}
static bool _reset_screen(movement_event_t event, butterfly_game_state_t *state) {
+ (void) event;
+
state->score_p1 = 0;
state->score_p2 = 0;
void butterfly_game_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
+ (void) watch_face_index;
+
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(butterfly_game_state_t));
memset(*context_ptr, 0, sizeof(butterfly_game_state_t));
void butterfly_game_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
+ (void) context;
movement_request_tick_frequency(TICK_FREQ);
}