memset(*context_ptr, 0, sizeof(tally_state_t));
tally_state_t *state = (tally_state_t *)*context_ptr;
state->tally_default_idx = 0;
- state->soundOff = true;
state->tally_idx = _tally_default[state->tally_default_idx];
_init_val = true;
}
movement_request_tick_frequency(1);
}
-static void tally_face_increment(tally_state_t *state) {
- bool soundOn = !_quick_ticks_running && !state->soundOff;
+static void tally_face_increment(tally_state_t *state, bool sound_on) {
+ bool soundOn = !_quick_ticks_running && sound_on;
_init_val = false;
if (state->tally_idx >= TALLY_FACE_MAX){
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_E7, 30);
}
else {
state->tally_idx++;
- print_tally(state);
+ print_tally(state, sound_on);
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
}
}
-static void tally_face_decrement(tally_state_t *state) {
- bool soundOn = !_quick_ticks_running && !state->soundOff;
+static void tally_face_decrement(tally_state_t *state, bool sound_on) {
+ bool soundOn = !_quick_ticks_running && sound_on;
_init_val = false;
if (state->tally_idx <= TALLY_FACE_MIN){
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_C5SHARP_D5FLAT, 30);
}
else {
state->tally_idx--;
- print_tally(state);
+ print_tally(state, sound_on);
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_C6SHARP_D6FLAT, 30);
}
}
bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
- (void) settings;
tally_state_t *state = (tally_state_t *)context;
static bool using_led = false;
bool light_pressed = watch_get_pin_level(BTN_LIGHT);
bool alarm_pressed = watch_get_pin_level(BTN_ALARM);
if (light_pressed && alarm_pressed) stop_quick_cyc();
- else if (light_pressed) tally_face_increment(state);
- else if (alarm_pressed) tally_face_decrement(state);
+ else if (light_pressed) tally_face_increment(state, settings->bit.button_should_sound);
+ else if (alarm_pressed) tally_face_decrement(state, settings->bit.button_should_sound);
else stop_quick_cyc();
}
break;
case EVENT_ALARM_BUTTON_UP:
- tally_face_decrement(state);
+ tally_face_decrement(state, settings->bit.button_should_sound);
break;
case EVENT_ALARM_LONG_PRESS:
- if (_init_val) {
- state->soundOff = !state->soundOff;
- if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
- print_tally(state);
- }
- else{
- tally_face_decrement(state);
- start_quick_cyc();
- }
+ tally_face_decrement(state, settings->bit.button_should_sound);
+ start_quick_cyc();
break;
case EVENT_MODE_LONG_PRESS:
if (state->tally_idx == _tally_default[state->tally_default_idx]) {
state->tally_idx = _tally_default[state->tally_default_idx]; // reset tally index
_init_val = true;
//play a reset tune
- if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
- if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
- if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
- print_tally(state);
+ if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
+ if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
+ if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
+ print_tally(state, settings->bit.button_should_sound);
}
break;
case EVENT_LIGHT_BUTTON_UP:
- tally_face_increment(state);
+ tally_face_increment(state, settings->bit.button_should_sound);
break;
case EVENT_LIGHT_BUTTON_DOWN:
case EVENT_ALARM_BUTTON_DOWN:
if (_init_val){
state->tally_default_idx = (state->tally_default_idx + 1) % _tally_default_size;
state->tally_idx = _tally_default[state->tally_default_idx];
- if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
- if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
- if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
- print_tally(state);
+ if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
+ if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
+ if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
+ print_tally(state, settings->bit.button_should_sound);
}
else{
- tally_face_increment(state);
+ tally_face_increment(state, settings->bit.button_should_sound);
start_quick_cyc();
}
break;
case EVENT_ACTIVATE:
- print_tally(state);
+ print_tally(state, settings->bit.button_should_sound);
break;
case EVENT_TIMEOUT:
// ignore timeout
}
// print tally index at the center of display.
-void print_tally(tally_state_t *state) {
+void print_tally(tally_state_t *state, bool sound_on) {
char buf[14];
- if (!state->soundOff)
+ if (sound_on)
watch_set_indicator(WATCH_INDICATOR_BELL);
else
watch_clear_indicator(WATCH_INDICATOR_BELL);