set_pixel(0, 6);
-            state->animation_frame = 2;
-        } else if (state->animation_frame == 2) {
-            watch_clear_pixel(2, 4);
-            watch_clear_pixel(0, 6);
-            watch_set_pixel(2, 5);
-            watch_set_pixel(0, 5);
-            state->animation_frame = 3;
-        } else if (state->animation_frame == 3) {
-            state->animation_frame = 0;
-            state->is_rolling = false;
-            movement_request_tick_frequency(1);
-            display_dice_roll(state);
-        }
-    }
-}
-
-
-// ---------------------------
-// Standard watch face methods
-// ---------------------------
-void probability_face_setup(uint8_t watch_face_index, void ** context_ptr) {
-    (void) watch_face_index;
-    if (*context_ptr == NULL) {
-        *context_ptr = malloc(sizeof(probability_state_t));
-        memset(*context_ptr, 0, sizeof(probability_state_t));
-    }
-    // Emulator only: Seed random number generator
-    #if __EMSCRIPTEN__
-    srand(time(NULL));
-    #endif
-}
-
-void probability_face_activate(void *context) {
-    probability_state_t *state = (probability_state_t *)context;
-
-    state->dice_sides = DEFAULT_DICE_SIDES;
-    state->rolled_value = 0;
-    watch_display_string("PR", 0);
-}
-
-bool probability_face_loop(movement_event_t event, void *context) {
-    probability_state_t *state = (probability_state_t *)context;
-
-    if (state->is_rolling && event.event_type != EVENT_TICK) {
-        return true;
-    }
-
-    switch (event.event_type) {
-        case EVENT_ACTIVATE:
-            display_dice_roll(state);
-            break;
-        case EVENT_TICK:
-            display_dice_roll_animation(state);
-            break;
-        case EVENT_LIGHT_BUTTON_DOWN:
-            // Change how many sides the die has
-            for (int i = 0; i < NUM_DICE_TYPES; i++) {
-                if (DICE_TYPES[i] == state->dice_sides) {
-                    if (i == NUM_DICE_TYPES - 1) {
-                        state->dice_sides = DICE_TYPES[0];
-                    } else {
-                        state->dice_sides = DICE_TYPES[i + 1];
-                    }
-                    break;
-                }
-            }
-            state->rolled_value = 0;
-            display_dice_roll(state);
-            break;
-        case EVENT_ALARM_BUTTON_UP:
-            // Roll the die
-            generate_random_number(state);
-            state->is_rolling = true;
-            // Dice rolling animation begins on next tick and new roll will be displayed on completion
-            movement_request_tick_frequency(PROBABILITY_ANIMATION_TICK_FREQUENCY);
-            break;
-        case EVENT_LOW_ENERGY_UPDATE:
-            watch_display_string("SLEEP ", 4);
-            break;
-        default:
-            movement_default_loop_handler(event);
-            break;
-    }
-
-    return true;
-}
-
-void probability_face_resign(void *context) {
-    (void) context;
-}
diff --git a/legacy/watch_faces/complication/probability_face.h b/legacy/watch_faces/complication/probability_face.h
deleted file mode 100644 (file)
index 6ce1b1f..0000000
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * MIT License
- *
- * Copyright (c) 2022 Spencer Bywater
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef PROBABILITY_FACE_H_
-#define PROBABILITY_FACE_H_
-
-/*
- * PROBABILITY face
- *
- * This face is a dice-rolling random number generator.
- * Supports dice with 2, 4, 6, 8, 10, 12, 20, or 100 sides.
- *
- * Press LIGHT to cycle through die type.
- * The current die size is indicated on the left ("C" for 100)
- *
- * Press ALARM to roll the selected die.
- */
-
-#include "movement.h"
-
-typedef struct {
-    uint8_t dice_sides;
-    uint8_t rolled_value;
-    uint8_t animation_frame;
-    bool is_rolling;
-} probability_state_t;
-
-void probability_face_setup(uint8_t watch_face_index, void ** context_ptr);
-void probability_face_activate(void *context);
-bool probability_face_loop(movement_event_t event, void *context);
-void probability_face_resign(void *context);
-
-#define probability_face ((const watch_face_t){ \
-    probability_face_setup, \
-    probability_face_activate, \
-    probability_face_loop, \
-    probability_face_resign, \
-    NULL, \
-})
-
-#endif // PROBABILITY_FACE_H_
-
index 6e12fe31d6b376d18b3bd2917448c35ce48818be..145d6eabc07649a178e7cb7dc57f6a73eafce182 100644 (file)
@@ -57,4 +57,5 @@
 #include "periodic_table_face.h"
 #include "squash_face.h"
 #include "totp_face.h"
+#include "probability_face.h"
 // New includes go above this line.
index bcb168b80a8754fc8e0f57382d9799943206e29b..06a81231e210e391326f3302ccec2dce10333347 100644 (file)
@@ -28,6 +28,7 @@ SRCS += \
   ./watch-faces/settings/nanosec_face.c \
   ./watch-faces/io/chirpy_demo_face.c \
   ./watch-faces/io/irda_upload_face.c \
+  ./watch-faces/complication/probability_face.c \
   ./watch-faces/clock/close_enough_face.c \
   ./watch-faces/complication/tarot_face.c \
   ./watch-faces/complication/kitchen_conversions_face.c \
diff --git a/watch-faces/complication/probability_face.c b/watch-faces/complication/probability_face.c
new file mode 100644 (file)
index 0000000..b9a991d
--- /dev/null
@@ -0,0 +1,303 @@
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Spencer Bywater
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+// Emulator only: need time() to seed the random number generator.
+#if __EMSCRIPTEN__
+#include <time.h>
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include "probability_face.h"
+#include "watch_common_display.h"
+
+#define DEFAULT_DICE_SIDES 2
+#define PROBABILITY_ANIMATION_TICK_FREQUENCY 8
+#define TAP_DETECTION_SECONDS 5
+#define ANIMATION_FRAMES 4
+#define SEGMENTS_PER_FRAME 2
+const uint16_t NUM_DICE_TYPES = 8; // Keep this consistent with # of dice types below
+const uint16_t DICE_TYPES[] = {2, 4, 6, 8, 10, 12, 20, 100};
+
+// Animation frame data: each frame defines which pixels to set
+// Each frame can have up to SEGMENTS_PER_FRAME pixels
+// Use {255, 255} to indicate end of pixel list for a frame
+typedef struct {
+    uint8_t com;
+    uint8_t seg;
+} com_seg_t;
+
+static const com_seg_t classic_lcd_animation_frames[ANIMATION_FRAMES][SEGMENTS_PER_FRAME] = {
+    // Frame 0: Second #1 F and C
+    {{1, 4}, {1, 6}},
+    // Frame 1: Second #1 A and D
+    {{2, 4}, {0, 6}},
+    // Frame 2: Second #1 B and E
+    {{2, 5}, {0, 5}},
+    // Frame 3: No pixels set (end animation)
+    {{255, 255}, {255, 255}}
+};
+
+static const com_seg_t custom_lcd_animation_frames[ANIMATION_FRAMES][SEGMENTS_PER_FRAME] = {
+    // Frame 0: Second #1 F and C
+    {{2, 6}, {2, 7}},
+    // Frame 1: Second #1 A and D
+    {{3, 6}, {0, 7}},
+    // Frame 2: Second #1 B and E
+    {{3, 7}, {0, 6}},
+    // Frame 3: No pixels set (end animation)
+    {{255, 255}, {255, 255}}
+};
+
+// --------------
+// Custom methods
+// --------------
+
+static void abort_tap_detection(probability_state_t *state) {
+    state->tap_detection_ticks = 0;
+    movement_disable_tap_detection_if_available();
+}
+
+static void cycle_dice_type(probability_state_t *state) {
+    // Change how many sides the die has
+    for (int i = 0; i < NUM_DICE_TYPES; i++)
+    {
+        if (DICE_TYPES[i] == state->dice_sides)
+        {
+            if (i == NUM_DICE_TYPES - 1)
+            {
+                state->dice_sides = DICE_TYPES[0];
+            }
+            else
+            {
+                state->dice_sides = DICE_TYPES[i + 1];
+            }
+            break;
+        }
+    }
+    state->rolled_value = 0;
+}
+
+static void display_dice_roll(probability_state_t *state)
+{
+    char buf[8];
+
+    // Display die type in top right position
+    if (state->dice_sides == 100) {
+        // Show "00" for d100
+        watch_display_text_with_fallback(WATCH_POSITION_TOP_RIGHT, "00", " C");
+    } else {
+        sprintf(buf, "%2d", state->dice_sides);
+        watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
+    }
+
+    // Display rolled value
+    if (state->rolled_value == 0) {
+        // No roll yet - show dashes
+        watch_display_text(WATCH_POSITION_BOTTOM, "----  ");
+    } else if (state->dice_sides == 2) {
+        // Coin flip: show "Heads" or "Tails" across hours, minutes, and first digit of seconds
+        if (state->rolled_value == 1) {
+            // Heads
+            watch_display_text(WATCH_POSITION_BOTTOM, "HEAdS ");
+        } else {
+            // Tails
+            watch_display_text(WATCH_POSITION_BOTTOM, "TAiLS ");
+        }
+    } else {
+        // Normal case: show rolled value using hours and minutes
+        if (state->rolled_value == 100) {
+            // Show " 1:00" for 100
+            watch_display_text(WATCH_POSITION_BOTTOM, " 100");
+        } else {
+            // Show "  :XX" for 1-99
+            sprintf(buf, "%4d", state->rolled_value);
+            watch_display_text(WATCH_POSITION_BOTTOM, buf);
+        }
+    }
+}
+
+static void generate_random_number(probability_state_t *state)
+{
+// Emulator: use rand. Hardware: use arc4random.
+#if __EMSCRIPTEN__
+    state->rolled_value = rand() % state->dice_sides + 1;
+#else
+    state->rolled_value = arc4random_uniform(state->dice_sides) + 1;
+#endif
+}
+
+static void roll_dice(probability_state_t *state)
+{
+    generate_random_number(state);
+    state->is_rolling = true;
+    // Dice rolling animation begins on next tick and new roll will be displayed on completion
+    movement_request_tick_frequency(PROBABILITY_ANIMATION_TICK_FREQUENCY);
+}
+
+static void display_dice_roll_animation(probability_state_t *state)
+{
+    if (state->is_rolling)
+    {
+        const com_seg_t (*animation_frames)[SEGMENTS_PER_FRAME] = classic_lcd_animation_frames;
+        if (watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM) {
+            animation_frames = custom_lcd_animation_frames;
+        }
+
+        // Clear main display areas on first frame
+        if (state->animation_frame == 0)
+        {
+            watch_display_text(WATCH_POSITION_HOURS, "  ");
+            watch_display_text(WATCH_POSITION_MINUTES, "  ");
+            watch_display_text(WATCH_POSITION_SECONDS, "  ");
+        }
+
+        // Clear pixels from previous frame (except on first frame)
+        if (state->animation_frame > 0)
+        {
+            const com_seg_t *prev_frame = animation_frames[state->animation_frame - 1];
+            for (int i = 0; i < SEGMENTS_PER_FRAME; i++)
+            {
+                if (prev_frame[i].com == 255) break; // End of pixel list
+                watch_clear_pixel(prev_frame[i].com, prev_frame[i].seg);
+            }
+        }
+
+        // Set pixels for current frame
+        const com_seg_t *current_frame = animation_frames[state->animation_frame];
+        for (int i = 0; i < SEGMENTS_PER_FRAME; i++)
+        {
+            if (current_frame[i].com == 255) break; // End of pixel list
+            watch_set_pixel(current_frame[i].com, current_frame[i].seg);
+        }
+
+        // Advance to next frame
+        state->animation_frame++;
+
+        // Check if animation is complete
+        if (state->animation_frame >= ANIMATION_FRAMES)
+        {
+            state->animation_frame = 0;
+            state->is_rolling = false;
+            movement_request_tick_frequency(1);
+            display_dice_roll(state);
+        }
+    }
+}
+
+// ---------------------------
+// Standard watch face methods
+// ---------------------------
+void probability_face_setup(uint8_t watch_face_index, void **context_ptr)
+{
+    (void)watch_face_index;
+    if (*context_ptr == NULL)
+    {
+        *context_ptr = malloc(sizeof(probability_state_t));
+        memset(*context_ptr, 0, sizeof(probability_state_t));
+    }
+// Emulator only: Seed random number generator
+#if __EMSCRIPTEN__
+    srand(time(NULL));
+#endif
+}
+
+void probability_face_activate(void *context)
+{
+    probability_state_t *state = (probability_state_t *)context;
+
+    state->dice_sides = DEFAULT_DICE_SIDES;
+    state->rolled_value = 0;
+
+    // Display face identifier
+    watch_display_text_with_fallback(WATCH_POSITION_TOP, "Prb", "PR");
+
+    // Set tick frequency to 1 for proper tap detection timing
+    movement_request_tick_frequency(1);
+
+    // Enable tap detection for a few seconds when face is activated
+    if (movement_enable_tap_detection_if_available()) {
+        state->tap_detection_ticks = TAP_DETECTION_SECONDS;
+    }
+}
+
+bool probability_face_loop(movement_event_t event, void *context)
+{
+    probability_state_t *state = (probability_state_t *)context;
+
+    if (state->is_rolling && event.event_type != EVENT_TICK)
+    {
+        return true;
+    }
+
+    switch (event.event_type)
+    {
+    case EVENT_ACTIVATE:
+        display_dice_roll(state);
+        break;
+    case EVENT_TICK:
+        display_dice_roll_animation(state);
+
+        if (!state->is_rolling && state->tap_detection_ticks > 0) {
+            state->tap_detection_ticks--;
+            if (state->tap_detection_ticks == 0) {
+                movement_disable_tap_detection_if_available();
+            }
+        }
+        break;
+    case EVENT_LIGHT_BUTTON_DOWN:
+        // Cycle through die types
+        cycle_dice_type(state);
+        display_dice_roll(state);
+        break;
+    case EVENT_ALARM_BUTTON_UP:
+        // Roll the die
+        roll_dice(state);
+        break;
+    case EVENT_SINGLE_TAP:
+        // Single tap cycles die type
+        cycle_dice_type(state);
+        display_dice_roll(state);
+
+        // Reset tap detection timer to keep accelerometer active
+        state->tap_detection_ticks = TAP_DETECTION_SECONDS;
+        break;
+    case EVENT_LOW_ENERGY_UPDATE:
+        watch_display_text(WATCH_POSITION_BOTTOM, "SLEEP ");
+        break;
+    default:
+        movement_default_loop_handler(event);
+        break;
+    }
+
+    return true;
+}
+
+void probability_face_resign(void *context)
+{
+    probability_state_t *state = (probability_state_t *)context;
+
+    // Disable tap detection to save battery
+    abort_tap_detection(state);
+}
diff --git a/watch-faces/complication/probability_face.h b/watch-faces/complication/probability_face.h
new file mode 100644 (file)
index 0000000..8f69b9f
--- /dev/null
@@ -0,0 +1,78 @@
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Spencer Bywater
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef PROBABILITY_FACE_H_
+#define PROBABILITY_FACE_H_
+
+/*
+ * PROBABILITY face
+ *
+ * This face is a dice-rolling random number generator.
+ * Supports dice with 2, 4, 6, 8, 10, 12, 20, or 100 sides.
+ *
+ * Display format:
+ * - Top: "Prb" (custom LCD) / "PR" (classic LCD)
+ * - Top right: Die type (2, 4, 6, 8, 10, 12, 20, or "00" for d100)
+ * - Hours:Minutes: Rolled value
+ *   - No roll: "--:--"
+ *   - Values 1-99: "  :XX"
+ *   - Value 100: " 1:00"
+ *   - Coin flip: "HE:AD:S " or "TA:IL:S "
+ *
+ * Controls:
+ * - LIGHT button: Cycle through die type
+ * - ALARM button: Roll the selected die
+ * - Single tap: Cycle through die type (accelerometer)
+ * - Double tap: Roll the selected die (accelerometer)
+ *
+ * Note: Accelerometer is enabled for 5 seconds when face activates and
+ * after each tap to conserve battery. It automatically disables after
+ * 5 seconds of no tap input.
+ */
+
+#include "movement.h"
+
+typedef struct {
+    uint8_t dice_sides;
+    uint8_t rolled_value;
+    uint8_t animation_frame;
+    bool is_rolling;
+    uint8_t tap_detection_ticks;
+} probability_state_t;
+
+void probability_face_setup(uint8_t watch_face_index, void ** context_ptr);
+void probability_face_activate(void *context);
+bool probability_face_loop(movement_event_t event, void *context);
+void probability_face_resign(void *context);
+
+#define probability_face ((const watch_face_t){ \
+    probability_face_setup, \
+    probability_face_activate, \
+    probability_face_loop, \
+    probability_face_resign, \
+    NULL, \
+})
+
+#endif // PROBABILITY_FACE_H_
+