--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2025 Johan Oskarsson
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include "squash_face.h"
+
+// https://en.wikipedia.org/wiki/Squash_(sport)#Scoring_system
+// Using "point-a-rally scoring (PARS)" to 11 below.
+#define POINTS_TO_WIN_GAME 11
+// For example if both players have 10 points one of them has to get to 12, not 11, to win.
+#define MIN_POINT_DIFFERENCE 2
+// First to 3 games won (max 5 games played)
+#define GAMES_TO_WIN_MATCH 3
+
+static void update_display(squash_state_t *state) {
+ char buf[16];
+
+ watch_clear_display();
+
+ // The colon makes it easier to distinguis each players score
+ watch_set_colon();
+
+ // Show games won in small digits
+ sprintf(buf, "%d", state->player1_games);
+ watch_display_text(WATCH_POSITION_TOP_LEFT, buf);
+ sprintf(buf, "%d", state->player2_games);
+ watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
+
+ // Show current score: P1-P2
+ sprintf(buf, "%02d", state->player1_score);
+ watch_display_text(WATCH_POSITION_HOURS, buf);
+ sprintf(buf, "%02d", state->player2_score);
+ watch_display_text(WATCH_POSITION_MINUTES, buf);
+
+ // If game over, show indicator
+ if (state->is_game_over) {
+ watch_set_indicator(WATCH_INDICATOR_LAP);
+ } else {
+ watch_clear_indicator(WATCH_INDICATOR_LAP);
+ }
+}
+
+static void check_game_status(squash_state_t *state) {
+ // Check if a player has won the current game
+ if ((state->player1_score >= POINTS_TO_WIN_GAME || state->player2_score >= POINTS_TO_WIN_GAME) &&
+ abs(state->player1_score - state->player2_score) >= MIN_POINT_DIFFERENCE)
+ {
+
+ // Award a game to the winner
+ if (state->player1_score > state->player2_score) {
+ state->player1_games++;
+ movement_play_signal();
+ } else {
+ state->player2_games++;
+ movement_play_signal();
+ }
+
+ // Check if the match is over
+ if (state->player1_games >= GAMES_TO_WIN_MATCH || state->player2_games >= GAMES_TO_WIN_MATCH) {
+ state->is_game_over = true;
+ movement_play_signal();
+ } else {
+ // Reset for next game
+ state->player1_score = 0;
+ state->player2_score = 0;
+ }
+ }
+}
+
+static void reset_match(squash_state_t *state) {
+ state->player1_score = 0;
+ state->player2_score = 0;
+ state->player1_games = 0;
+ state->player2_games = 0;
+ state->is_game_over = false;
+
+ movement_play_signal();
+}
+
+void squash_face_setup(uint8_t watch_face_index, void **context_ptr) {
+ (void)watch_face_index;
+
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(squash_state_t));
+ memset(*context_ptr, 0, sizeof(squash_state_t));
+ }
+}
+
+void squash_face_activate(void *context) {
+ squash_state_t *state = (squash_state_t *)context;
+
+ update_display(state);
+}
+
+bool squash_face_loop(movement_event_t event, void *context) {
+ squash_state_t *state = (squash_state_t *)context;
+
+ switch (event.event_type) {
+ case EVENT_ACTIVATE:
+ update_display(state);
+ break;
+
+ case EVENT_LIGHT_BUTTON_DOWN:
+ // Suppress default LED behavior
+ break;
+
+ case EVENT_LIGHT_BUTTON_UP:
+ if (!state->is_game_over) {
+ // Increment player 1's score
+ state->player1_score++;
+ check_game_status(state);
+ update_display(state);
+ }
+ break;
+
+ case EVENT_ALARM_BUTTON_UP:
+ if (!state->is_game_over) {
+ // Increment player 2's score
+ state->player2_score++;
+ check_game_status(state);
+ update_display(state);
+ }
+ break;
+
+ case EVENT_MODE_LONG_PRESS:
+ // Reset the match
+ reset_match(state);
+ update_display(state);
+ return true;
+
+ case EVENT_ALARM_LONG_PRESS:
+ update_display(state);
+ break;
+
+ case EVENT_TIMEOUT:
+ break;
+
+ case EVENT_LOW_ENERGY_UPDATE:
+ update_display(state);
+ if (!watch_sleep_animation_is_running()) {
+ watch_start_sleep_animation(1000);
+ }
+ break;
+
+ default:
+ return movement_default_loop_handler(event);
+ }
+
+ return true;
+}
+
+void squash_face_resign(void *context) {
+ (void)context;
+}
--- /dev/null
+/*
+ * MIT License
+ *
+ * Copyright (c) 2025 Johan Oskarsson
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef SQUASH_FACE_H_
+#define SQUASH_FACE_H_
+
+#include "movement.h"
+
+/*
+ * Squash Scoring Face
+ *
+ * Keep track of scores in a squash match:
+ * - Light button: Increment player 1's score
+ * - Alarm button: Increment player 2's score
+ * - Mode button long press: Reset scores
+ * - Mode button: Switch to next watch face
+ */
+
+typedef struct {
+ uint8_t player1_score;
+ uint8_t player2_score;
+ uint8_t player1_games;
+ uint8_t player2_games;
+ bool is_game_over;
+} squash_state_t;
+
+void squash_face_setup(uint8_t watch_face_index, void ** context_ptr);
+void squash_face_activate(void *context);
+bool squash_face_loop(movement_event_t event, void *context);
+void squash_face_resign(void *context);
+
+#define squash_face ((const watch_face_t){ \
+ squash_face_setup, \
+ squash_face_activate, \
+ squash_face_loop, \
+ squash_face_resign, \
+ NULL, \
+})
+
+#endif // SQUASH_FACE_H_
+