void launcher_move_to_widget(uint8_t widget_index) {
launcher_state.widget_changed = true;
- widgets[launcher_state.current_widget].resign(&launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
- launcher_state.current_widget = widget_index;
- watch_clear_display();
- widgets[launcher_state.current_widget].activate(&launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
- event.value = 0;
- event.bit.event_type = EVENT_ACTIVATE;
- widgets[launcher_state.current_widget].loop(event, &launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
+ launcher_state.next_widget = widget_index;
}
void launcher_move_to_next_widget() {
}
bool app_loop() {
- // play a beep if the widget has changed in response to a user's press of the MODE button
if (launcher_state.widget_changed) {
- // low note for nonzero case, high note for return to widget 0
if (launcher_state.launcher_settings.bit.button_should_sound) {
+ // low note for nonzero case, high note for return to widget 0
watch_buzzer_play_note(launcher_state.current_widget ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50);
}
+ widgets[launcher_state.current_widget].resign(&launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
+ launcher_state.current_widget = launcher_state.next_widget;
+ watch_clear_display();
+ widgets[launcher_state.current_widget].activate(&launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
+ event.value = 0;
+ event.bit.event_type = EVENT_ACTIVATE;
launcher_state.widget_changed = false;
}
watch_enter_shallow_sleep(true);
}
+ bool can_sleep = true;
+
if (event.bit.event_type) {
event.bit.subsecond = launcher_state.subsecond;
- widgets[launcher_state.current_widget].loop(event, &launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
+ can_sleep = widgets[launcher_state.current_widget].loop(event, &launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
event.value = 0;
}
-
- if (launcher_state.led_on) return false;
-
- return true;
+ return can_sleep && !launcher_state.led_on;
}
LauncherEventType _figure_out_button_event(LauncherEventType button_down_event, uint8_t *down_timestamp) {
typedef void (*launcher_widget_setup)(LauncherSettings *settings, void ** context_ptr);
typedef void (*launcher_widget_activate)(LauncherSettings *settings, void *context);
-typedef void (*launcher_widget_loop)(LauncherEvent event, LauncherSettings *settings, void *context);
+typedef bool (*launcher_widget_loop)(LauncherEvent event, LauncherSettings *settings, void *context);
typedef void (*launcher_widget_resign)(LauncherSettings *settings, void *context);
typedef struct WatchWidget {
// transient properties
int16_t current_widget;
+ int16_t next_widget;
bool widget_changed;
// LED stuff
*((uint32_t *)context) = 0xFFFFFFFF;
}
-void simple_clock_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
+bool simple_clock_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
printf("simple_clock_widget_loop\n");
const char weekdays[7][3] = {"SA", "SU", "MO", "TU", "WE", "TH", "FR"};
char buf[11];
break;
case EVENT_MODE_BUTTON_UP:
launcher_move_to_next_widget();
- return;
+ return false;
case EVENT_LIGHT_BUTTON_UP:
launcher_illuminate_led();
break;
default:
break;
}
+
+ return true;
}
void simple_clock_widget_resign(LauncherSettings *settings, void *context) {
void simple_clock_widget_setup(LauncherSettings *settings, void ** context_ptr);
void simple_clock_widget_activate(LauncherSettings *settings, void *context);
-void simple_clock_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context);
+bool simple_clock_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context);
void simple_clock_widget_resign(LauncherSettings *settings, void *context);
uint8_t simple_clock_widget_get_weekday(uint16_t day, uint16_t month, uint16_t year);
(void) context;
}
-void fake_widget_1_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
+bool fake_widget_1_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
printf("fake_widget_1_loop\n");
(void) settings;
(void) context;
switch (event.bit.event_type) {
case EVENT_MODE_BUTTON_UP:
launcher_move_to_next_widget();
- return;
+ return false;
case EVENT_LIGHT_BUTTON_UP:
launcher_illuminate_led();
break;
default:
break;
}
+
+ return true;
}
void fake_widget_1_resign(LauncherSettings *settings, void *context) {
void fake_widget_1_setup(LauncherSettings *settings, void ** context_ptr);
void fake_widget_1_activate(LauncherSettings *settings, void *context);
-void fake_widget_1_loop(LauncherEvent event, LauncherSettings *settings, void *context);
+bool fake_widget_1_loop(LauncherEvent event, LauncherSettings *settings, void *context);
void fake_widget_1_resign(LauncherSettings *settings, void *context);
#define fake_widget_1 { \
(void) context;
}
-void fake_widget_2_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
+bool fake_widget_2_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
printf("fake_widget_2_loop\n");
(void) settings;
(void) context;
switch (event.bit.event_type) {
case EVENT_MODE_BUTTON_UP:
launcher_move_to_next_widget();
- return;
+ return false;
case EVENT_LIGHT_BUTTON_UP:
launcher_illuminate_led();
break;
default:
break;
}
+
+ return true;
}
void fake_widget_2_resign(LauncherSettings *settings, void *context) {
void fake_widget_2_setup(LauncherSettings *settings, void ** context_ptr);
void fake_widget_2_activate(LauncherSettings *settings, void *context);
-void fake_widget_2_loop(LauncherEvent event, LauncherSettings *settings, void *context);
+bool fake_widget_2_loop(LauncherEvent event, LauncherSettings *settings, void *context);
void fake_widget_2_resign(LauncherSettings *settings, void *context);
#define fake_widget_2 { \
launcher_request_tick_frequency(4); // we need to manually blink some pixels
}
-void preferences_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
+bool preferences_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context) {
(void) settings;
(void) context;
printf("preferences_widget_loop\n");
uint8_t current_page = *((uint8_t *)context);
switch (event.bit.event_type) {
case EVENT_MODE_BUTTON_UP:
+ watch_set_led_off();
launcher_move_to_next_widget();
- return;
+ return false;
case EVENT_LIGHT_BUTTON_UP:
current_page = (current_page + 1) % PREFERENCES_WIDGET_NUM_PREFEFENCES;
*((uint8_t *)context) = current_page;
watch_clear_display();
watch_display_string((char *)preferences_widget_titles[current_page], 0);
- if (current_page > 2) {
- // this is a hack, launcher should be able to illumate with a custom color.
- launcher_illuminate_led();
- watch_set_led_color(settings->bit.led_red_color ? (0xF | settings->bit.led_red_color << 4) : 0,
- settings->bit.led_green_color ? (0xF | settings->bit.led_green_color << 4) : 0);
- } else {
- watch_set_led_off();
- }
- if (event.bit.subsecond % 2) return;
+ if (event.bit.subsecond % 2) return current_page <= 2;
char buf[3];
switch (current_page) {
case 0:
watch_display_string(buf, 8);
break;
}
+
+ if (current_page > 2) {
+ watch_set_led_color(settings->bit.led_red_color ? (0xF | settings->bit.led_red_color << 4) : 0,
+ settings->bit.led_green_color ? (0xF | settings->bit.led_green_color << 4) : 0);
+ return false;
+ }
+
+ watch_set_led_off();
+ return true;
}
void preferences_widget_resign(LauncherSettings *settings, void *context) {
void preferences_widget_setup(LauncherSettings *settings, void ** context_ptr);
void preferences_widget_activate(LauncherSettings *settings, void *context);
-void preferences_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context);
+bool preferences_widget_loop(LauncherEvent event, LauncherSettings *settings, void *context);
void preferences_widget_resign(LauncherSettings *settings, void *context);
#define preferences_widget { \