*/
#define MOVEMENT_LONG_PRESS_TICKS 64
-#define DEBOUNCE_TICKS_DOWN 0 // In terms of *7.8125ms
-#define DEBOUNCE_TICKS_UP 0 // In terms of *7.8125ms
+#define DEBOUNCE_TICKS_DOWN 0
+#define DEBOUNCE_TICKS_UP 0
+/*
+DEBOUNCE_TICKS_DOWN and DEBOUNCE_TICKS_UP are in terms of fast_cb ticks after a button is pressed.
+The logic is that pressed of a button are ignored until the cb_fast_tick function runs this variable amount of times.
+Without modifying the code, the cb_fast_tick frequency is 128Hz, or 7.8125ms.
+It is not suggested to set this value to one for debouncing, as the callback occurs asynchronously of the button's press,
+meaning that if a button was pressed and 7ms passed since th elast time cb_fast_tick was called, then there will be only 812.5us
+of debounce time.
+*/
#include <stdio.h>
#include <string.h>
}
}
+static movement_event_type_t btn_action(bool pin_level, int code, uint16_t *timestamp) {
+ _movement_reset_inactivity_countdown();
+ return _figure_out_button_event(pin_level, code, timestamp);
+}
+
static void light_btn_action(bool pin_level) {
- _movement_reset_inactivity_countdown();
- event.event_type = _figure_out_button_event(pin_level, EVENT_LIGHT_BUTTON_DOWN, &movement_state.light_down_timestamp);
+ event.event_type = btn_action(pin_level, EVENT_LIGHT_BUTTON_DOWN, &movement_state.light_down_timestamp);
}
-static void mode_btn_action(bool pin_level) {
- _movement_reset_inactivity_countdown();
- event.event_type = _figure_out_button_event(pin_level, EVENT_MODE_BUTTON_DOWN, &movement_state.mode_down_timestamp);
+static void mode_btn_action(bool pin_level) {
+ event.event_type = btn_action(pin_level, EVENT_MODE_BUTTON_DOWN, &movement_state.mode_down_timestamp);
}
static void alarm_btn_action(bool pin_level) {
- _movement_reset_inactivity_countdown();
- uint8_t event_type = _figure_out_button_event(pin_level, EVENT_ALARM_BUTTON_DOWN, &movement_state.alarm_down_timestamp);
+ uint8_t event_type = btn_action(pin_level, EVENT_ALARM_BUTTON_DOWN, &movement_state.alarm_down_timestamp);
if (movement_state.ignore_alarm_btn_after_sleep){
if (event_type == EVENT_ALARM_BUTTON_UP || event_type == EVENT_ALARM_LONG_UP) movement_state.ignore_alarm_btn_after_sleep = false;
return;
*down_timestamp = 0;
}
+static void movement_disable_if_debounce_complete(void) {
+ if (movement_state.debounce_ticks_light > 0 && --movement_state.debounce_ticks_light == 0) _movement_disable_fast_tick_if_possible();
+ if (movement_state.debounce_ticks_alarm > 0 && --movement_state.debounce_ticks_alarm == 0) _movement_disable_fast_tick_if_possible();
+ if (movement_state.debounce_ticks_mode > 0 && --movement_state.debounce_ticks_mode == 0) _movement_disable_fast_tick_if_possible();
+}
+
void cb_light_btn_interrupt(void) {
debounce_btn_press(BTN_LIGHT, &movement_state.debounce_ticks_light, &movement_state.light_down_timestamp, light_btn_action);
}
}
void cb_fast_tick(void) {
- if (movement_state.debounce_ticks_light > 0 && --movement_state.debounce_ticks_light == 0) _movement_disable_fast_tick_if_possible();
- if (movement_state.debounce_ticks_alarm > 0 && --movement_state.debounce_ticks_alarm == 0) _movement_disable_fast_tick_if_possible();
- if (movement_state.debounce_ticks_mode > 0 && --movement_state.debounce_ticks_mode == 0) _movement_disable_fast_tick_if_possible();
+ movement_disable_if_debounce_complete();
if (movement_state.debounce_ticks_light + movement_state.debounce_ticks_mode + movement_state.debounce_ticks_alarm == 0)
movement_state.fast_ticks++;
if (movement_state.light_ticks > 0) movement_state.light_ticks--;