ball_arr_seg = is_custom_lcd ? custom_ball_arr_seg : classic_ball_arr_seg;
obstacle_arr_com = is_custom_lcd ? custom_obstacle_arr_com : classic_obstacle_arr_com;
obstacle_arr_seg = is_custom_lcd ? custom_obstacle_arr_seg : classic_obstacle_arr_seg;
+ if (watch_sleep_animation_is_running()) {
+ watch_stop_blink();
+ }
}
bool endless_runner_face_loop(movement_event_t event, void *context) {
switch (event.event_type) {
case EVENT_ACTIVATE:
disable_tap_control(state);
- if (watch_sleep_animation_is_running()) {
- watch_stop_blink();
- }
check_and_reset_hi_score(state);
display_title(state);
break;