show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
}
-#if !WORDLE_USE_DAILY_STREAK
+#if WORDLE_USE_DAILY_STREAK != 2
static void display_continue_result(bool continuing) {
watch_display_string(continuing ? "y" : "n", 9);
}
static void display_streak(wordle_state_t *state) {
char buf[12];
state->curr_screen = SCREEN_STREAK;
-#if WORDLE_USE_DAILY_STREAK
+#if WORDLE_USE_DAILY_STREAK != 2
if (state->streak > 99)
sprintf(buf, "WO St--dy");
else
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
}
-#if WORDLE_USE_DAILY_STREAK
+#if WORDLE_USE_DAILY_STREAK == 2
static void display_wait(wordle_state_t *state) {
state->curr_screen = SCREEN_WAIT;
if (state->streak < 40) {
}
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
}
+#endif
static uint32_t get_day_unix_time(void) {
watch_date_time now = watch_rtc_get_date_time();
+#if WORDLE_USE_DAILY_STREAK == 2
now.unit.hour = now.unit.minute = now.unit.second = 0;
+#endif
return watch_utility_date_time_to_unix_time(now, 0);
}
-#else
-static uint32_t get_day_unix_time(void) {
- watch_date_time now = watch_rtc_get_date_time();
- return watch_utility_date_time_to_unix_time(now, 0);
-}
-#endif
static void display_lose(wordle_state_t *state, uint8_t subsecond) {
char buf[WORDLE_LENGTH + 6];
display_playing(state);
return true;
case SCREEN_TITLE:
-#if WORDLE_USE_DAILY_STREAK
- if (state->prev_day == get_day_unix_time()) {
+#if WORDLE_USE_DAILY_STREAK == 2
+ if (state->day_last_game_started == get_day_unix_time()) {
display_wait(state);
}
else if (is_playing(state))
#endif
return true;
case SCREEN_STREAK:
- state->curr_day = get_day_unix_time();
+ state->day_last_game_started = get_day_unix_time();
reset_board(state);
return true;
case SCREEN_WIN:
state->position = get_first_pos(state->word_elements_result);
display_playing(state);
return true;
-#if WORDLE_USE_DAILY_STREAK
+#if WORDLE_USE_DAILY_STREAK == 2
case SCREEN_WAIT:
(void) pin;
display_title(state);
state->curr_screen = SCREEN_WIN;
if (state->streak < 0x7F)
state->streak++;
-#if WORDLE_USE_DAILY_STREAK
- state->prev_day = get_day_unix_time();
+#if WORDLE_USE_DAILY_STREAK == 2
+ state->day_last_game_started = get_day_unix_time(); // On the edge-case where we solve the puzzle at midnight
#endif
return;
}
void wordle_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
wordle_state_t *state = (wordle_state_t *)context;
+#if WORDLE_USE_DAILY_STREAK != 0
uint32_t now = get_day_unix_time();
-#if WORDLE_USE_DAILY_STREAK
- if (state->curr_day != now) reset_all_elements(state);
- if (now >= (state->prev_day + (60 *60 * 24))) state->streak = 0;
-#else
- if (is_playing(state) && now >= (state->curr_day + (60 *60 * 24))) {
+ if (now >= (state->day_last_game_started + (60 *60 * 24)) &&
+ (is_playing(state) || WORDLE_USE_DAILY_STREAK == 2)) {
state->streak = 0;
reset_board(state);
}
#define WORDLE_LENGTH 5
#define WORDLE_MAX_ATTEMPTS 6
-#define WORDLE_USE_DAILY_STREAK false // If true, the board will reset daily and the streak will go to zero if the game isn't played for a day
- // If false, then the streak will still reset if the game is not completed within 24 hours
+/* WORDLE_USE_DAILY_STREAK
+ * 0 = Don't ever reset the streak or the puzzle.
+ * 1 = Reset the streak and puzzle 24hrs after starting a puzzle and not finishing it.
+ * If the last puzzle was started at 8AM, it'll be considered failed at 8AM the next day.
+ * 2 = Reset the streak and puzzle if a puzzle goes unsolved or not started a day after the previous one.
+ * If the last puzzle was started at 8AM, it'll be considered failed at midnight the next day.
+ * This will not be the case if the puzzle is started at 8AM, continued at 11:59PM and solved at 12:01AM, the game will let that slide.
+ * Starting a new game instead of continuing is not allowed in this state.
+*/
+#define WORDLE_USE_DAILY_STREAK 1
#define WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES false // This allows non-words to be entered and repeat guesses to be made. It saves ~11.5KB of ROM.
/* WORDLE_USE_RANDOM_GUESS
* 0 = Don't allow quickly choosing a random quess
uint8_t streak;
WordleScreen curr_screen;
bool known_wrong_letters[WORDLE_NUM_VALID_LETTERS];
- uint32_t curr_day;
-#if WORDLE_USE_DAILY_STREAK
- uint32_t prev_day;
-#endif
+ uint32_t day_last_game_started;
} wordle_state_t;
void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);