]> git.earman.xyz Git - sensor-watch.git/commitdiff
Lose chime plays fully when sound is on
authorDavid Volovskiy <devolov@gmail.com>
Sun, 31 Aug 2025 13:44:46 +0000 (09:44 -0400)
committerDavid Volovskiy <devolov@gmail.com>
Sun, 31 Aug 2025 13:44:46 +0000 (09:44 -0400)
watch-faces/complication/endless_runner_face.c

index 4b22262f153a51ab8f1fce8fca113ed1b53ae8a9..5d479b9a879a920f06f837009efa7fb59972bb60 100644 (file)
@@ -431,10 +431,10 @@ static void display_lose_screen(endless_runner_state_t *state) {
     game_state.curr_score = 0;
     watch_clear_display();
     watch_display_text(WATCH_POSITION_BOTTOM, " LOSE ");
-    if (state -> soundOn)
+    if (state -> soundOn) {
         watch_buzzer_play_sequence(lose_tune, NULL);
-    else
         delay_ms(600);
+    }
 }
 
 static void display_obstacle(bool obstacle, int grid_loc, endless_runner_state_t *state) {