+++ /dev/null
-/*
- * MIT License
- *
- * Copyright (c) 2023 Bernd Plontsch
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include <stdlib.h>
-#include <string.h>
-#include "breathing_face.h"
-#include "watch.h"
-
-typedef struct {
- uint8_t current_stage;
- bool sound_on;
-} breathing_state_t;
-
-static void beep_in (void);
-static void beep_in_hold (void);
-static void beep_out (void);
-static void beep_out_hold (void);
-
-void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr) {
- // These next two lines just silence the compiler warnings associated with unused parameters.
- // We have no use for the settings or the watch_face_index, so we make that explicit here.
- (void) watch_face_index;
- // At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context.
- if (*context_ptr == NULL) {
- // in this case, we allocate an area of memory sufficient to store the stuff we need to track.
- *context_ptr = malloc(sizeof(breathing_state_t));
- }
-}
-
-void breathing_face_activate(void *context) {
- // same as above: silence the warning, we don't need to check the settings.
- // we do however need to set some things in our context. Here we cast it to the correct type...
- breathing_state_t *state = (breathing_state_t *)context;
- // ...and set the initial state of our watch face.
- state->current_stage = 0;
- state->sound_on = true;
-}
-
-const int NOTE_LENGTH = 80;
-
-void beep_in (void) {
- const watch_buzzer_note_t notes[] = {
- BUZZER_NOTE_C4,
- BUZZER_NOTE_D4,
- BUZZER_NOTE_E4,
- };
- const uint16_t durations[] = {
- NOTE_LENGTH,
- NOTE_LENGTH,
- NOTE_LENGTH
- };
- for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
- watch_buzzer_play_note(notes[i], durations[i]);
- }
-}
-
-void beep_in_hold (void) {
- const watch_buzzer_note_t notes[] = {
- BUZZER_NOTE_E4,
- BUZZER_NOTE_REST,
- BUZZER_NOTE_E4,
- };
- const uint16_t durations[] = {
- NOTE_LENGTH,
- NOTE_LENGTH * 2,
- NOTE_LENGTH,
- };
- for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
- watch_buzzer_play_note(notes[i], durations[i]);
- }
-}
-
-void beep_out (void) {
- const watch_buzzer_note_t notes[] = {
- BUZZER_NOTE_E4,
- BUZZER_NOTE_D4,
- BUZZER_NOTE_C4,
- };
- const uint16_t durations[] = {
- NOTE_LENGTH,
- NOTE_LENGTH,
- NOTE_LENGTH,
- };
- for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
- watch_buzzer_play_note(notes[i], durations[i]);
- }
-}
-
-void beep_out_hold (void) {
- const watch_buzzer_note_t notes[] = {
- BUZZER_NOTE_C4,
- BUZZER_NOTE_REST * 2,
- BUZZER_NOTE_C4,
- };
- const uint16_t durations[] = {
- NOTE_LENGTH,
- NOTE_LENGTH,
- NOTE_LENGTH,
- };
- for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
- watch_buzzer_play_note(notes[i], durations[i]);
- }
-}
-
-bool breathing_face_loop(movement_event_t event, void *context) {
- breathing_state_t *state = (breathing_state_t *)context;
-
- switch (event.event_type) {
- case EVENT_ACTIVATE:
- case EVENT_TICK:
-
- if (state->sound_on == true) {
- watch_set_indicator(WATCH_INDICATOR_BELL);
- } else {
- watch_clear_indicator(WATCH_INDICATOR_BELL);
- }
-
- switch (state->current_stage)
- {
- case 0: { watch_display_string("Breath", 4); if (state->sound_on) beep_in(); } break;
- case 1: watch_display_string("In 3", 4); break;
- case 2: watch_display_string("In 2", 4); break;
- case 3: watch_display_string("In 1", 4); break;
-
- case 4: { watch_display_string("Hold 4", 4); if (state->sound_on) beep_in_hold(); } break;
- case 5: watch_display_string("Hold 3", 4); break;
- case 6: watch_display_string("Hold 2", 4); break;
- case 7: watch_display_string("Hold 1", 4); break;
-
- case 8: { watch_display_string("Ou t 4", 4); if (state->sound_on) beep_out(); } break;
- case 9: watch_display_string("Ou t 3", 4); break;
- case 10: watch_display_string("Ou t 2", 4); break;
- case 11: watch_display_string("Ou t 1", 4); break;
-
- case 12: { watch_display_string("Hold 4", 4); if (state->sound_on) beep_out_hold(); } break;
- case 13: watch_display_string("Hold 3", 4); break;
- case 14: watch_display_string("Hold 2", 4); break;
- case 15: watch_display_string("Hold 1", 4); break;
- default:
- break;
- }
-
- // and increment it so that it will update on the next tick.
- state->current_stage = (state->current_stage + 1) % 16;
-
- break;
- case EVENT_ALARM_BUTTON_UP:
- state->sound_on = !state->sound_on;
- if (state->sound_on == true) {
- watch_set_indicator(WATCH_INDICATOR_BELL);
- } else {
- watch_clear_indicator(WATCH_INDICATOR_BELL);
- }
- break;
- case EVENT_LOW_ENERGY_UPDATE:
- // This low energy mode update occurs once a minute, if the watch face is in the
- // foreground when Movement enters low energy mode. We have the option of supporting
- // this mode, but since our watch face animates once a second, the "Hello there" face
- // isn't very useful in this mode. So we choose not to support it. (continued below)
- break;
- case EVENT_TIMEOUT:
- // ... Instead, we respond to the timeout event. This event happens after a configurable
- // interval on screen (1-30 minutes). The watch will give us this event as a chance to
- // resign control if we want to, and in this case, we do.
- // This function will return the watch to the first screen (usually a simple clock),
- // and it will do it long before the watch enters low energy mode. This ensures we
- // won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above.
-
- // movement_move_to_face(0);
- break;
- default:
- movement_default_loop_handler(event);
- break;
- }
-
- return true;
-}
-
-void breathing_face_resign(void *context) {
- // our watch face, like most watch faces, has nothing special to do when resigning.
- // watch faces that enable a peripheral or interact with a sensor may want to turn it off here.
- (void) context;
-}
+++ /dev/null
-/*
- * MIT License
- *
- * Copyright (c) 2023 Bernd Plontsch
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef BREATHING_FACE_H_
-#define BREATHING_FACE_H_
-
-/*
- * BOXED BREATHING face
- *
- * Breathing is a complication for guiding boxed breathing sessions.
- * Boxed breathing is a technique to help you stay calm and improve
- * concentration in stressful situations.
- *
- * Usage: Timed messages will cycle as long as this face is active.
- * Press ALARM to toggle sound.
- */
-
-#include "movement.h"
-
-void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr);
-void breathing_face_activate(void *context);
-bool breathing_face_loop(movement_event_t event, void *context);
-void breathing_face_resign(void *context);
-
-#define breathing_face ((const watch_face_t){ \
- breathing_face_setup, \
- breathing_face_activate, \
- breathing_face_loop, \
- breathing_face_resign, \
- NULL, \
-})
-
-#endif // BREATHING_FACE_H_
#include "nanosec_face.h"
#include "mars_time_face.h"
#include "peek_memory_face.h"
+#include "breathing_face.h"
#include "close_enough_face.h"
#include "tarot_face.h"
#include "kitchen_conversions_face.h"
./watch-faces/complication/sunrise_sunset_face.c \
./watch-faces/complication/moon_phase_face.c \
./watch-faces/complication/days_since_face.c \
+ ./watch-faces/complication/breathing_face.c \
./watch-faces/complication/squash_face.c \
./watch-faces/complication/totp_face.c \
./watch-faces/demo/all_segments_face.c \
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2023 Bernd Plontsch
+ * Copyright (c) 2025 Daniel Bergman
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include "breathing_face.h"
+#include "watch.h"
+
+typedef struct {
+ uint8_t current_stage;
+ uint8_t indication_mode; // 0 = sound only, 1 = LED only, 2 = all off
+ uint8_t led_on_state; // 0 = LED off, 1 = LED on
+} breathing_state_t;
+
+static void update_indicators(breathing_state_t *state);
+
+const int NOTE_LENGTH = 80;
+static const watch_buzzer_note_t IN_NOTES[] = { BUZZER_NOTE_C4, BUZZER_NOTE_D4, BUZZER_NOTE_E4 };
+static const uint16_t IN_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH };
+static const watch_buzzer_note_t IN_HOLD_NOTES[] = { BUZZER_NOTE_E4, BUZZER_NOTE_REST, BUZZER_NOTE_E4 };
+static const uint16_t IN_HOLD_DUR[] = { NOTE_LENGTH, NOTE_LENGTH * 2, NOTE_LENGTH };
+static const watch_buzzer_note_t OUT_NOTES[] = { BUZZER_NOTE_E4, BUZZER_NOTE_D4, BUZZER_NOTE_C4 };
+static const uint16_t OUT_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH };
+static const watch_buzzer_note_t OUT_HOLD_NOTES[] = { BUZZER_NOTE_C4, BUZZER_NOTE_REST * 2, BUZZER_NOTE_C4 };
+static const uint16_t OUT_HOLD_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH };
+
+void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr) {
+ (void) watch_face_index; // Unused parameter
+ if (*context_ptr == NULL) {
+ breathing_state_t *state = malloc(sizeof(breathing_state_t));
+ state->current_stage = 0;
+ state->indication_mode = 0; // Start with sound only
+ state->led_on_state = 0;
+ *context_ptr = state;
+ }
+}
+
+void breathing_face_activate(void *context) {
+ breathing_state_t *state = (breathing_state_t *)context;
+ state->current_stage = 0;
+ update_indicators(state);
+}
+
+static void update_indicators(breathing_state_t *state) {
+ switch (state->indication_mode) {
+ case 0: // sound only
+ watch_set_indicator(WATCH_INDICATOR_BELL);
+ watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
+ break;
+ case 1: // LED only
+ watch_clear_indicator(WATCH_INDICATOR_BELL);
+ watch_set_indicator(WATCH_INDICATOR_SIGNAL);
+ break;
+ case 2: // all off
+ default:
+ watch_clear_indicator(WATCH_INDICATOR_BELL);
+ watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
+ break;
+ }
+}
+
+static void breathe_notify(breathing_state_t *state, const watch_buzzer_note_t *notes, const uint16_t *durations, size_t count, bool use_red_led) {
+ if (state->indication_mode == 2) return;
+ for (size_t i = 0; i < count; i++) {
+ if (state->indication_mode == 1 && notes[i] != BUZZER_NOTE_REST) {
+ if (use_red_led) watch_set_led_red();
+ else watch_set_led_green();
+ state->led_on_state = 1;
+ } else if (state->indication_mode == 0) {
+ watch_buzzer_play_note(notes[i], durations[i]);
+ }
+ }
+}
+
+bool breathing_face_loop(movement_event_t event, void *context) {
+ breathing_state_t *state = (breathing_state_t *)context;
+
+ switch (event.event_type) {
+ case EVENT_ACTIVATE:
+ case EVENT_TICK:
+ if (state->led_on_state == 1) {
+ watch_set_led_off();
+ state->led_on_state = 0;
+ }
+
+ switch (state->current_stage) {
+ case 0: {
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Breath", "Breath");
+ if (state->indication_mode != 2)
+ breathe_notify(state, IN_NOTES, IN_DUR, 3, false);
+ break;
+ }
+ case 1:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 3", "In 3");
+ break;
+ case 2:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 2", "In 2");
+ break;
+ case 3:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 1", "In 1");
+ break;
+
+ case 4: {
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 4", "Hold 4");
+ if (state->indication_mode != 2)
+ breathe_notify(state, IN_HOLD_NOTES, IN_HOLD_DUR, 3, true);
+ break;
+ }
+ case 5:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 3", "Hold 3");
+ break;
+ case 6:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 2", "Hold 2");
+ break;
+ case 7:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 1", "Hold 1");
+ break;
+
+ case 8: {
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 4", "Ou t 4");
+ if (state->indication_mode != 2)
+ breathe_notify(state, OUT_NOTES, OUT_DUR, 3, false);
+ break;
+ }
+ case 9:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 3", "Ou t 3");
+ break;
+ case 10:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 2", "Ou t 2");
+ break;
+ case 11:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 1", "Ou t 1");
+ break;
+
+ case 12: {
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 4", "Hold 4");
+ if (state->indication_mode != 2)
+ breathe_notify(state, OUT_HOLD_NOTES, OUT_HOLD_DUR, 3, true);
+ break;
+ }
+ case 13:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 3", "Hold 3");
+ break;
+ case 14:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 2", "Hold 2");
+ break;
+ case 15:
+ watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 1", "Hold 1");
+ break;
+ default:
+ break;
+ }
+
+ // and increment it so that it will update on the next tick.
+ state->current_stage = (state->current_stage + 1) % 16;
+
+ break;
+ case EVENT_ALARM_BUTTON_UP:
+ // Cycle through the indication modes
+ state->indication_mode = (state->indication_mode + 1) % 3;
+ update_indicators(state);
+ break;
+ case EVENT_LOW_ENERGY_UPDATE:
+ // We don't want to go to sleep while we're breathing.
+ movement_request_wake();
+ break;
+ case EVENT_TIMEOUT:
+ // We stay in this face until the user chooses to exit
+ break;
+ default:
+ movement_default_loop_handler(event);
+ break;
+ }
+
+ return true;
+}
+
+void breathing_face_resign(void *context) {
+ (void) context; // Silence unused parameter warning
+ watch_set_led_off();
+}
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2023 Bernd Plontsch
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef BREATHING_FACE_H_
+#define BREATHING_FACE_H_
+
+/*
+ * BOXED BREATHING face
+ *
+ * Breathing is a complication for guiding boxed breathing sessions.
+ * Boxed breathing is a technique to help you stay calm and improve
+ * concentration in stressful situations.
+ *
+ * Usage: Timed messages will cycle as long as this face is active.
+ * Press ALARM to toggle between sound and LED indication for phases.
+ */
+
+#include "movement.h"
+
+void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr);
+void breathing_face_activate(void *context);
+bool breathing_face_loop(movement_event_t event, void *context);
+void breathing_face_resign(void *context);
+
+#define breathing_face ((const watch_face_t){ \
+ breathing_face_setup, \
+ breathing_face_activate, \
+ breathing_face_loop, \
+ breathing_face_resign, \
+ NULL, \
+})
+
+#endif // BREATHING_FACE_H_